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TinyBlinnPhong

Basic OpenGL Blinn-Phong shading demo that I need for reference purposes, not for production.

This was based from https://learnopengl.com/Advanced-Lighting/Advanced-Lighting but I removed the basic phong shader and switched from C++ to C and from GLFW to SDL.

Despite the code overall being MPL, keep in mind shader code is non-commercial, since it was directly based from LearnOpenGL.

Texture is from https://opengameart.org/content/wall-grass-rock-stone-wood-and-dirt-480 by West

It uses SDL 3.1.6 currently, fetched directly from Github by the CMake script.