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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Reference",
"class": "CommandData",
"language": "GDScript",
"path": "res://addons/gift/util/cmd_data.gd"
}, {
"base": "Reference",
"class": "CommandInfo",
"language": "GDScript",
"path": "res://addons/gift/util/cmd_info.gd"
}, {
"base": "Node",
"class": "Gift",
"language": "GDScript",
"path": "res://addons/gift/gift_node.gd"
}, {
"base": "Node",
"class": "ImageCache",
"language": "GDScript",
"path": "res://addons/gift/util/image_cache.gd"
}, {
"base": "KinematicBody2D",
"class": "Player",
"language": "GDScript",
"path": "res://Player/Player.gd"
}, {
"base": "Reference",
"class": "SenderData",
"language": "GDScript",
"path": "res://addons/gift/util/sender_data.gd"
} ]
_global_script_class_icons={
"CommandData": "",
"CommandInfo": "",
"Gift": "",
"ImageCache": "",
"Player": "",
"SenderData": ""
}
[application]
config/name="PlatSwarmers"
run/main_scene="res://main_menu/MainMenu.tscn"
config/icon="res://icon.png"
[autoload]
SettingsManager="*res://singleton/SettingsManager.gd"
ClockManager="*res://singleton/ClockManager.tscn"
[debug]
gdscript/warnings/unused_argument=false
gdscript/warnings/return_value_discarded=false
[display]
window/size/fullscreen=true
window/stretch/mode="2d"
window/stretch/aspect="expand"
[editor_plugins]
enabled=PoolStringArray( "gift" )
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
[input]
exit={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
]
}
place_tile={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
delete_tile={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="environment"
2d_physics/layer_2="players"
2d_physics/layer_3="spikes"
[rendering]
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_clear_color=Color( 0, 0, 0, 1 )
environment/default_environment="res://default_env.tres"