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area.py
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area.py
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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
# PointlessMaker
# Version 0.2
# Copyright © 2017 MasterVermilli0n/AboodXD
# This file is part of PointlessMaker.
# PointlessMaker is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
# PointlessMaker is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import math
import zlib
from PyQt5 import QtGui
from PyQt5.QtCore import Qt
import globals
from items import PixmapItem, RectItem
from objects import *
from structs import *
class Area:
def __init__(self, inb, cdt, bom):
self.objects = []
for attr in dir(cdt):
if not attr.startswith('__') and not callable(getattr(cdt, attr)):
exec('self.%s = cdt.%s' % (attr, attr))
self.bom = bom
mode = self.mode.decode('utf-8')
theme = self.theme
self.loadTileset(mode, theme)
globals.mainWindow.objPicker.model.loadObjects()
self.objectsBlock = inb[0xF0:0x145F0]
self.effectsBlock = inb[0x145F0:0x15000]
self.loadObjects()
def loadTileset(self, mode, theme):
globals.Tiles = []
widths = {"M1": 16, "M3": 16, "MW": 16, "WU": 64}
themes = {0: "plain", 1: "underground", 2: "castle", 3: "airship", 4: "water", 5: "hauntedhouse"}
width = widths[mode]
Tileset = QtGui.QPixmap('tilesets/%s_Field_%s.png' % (mode, themes[theme]))
xcount = Tileset.width() // width
ycount = Tileset.height() // width
sourcex = 0
sourcey = 0
for y in range(ycount):
for x in range(xcount):
if mode == "WU":
if globals.TileWidth != 60:
bmp = Tileset.copy(sourcex + 2, sourcey + 2,
width - 4, width - 4).scaledToWidth(globals.TileWidth, Qt.SmoothTransformation)
else:
bmp = Tileset.copy(sourcex + 2, sourcey + 2, width - 4, width - 4)
else:
if globals.TileWidth != width:
bmp = Tileset.copy(sourcex, sourcey,
width, width).scaledToWidth(globals.TileWidth, Qt.SmoothTransformation)
else:
bmp = Tileset.copy(sourcex, sourcey, width, width)
globals.Tiles.append(bmp)
sourcex += width
sourcex = 0
sourcey += width
def loadObjects(self):
pos = (self.numObjects - 1) * 0x20
for _ in range(self.numObjects):
obj = Object(self.bom)
obj.data(self.objectsBlock, pos)
pos -= 0x20
rx = obj.x / 160 * globals.TileWidth
ry = -obj.y / 160 * globals.TileWidth
# Oh, this game has layers BTW
rz = obj.z
if 0 <= rz < 11740:
rz = 0
elif 11740 <= rz < 13000:
rz = 11740
elif 13000 <= rz < 23010:
rz = 13000
elif 23010 <= rz < 44000:
rz = 23010
elif 44000 <= rz < 48010:
rz = 44000
elif 48010 <= rz < 59990:
rz = 48010
elif 59990 <= rz < 62600:
rz = 59990
elif 62600 <= rz < 72140:
rz = 62600
elif 72140 <= rz < 92670:
rz = 72140
elif 92670 <= rz < 93540:
rz = 92670
elif 93540 <= rz < 4294897396:
rz = 93540
elif 4294897396 <= rz < 4294907296:
rz = 4294897396
elif 4294907296 <= rz < 4294910396:
rz = 4294907296
elif 4294910396 <= rz < 4294910496:
rz = 4294910396
elif 4294910496 <= rz < 4294911506:
rz = 4294910496
elif 4294911506 <= rz < 4294916516:
rz = 4294911506
else:
rz = 4294916516
ry -= (obj.h - 1) * globals.TileWidth
rw = obj.w * globals.TileWidth
rh = obj.h * globals.TileWidth
if obj.objType in TilesetObjects:
if obj.objType == EditRengaBlock:
pix = globals.Tiles[1]
elif obj.objType == EditHatenaBlock:
pix = globals.Tiles[2]
elif obj.objType == EditHardBlock:
pix = globals.Tiles[6]
elif obj.objType == EditKumoBlock:
pix = globals.Tiles[102]
elif obj.objType == EditIceBlock:
pix = globals.Tiles[120]
elif obj.objType == EditGround:
pix = globals.Tiles[184 + obj.data]
elif obj.objType == EditCoin:
if obj.parentFlags & 4 == 4:
pix = globals.Tiles[256]
else:
pix = globals.Tiles[7]
