-
Notifications
You must be signed in to change notification settings - Fork 184
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Strange bug with wires and logic - game or mod dont see a part of scheme(1.16.5) #1655
Comments
Very impressive build :) Did you happen to use worldedit to place the gates that are getting stuck? |
Yep, i use worldedit to place "rom cell" and check the correctness of work after each copy. Everything else except this "field" I built manually |
gates that are getting stuck i place manually, "stucking" gates and wires were seen only in display building, but display I was build fully manually |
When you uploaded that map, was it saved before or after you fixed the issue by breaking the gates? |
i was upload map immediately after writing video.In last of part video(last minute on video) i not fix gates, left everything as it is this bug is observed every time I join the world |
you can check it by joing to my map with the list of mods that I had |
I found an easier way to fix gates in my map |
Thanks, that is helpful. I'll be able to investigate more in a few days. |
Do you already have any progress in investigating this bug? |
Hi coders)) I found a strange bug occuring in big schemes with high element density. It feels like the signal just gets stuck in the wires or game dont see a part of scheme/logic gates. With all this, there is a possibility to debug scheme without quiting world - i can simply break and put some elements of my scheme and the bug will disappear
How to reproduce and debug(only in my case and in my world) you can see in video:
https://www.youtube.com/watch?v=RtBcB8isTWY
minecraft map from video:
https://drive.google.com/file/d/1um_RT75IEVY7lCJzDC8slhDj0RtwKWfK/view?usp=sharing
Mod list:
The text was updated successfully, but these errors were encountered: