You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'm sure it has at least come up despite very limited use, is it possible to bring e-reader support to this project in a way that makes sense to the dev team?
The text was updated successfully, but these errors were encountered:
One would need to figure out how to trick the e-reader rom into using data directly written from a hypothetical HPS/OSD e-reader card selection menu, written into SDRam/DDRRam.
Anyone who is interested in that can work on it.
I will not(sorry), as i think it's a lot of work and i don't think it's worth it:
All the gamecube connect stuff obviously is useless, as we don't have a gamecube core(and there will be none soon)
NES emulation cards are pointless
lot of stuff is japanese only
Only a few "game and watch" titles may be worth something
There’s a massive amount of levels in Super Mario Advance 4 locked behind e-reader cards. But the Virtual Console version rom should possibly have them unlocked by default.
I'm sure it has at least come up despite very limited use, is it possible to bring e-reader support to this project in a way that makes sense to the dev team?
The text was updated successfully, but these errors were encountered: