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[FEATURE REQUEST] Passthrough for visionOS 2 #897

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hungngo04 opened this issue Aug 22, 2024 · 2 comments
Open

[FEATURE REQUEST] Passthrough for visionOS 2 #897

hungngo04 opened this issue Aug 22, 2024 · 2 comments
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Type: Feature Request A request for a new feature that can be included with the next minor version release.

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@hungngo04
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Current MRTK cannot render passthrough on the new visionOS XR plugin from Unity [https://discussions.unity.com/t/feature-highlights-for-polyspatial-2-0-pre-release/1488495]
Is there a workaround, or could you support this feature?
Thanks a lot

@hungngo04 hungngo04 added Needs: Triage Needs to be triaged. Type: Feature Request A request for a new feature that can be included with the next minor version release. labels Aug 22, 2024
@shaynie shaynie removed the Needs: Triage Needs to be triaged. label Aug 28, 2024
@shaynie
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shaynie commented Aug 28, 2024

VissionOS support needs help from the community. @hungngo04 Please provide as many details as possible and maybe someone with a visionOS rig can pick up the work.

@hungngo04
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These are the steps I did to get the passthrough in an visionOS app (Metal pipeline) in Unity

  • Install com.unity.xr.visionos 2.0.0-pre.9
  • Disable Rendergraph
  • Disable Quality → HDR in URP setting
  • Set App Mode to Metal
  • Set Metal Immersion Style to Mixed
  • Set camera's background color to (0,0,0,0)

So I guess the remaining work is just to set all the MRTK cameras' backgrounds?

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Labels
Type: Feature Request A request for a new feature that can be included with the next minor version release.
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