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This repository has been archived by the owner on Jul 22, 2024. It is now read-only.
We currently ask for an additional buffer to get the AndroidSurfaceTexture from WebGL context. It looks like the gl->Screen() is already been copied the frame result from WebGL framebuffer. We should just use it.
Expected Behavior
Remove VR screen buffer, just us gl->Screen(). I have filed Bug 1558333 to work on.
Possible Solution
Context
Error Logs and Stack Traces
The text was updated successfully, but these errors were encountered:
According to the review comment at https://phabricator.services.mozilla.com/D34435. It still has some concerns about deadlocks (WebVR using the same texture at the same time of compositor). Therefore, I think we can close this issue, and the following works will be #1429.
Current Behavior
We currently ask for an additional buffer to get the AndroidSurfaceTexture from WebGL context. It looks like the gl->Screen() is already been copied the frame result from WebGL framebuffer. We should just use it.
Expected Behavior
Remove VR screen buffer, just us gl->Screen(). I have filed Bug 1558333 to work on.
Possible Solution
Context
Error Logs and Stack Traces
The text was updated successfully, but these errors were encountered: