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[Feature Request] Special Tool Abilities #21

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skyjay1 opened this issue Jul 27, 2016 · 3 comments
Open

[Feature Request] Special Tool Abilities #21

skyjay1 opened this issue Jul 27, 2016 · 3 comments
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@skyjay1
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skyjay1 commented Jul 27, 2016

Base Metals has several metal-specific abilities -- extra power against undead, slow auto-repair, etc. -- that spices things up. Why not add the same to Modern Metals, but with modern-style effects:

  1. Items made of magnesium can light fires, just like flint-and-steel. Magnesium boots may light fires randomly.
  2. Items made of plutonium can give poison effect every X ticks. Plutonium block can do so at a distance or on collision.
  3. Items made of uranium can do the same as plutonium items, but less often.
@jriwanek jriwanek added this to the 2.5.0 milestone Feb 10, 2017
@dshadowwolf
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Added the suggestion for Magnesium to the BMe projects TODO list alongside the other trait suggestions. Plutonium already has 'radioactive' on the list and already implement poisoning entities hit with tools/weapons made from them. Having the effect be AOE is something I'm not positive would be good, but will update the list. Same for uranium.

@dshadowwolf
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Plutonium and Uranium items have a trait called "Radioactive" - unless they have shielding added (current dev, not yet available) has this done via adding a lead plate - that gives "poison" and "nausea" effects.

@skyjay1
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skyjay1 commented Jan 26, 2019

Here are some updated suggestions. Feel free to use any, all, or none as you please. Just ideas to make things interesting. (quotes are from Wikipedia articles from my exhaustively shallow research)

IRIDIUM:

  • "The pigment iridium black, which consists of very finely divided iridium, is used for painting porcelain an intense black; it was said that 'all other porcelain black colors appear grey by the side of it'"
  • Iridium dust can be used in place of black dye

MAGNESIUM: firestarter

  • Weapons set the target on fire for very short time
  • Tools start fires similar to flint-and-steel

OSMIUM: "the densest stable element, approximately twice the density of lead"

  • Armor should prevent the wearer from sprinting and give knockback resistance

PLUTONIUM: very radioactive

  • Weapons inflict moderate amount of poison
  • Armor must be combined with lead armor in order to not give wearer poison (Name: "Shielded Plutonium Armor"). While wearing plutonium armor, creatures that attack you get poisoned (like Thorns, but poison)

RUTILE: "Finely powdered rutile is a brilliant white pigment"

  • Rutile dust can be used as white dye

TUNGSTEN: "Tungsten has the highest melting point among all metals"

  • Armor should give the wearer strong fire-resistance

URANIUM: see Plutonium

BORON: Used in fiberglass

  • Consider adding a "framed" or "reinforced" glass made with glass and boron

BERYLLIUM: "Emerald is a naturally occurring compound of beryllium."

  • Beryllium should be able to make emeralds when mixed with something else (chromium is also in emeralds) (maybe glass as an ingredient too, for a crystalline feeling)

THORIUM: slightly radioactive

  • Weapons: inflict small amount of poison

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