elif obj.objType == EditDokan:
direction = obj.parentFlags & 0x60
if direction != 0x40:
ry += (obj.h - 1) * globals.TileWidth
if direction == 0x60:
rx -= globals.TileWidth
else:
rx -= (obj.w - 1) * globals.TileWidth
if not direction:
rx += globals.TileWidth
else:
rx -= (obj.h - 2) * globals.TileWidth
ry -= globals.TileWidth
pix, rw, rh = globals.mainWindow.paintPipe(obj.w, obj.h, direction)
elif obj.objType == EditGroundBox:
type_ = ((obj.parentFlags >> 16) & 0xF) // 4
pix, rw, rh = globals.mainWindow.paintGroundBox(obj.w, obj.h, type_)
rz -= 0x100000000
elif obj.objType == EditGroundGoal:
pix, rw, rh = globals.mainWindow.paintGroundGoal(obj.w, obj.h)
elif obj.objType == EditGroundStart:
pix, rw, rh = globals.mainWindow.paintGroundStart(obj.w, obj.h)
# Snap to grid
rx -= globals.TileWidth // 2
ry -= globals.TileWidth // 2
rx = math.ceil(rx / globals.TileWidth) * globals.TileWidth
ry = math.ceil(ry / globals.TileWidth) * globals.TileWidth
rx += globals.TileWidth // 2
ry += globals.TileWidth // 2
item = PixmapItem(obj.objType, rx, ry, rz, rw, rh, pix, obj.data)
else:
item = RectItem(obj.objType, rx, ry, rz, rw, rh, obj.data)
item.parentFlags = obj.parentFlags
item.childFlags = obj.childFlags
item.childType = obj.childType
item.linkID = obj.linkID
item.eIndex = obj.eIndex
item._1E = obj._1E
item.cTID = obj.cTID
self.objects.append(item)
globals.mainWindow.scene.addItem(item)
self.objects = list(reversed(self.objects))
def save(self):
self.saveObjectsBlock()
courseBuffer = bytearray()
courseStruct = CourseData('>')
courseBuffer += courseStruct.pack(
self.version,
0, # to be calculated and replaced later on
self.year,
self.month,
self.day,
self.hour,
self.minute,
self.unk1,
self.unk2,
self.levelcode,
self.unk3,
self.name,
self.mode,
self.theme,
self.unk4,
self.unk5,
self.timer,
self.scroll,
self.flags,
self.areaWidth,
self.miiData,
self.numObjects,
)
courseBuffer += self.objectsBlock
courseBuffer += self.effectsBlock
self.checksum = zlib.crc32(courseBuffer[16:]) % (1 << 32)
courseBuffer[8:12] = self.checksum.to_bytes(4, "big")
return courseBuffer
def saveObjectsBlock(self):
buffer = bytearray()
objects_count = 0
numGoundBoxes = 0
for obj in reversed(self.objects):
rw, rh, rx, ry, rz = obj.width, obj.height, obj.realX, obj.realY, obj.objz
if obj.objType == EditDokan:
direction = obj.parentFlags & 0x60
if direction in [0x40, 0x60]:
rw, rh = (obj.width, obj.height)
else:
rw, rh = (obj.height, obj.width)
if direction != 0x40:
ry -= rh - globals.TileWidth
if direction == 0x60:
rx += globals.TileWidth
else:
rx += rw - globals.TileWidth
if not direction:
rx -= globals.TileWidth
else:
rx += rh - (2 * globals.TileWidth)
ry += globals.TileWidth
elif obj.objType == EditGroundBox:
rz += 0x100000000
elif obj.objType in [EditGroundGoal, EditGroundStart]:
rw += globals.TileWidth * 3
x = rx * 160 / globals.TileWidth
y = -ry * 160 / globals.TileWidth
z = rz
y -= (rh - globals.TileWidth) * 160 / globals.TileWidth
w = rw // globals.TileWidth
h = rh // globals.TileWidth
x = int(x)
y = int(y)
z = int(z)
"""
print(type(x))
print(type(z))
print(type(y))
print(type(w))
print(type(h))
print(type(obj.parentFlags))
print(type(obj.childFlags))
print(type(obj.data))
print(type(obj.objType))
print(type(obj.childType))
print(type(obj.linkID))
print(type(obj.eIndex))
print(type(obj._1E))
print(type(obj.cTID))
"""
objStruct = Object('>')
buffer += objStruct.pack(
x,
z,
y,
w,
h,
obj.parentFlags,
obj.childFlags,
obj.data,
obj.objType,
obj.childType,
obj.linkID,
obj.eIndex,
obj._1E,
obj.cTID,
)
objects_count += 1
self.numObjects = objects_count
buffer += b'\0' * 0x20 * (2600-objects_count)
self.objectsBlock = buffer