More lifecycles for Mark-Marks/sapphire
.on_heartbeat(delta_time: number)
forRunService.Heartbeat
.on_render_stepped(delta_time: number)
forRunService.OnRenderStepped
, client only.on_stepped(time_elapsed: number, delta_time: number)
forRunService.Stepped
.on_pre_simulation(delta_time: number)
forRunService.PreSimulation
.on_post_simulation(delta_time: number)
forRunService.PostSimulation
.on_pre_animation(delta_time: number)
forRunService.PreAnimation
, client only.on_pre_render(delta_time: number)
forRunService.PreRender
, client only.on_player_added(player: Player)
forPlayers.PlayerAdded
.on_player_removing(player: Player)
forPlayers.PlayerRemoving
.on_game_shutdown()
forgame.Close