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Blocks
This page lists all blocks OpenComputers adds to the game.
Used to control non-component blocks, such as vanilla blocks or blocks from other mods.
Stores energy for later use. Can be filled and emptied very quickly.
The Computer Case is the basic building block for computers and houses the computer's extension cards, RAM and hard disks.
The Computer Case is the basic building block for computers and houses the computer's extension cards, RAM and hard disks.
The Computer Case is the basic building block for computers and houses the computer's extension cards, RAM and hard disks.
Transfers energy from capacitors into adjacent robots. The transfer rate depends on the incoming redstone signal, where no signal means don't charge robots, and maximum strength means charge at full speed. Disk Drive
Allows reading and writing floppies.
ComputerCraft floppies are supported
Can be attached to screens to allow typing on them.
Converts power from other mods to the internal energy type. Default Conversion rates:
BuildCraft MJ: 1:5.
IndustrialCraft² EU: :.
Universal Electricity Joules: 1:5.
Distributes energy inside the network. You will need one of these per network. Adding more than one has no effect.
Unlike computers, robots can move around and interact with the world much like a player can. They can not interact with external components, however!
Allows connecting different networks to each other. Only network messages will be passed along, components will not be visible through this. Use this to separate networks while still allowing communication using Network Cards, for example.
Display text, controlled by a Graphics Card in a Computer.
Maximum resolution: 50x16.
Maximum color depth: 1.
Display text, controlled by a Graphics Card in a Computer.
Maximum resolution: 80x25.
Maximum color depth: 4.
Display text, controlled by a Graphics Card in a Computer.
Maximum resolution: 160x50.
Maximum color depth: 8.