Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[1.16.5 onward] infrared module successfully sends packets through entities #150

Closed
esotericist opened this issue Dec 6, 2021 · 1 comment
Labels

Comments

@esotericist
Copy link
Contributor

esotericist commented Dec 6, 2021

as i understand it, the intended behavior is that both blocks and entities block infrared packets. blocks stop the packets, entities do not.

this appears to be a regression from 1.12.2, but i don't understand the capabilities stuff enough to troubleshoot it myself. i did confirm it on all three major release versions, though.

given this and #108 (which appears to still be valid for the forge port) i'm wondering if the infrared module might need some more substantive attention at some point. (hopefully not removal. it's too awesome a concept. 😁 )

@fnuecke
Copy link
Member

fnuecke commented Dec 6, 2021

Interestingly the pre-check on whether entities should be considered collidable seems to have changed (idea was to mirror the "is the block transparent" check so that "transparent" entities don't block it, much like glass blocks). Good find!

@fnuecke fnuecke added the bug label Dec 6, 2021
@fnuecke fnuecke closed this as completed in 4a6001d Dec 6, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants