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sapphire-lifecycles

More lifecycles for Mark-Marks/sapphire

  • .on_heartbeat(delta_time: number) for RunService.Heartbeat
  • .on_render_stepped(delta_time: number) for RunService.OnRenderStepped, client only
  • .on_stepped(time_elapsed: number, delta_time: number) for RunService.Stepped
  • .on_pre_simulation(delta_time: number) for RunService.PreSimulation
  • .on_post_simulation(delta_time: number) for RunService.PostSimulation
  • .on_pre_animation(delta_time: number) for RunService.PreAnimation, client only
  • .on_pre_render(delta_time: number) for RunService.PreRender, client only
  • .on_player_added(player: Player) for Players.PlayerAdded
  • .on_player_removing(player: Player) for Players.PlayerRemoving
  • .on_game_shutdown() for game.Close