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_FUversioning.config
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_FUversioning.config
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{
"version" : "Version 6.4.3",
"changelog" : "
^orange;Official Wiki^reset;: frackinuniverse.miraheze.org^reset;
^cyan;6.4.4^reset;
------------------
* GPS now shows exact tier of the world, mimicking the style used by More Planet Info , as most users use this mod anyhow.
* fixed a fringe case with routers hooked up to objects that havent finished init erroring
* ship level upgrade quests autofail if shiplevel is zero. (BYOS)
* corrected magnet grip 1/2 item icons
* Fixed description of Gravity Gun (its damage is Cosmic, not Physical)
* imperial cup description will no longer claim the cup is made of wood.
* fast-firing RNG guns have had their cooldown animations adjusted, which should correct DPS to be in-line with intended values
* in addition, you can now change direction while firing.
* RNG submachine gun accuracy reduced, and DPS increased
* Puncturer magazine size has been corrected
^cyan;6.4.3^reset;
------------------
* liquid lib serialization fix - stops compressed liquids being lost.
* fixed adult shadowtop missing camo effect due to missed changes
* forced typecasting in upgrade UI on level parameter, to adjust for stupid people putting level as a string.
* hellfire, inferno, and troll king sets use 'thorns' like status effects specific to them now, which are not removed in water and have a minimum damage taken to trigger of 1.
* minor optimization and bugfixing in several jump techs
* removed redundant/dead code in 2 jump tech scripts
* hopefully made battery scan text a bit more clear
* increased battery low power threshold to 10% (from 1%)
* strange seas now use their own config file
* removed some commented out modifyresource calls (for my sanity)
* augment regen now uses healthRegen and healingBonus implementation
* unified guardian wings to use same lua file instead of multiple identical scripts. buffed some of the weaker ones in the process. (from 0.1% per second to 0.5% per second)
* glitchtop energy break effect is now a bit more performant.
* adjusted sylveon set bonus from granting unlimited energy to granting +50% base energy regen and 0.9x energy regen lockout.
* Guns and bows now automatically hide ammo system, stun chance and crit stats when they are not relevant.
* Guns now have Projectile Count and Burst Count parameters, see FU Guide: Stats for what to look for.
* Gun tooltip labels now divide their Damage Per Shot value by their projectile count. This is not a damage nerf.
* Guns with projectile or burst counts over 1 now replace the Damage Per Shot label with Damage Per Projectile.
* Fixed missing level header in vanilla bow tooltip.
^cyan;6.4.2^reset;
------------------
* adds Cloud furniture
* Shortsword animation updated to be more fluid: improved stances and rotation, increased speed factor and reduced flash
* Numerous typo corrections
* fu adaptable crossbow now displays correct energy cost (36)
* Cloudburst staff ability projectiles now have piercing to prevent some odd behaviors on impact
* Bomb icon for the gem seed crafting tab became a point of discussion. Switched it out on the interface for a new icon of a gem seed.
* implemented caching system in liquidlib and transferutil scripts.
* transferutil now enforces item stack caps in throwItemsAt function.
* the above should ensure that pumps no longer lose liquids when using compression mode followed by decompression.
* Fixed Psionic Amplifier not processing items in input slots 2 and 3
* Rephrased confusing text in the quest to craft Mulch
* Updated description of Liquid Mixer to say that it uses 15J per mixing (was: 20J)
* corrected an issue on sulphuric biomes where sometimes you could breathe when you shouldnt be able to.
* drastically lowered sell value on Poptop heads
* unified and revised 'monsterstatus_camouflage' scripts and effects to a periodic reapplication method instead of a 1-off math.huge, to correct an issue with players wearing a shadow collar.
* The four one-handed liquid guns are no longer improperly set to two-handed animations
* Corrected happiness underflow in colony core system. Additionally, negative happiness will now delay the timer.
* Reverted protogen healing to +20% in line with balance needs.
* Improved the scan descriptions of MkII colony machines
^cyan;6.4.1^reset;
------------------
* added missing conditional for shields to longsword, shortsword and shortspear mastery sections, which was resulting in their 'weapon alone' section being active instead.
* Adjusted the image positions and the images of some background doors.
* Adjusted the image positions of telebrium lights.
* Fixed Slime characters not being able to breathe in liquid Slime.
* Shoggoth armor now provides Extreme Pressure immunity.
* Removed incorrect tags from Blast Buddy weapon (was: bioweapon, blister).
* Made Aetherium Cleaver cheaper (5 Blade Shards -> 1 Blade Shard) due to how rare Blade Shard is.
* Corrected some Mastery errors
* added 10 second warmup to colony core script to prevent lost pixels due to other objects' warmup.
