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Changelog.txt
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Upgraded to newest flixel version
Miscellaneous changes:
- Added the ability to cache assets if loading from asset file (engine functions do this by default)
- Re-instated Misc Asset Cache, added basic types plus other helpful types such as graphic or save metadata
- Changed hScript Timers to have multiple callbacks (to be expanded in the future.)
- Updated LongTime to have more save-related functions.
- Added SaveableHaxeScriptBackend as a standard class, for easier implementation.
- Added TimeScale variable to CoreState
- Put most trace calls behind #debug compile conditional
- Tidied up Log File (sepparated sections of the init code.)
- Improved DialogueState code for game standards.
- Added a way to override the script a Level loads with
- Added camera field to Level
- Updated Vector2D and Array2D for new naming scheme
- Changed SaveMetadata to be conveniently cacheable.
- Changed Language File Architecture (now it stores the generated JSON itself.) It should be slightly faster when loading language files.
Utils class update:
- Added resizeBitmap function
- Improved performance on deg2Rad and rad2deg
- Added executeAfterSeconds function
- Added Timestamp Measuring functions
- Removed OneOf type (it was useless anyway)
Began work on item rework:
- Not done yet, TBD
- Items register only once, which allows for item scripts to exist again, instead, Item instances are treated as an ItemStack.