* updated micro magma slimes to use a higher pitch, somewhat quieter sound, to match their smaller size
* adjusted some incorrect category assignments on decorate objects
* Corrected some codexes titles.
* Fixed alloy stair platform type.
* Added new energy wood based furniture.
* New GPS feature: can be used on the shipworld to see the ship type (BYOS or not), engine status (fully repaired, STL only, no engine), fuel discount, etc. GPS will also tell how to repair the ship (if not repaired) and how to make the ship bigger.
* Updated the description of the Shoggoth set to list its protections.
* fixed a script crash in a variant of our timewarp status effect
* fixed various 'well' codesets counting the calling object twice.
* Improved compatibility with all mods that add dungeons to the starting Garden planet.
* Updated description of Ship Repairs quest to not mention removed item (key to the Dark Cavern).
* Fixed quest descriptions where Foraging Table was incorrectly called Foraging Station.
* Updated flavor text in Glitch race description to match their masteries.
* Fixed an issue where Mites were not properly animating as intended.
^cyan;6.4.0^reset;
------------------
* added old memento mori to includes to ensure ours loads first
* added some sanity checking to tile detection and fu memento mori code
* revised fu memento mori code to be a bit less error prone due to incorrect variable localization
* Adds suport for the Mechineki race
* another compression run for art
* silver and iron ore values tinkered with
* The following rain-like weathers can water crops now: Bubble Rain, Misty Rain, Bog Rain, Blood Rain.
* Fixed stacks of Blade Tree Dart despawning if dropped (Q) onto the ground.
* Vinalisj no longer tells the player to carry an Ancient Device (was: key to the Dark Cavern), instead he says that he already opened the cave, and you can enter it.
* Vinalisj will no longer start talking about 'power source' if player finds 20 Core Fragments outside of the Dark Cavern (when player doesn't know yet what he is talking about).
* Description of tech items from Dark Cavern (e.g. Distortion Sphere) now tells that they are safe to sell (player won't lose the tech), and how they can be used in multiplayer.
* Removed surface-only monsters (which can't spawn underwater) from underwater biome Strange Sea Floor.
* repeaters no longer allow looping themselves and will fire an alarm and cease function when users try to do so.
* repeaters now have sprite states (has outputs upstream, doesnt, error)
* extended router, repeater, and storage bridge tooltips
* corrected kyani racial and a status effect erroneously using critBonus. updated stat list text to emphasize that crit bonus should not be used outside of weapon configs
* critBonus is now functionally the same as critDamage, to correct cases such as the grinder doing 77x damage on a crit.
",
//-------------------------------------------------------------------------------------------------
//------------------------------------------ Other texts ------------------------------------------
//-------------------------------------------------------------------------------------------------
"welcome" : "Frackin' Universe has introduced a new ^orange;Research System^reset; as of version 6.0.0 (October, 2020).
This change completely revamps game progression from the ground up, letting users choose what they want to learn, and when, at their own pace. It also brings with it a slowed down early-game and a more trackable progression chain from mid-game and onward.
You will be required to interact directly with the ^orange;Research System^reset; to do this, however.
To access the ^orange;Research System^reset; menu, the following are options:
- Your ^orange;Personal Tricorder^reset;, via the ^green;Green Beaker^reset; icon. This is the most immediate method, and is available as soon as you start your ships computer.\n
- Via your ^orange;SAIL^reset; on your ship, in the ^green;MISC^reset; menu.\n
- Via the ^orange;Quickbar^reset;, if you use that mod. We highly recommend it.\n
^cyan;Read the Guide books in your ships storage^reset; for more detailed help about game mechanics and features.
NOTE: ^red;You should no longer have Frackin Races^reset; installed if using Frackin Universe. This will cause problems.
^orange;If using BYOS mode with custom races^reset;: you must install the addon located on Steam/CF Forums (FU BYOS Race Addon).
^orange;If using Custom Races with FU SAIL^reset;: Install theaddon via Steam or CF Forums (FU SAIL Modded Race Support).
You can open this window manually if you have the StardustLib or QuickBar mod installed via the !Updates button.
Please make sure you are not using anything included in the RED (and ideally the other colors too) on the Info tab below.
",
"credits" : "#file#/_FUcredits.config",
"info" : "
^orange;Incompatible Mods^reset;
For a list of incompatible mods, check the wiki on Miraheze (NOT Fandom). It is linked on the main menu of the game. It is the most direct place to get the most updated information.
^orange;Frequently Asked Questions^reset;
Q: Where is the official wiki?
A: frackinuniverse.miraheze.org is the address. The Fandom one is incorrect, and horribly outdated. They merely want your ad revenue.
Q: Is there a social hub for FU users such as myself?
A: Yes, there is a Discord server. Check the mods page for a link.
Q: Where can I report issues/bugs, contribute, or make suggestions?
A: The FU discord server
"
}