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el_projecto.c
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#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include<unistd.h>
//#include<windows.h> for windows devices
#define RED_TEXT "\x1b[31m"
#define GREEN_TEXT "\x1b[32m"
#define CYAN_TEXT "\x1b[36m"
#define YELLOW_TEXT "\x1b[33m"
#define BLUE_TEXT "\x1b[34m"
#define MAGENTA_TEXT "\x1b[35m"
#define RESET_TEXT "\x1b[0m"
typedef struct node{
char data[50];
struct node* link;
}node;
void add_at_end(struct node* head, const char* sample){
struct node* ptr = head;
struct node* temp= malloc(sizeof(struct node ));
strcpy(temp->data,sample);
temp->link=NULL;
while(ptr->link!=NULL){
ptr=ptr->link;
}
ptr->link=temp;
}
void insert_at_beg(struct node** head,const char* data){
struct node *ptr = malloc(sizeof(struct node ));
strcpy(ptr->data,data);
ptr->link=*head;
*head=ptr;
}
const char* del_at_pos(struct node* head,int key){
struct node* ptr = malloc(sizeof(struct node ));
struct node* temp = malloc(sizeof(struct node ));
int i=1;
ptr=head;
if (head==NULL){
printf("no head");
}
else if (key==1){
head= head->link;
return ptr->data;
}
else{
while(i<key){
temp=ptr;
ptr=ptr->link;
i++;
}
temp->link=ptr->link;
char* sample;
strcpy(sample,ptr->data);
free(ptr);
head=temp;
return sample;
}
return " ";
}
const char* display_at_pos(struct node* head,int key){
struct node* ptr = malloc(sizeof(struct node ));
int i=1;
ptr=head;
if (head==NULL){
return "no element";
}
else if (key==1){
return head->data;
}
else{
while(i<key && ptr!=NULL){
ptr=ptr->link;
i++;
}
return ptr->data;
}
}
void count(struct node* head){
if (head==NULL){
printf("empty list");
}
else{
int i=0;
while(head!=NULL){
i++;
printf("node %d = %s\n",i,head->data);
head=head->link;
}
printf("total number of nodes is = %d",i);
}
}
int word_select(int upper) {
int num = (rand() % (upper - 2 + 1)) + 2;
return num;
}
int list_selector() {
int nume = (rand() % (2 - 1 + 1)) + 1;
return nume;
}
const char* convert_string(char sample[]){
const char* word = sample;
return word;
}
int count_nodes(struct node* head){
if (head==NULL){
return 0;
}
else{
int i=0;
while(head!=NULL){
i++;
head=head->link;
}
return i;
}
}
int verbal_memory(){
int points =0,lives=3;
node* new = (node*)malloc(sizeof(node));
node* seen = (node*)malloc(sizeof(node));
char games[11][20];
int k=0;
new=NULL;
seen=NULL;
printf(RED_TEXT"\n -------------MEMORY GAME----------------- \n\n\n"RESET_TEXT);
printf(RESET_TEXT"GENRES AVAILABLE:\n\n");
printf(GREEN_TEXT"1) DSA TOPICS\n");
printf("2) ANIME\n");
printf("3) ANIMALS\n");
printf("4) MOVIES\n");
printf("5) PLACES\n\n"RESET_TEXT);
int genre_choosing;
printf("CHOOSE THE GENRE (enter the serial number ): ");
scanf("%d",&genre_choosing);
printf("\e[1;1H\e[2J");// this line clears console
//system("cls") for windows
insert_at_beg(&new,convert_string("begin"));
if(genre_choosing == 1){
add_at_end(new,convert_string("LINKED LIST"));
add_at_end(new,convert_string("TREES"));
add_at_end(new,convert_string("STACKS"));
add_at_end(new,convert_string("QUEUE"));
add_at_end(new,convert_string("SPARSE MATRIX"));
add_at_end(new,convert_string("BINARY TREE"));
add_at_end(new,convert_string("GRAPHS"));
add_at_end(new,convert_string("HEAP"));
add_at_end(new,convert_string("DJIKSTRA'S ALGORITHM"));
add_at_end(new,convert_string("BACKTRACKING"));
add_at_end(new,convert_string("DIVIDE AND CONQUER"));
add_at_end(new,convert_string("PRIORITY QUEUE"));
add_at_end(new,convert_string("PRIM'S ALGORITHM"));
add_at_end(new,convert_string("DYNAMIC PROGRAMMING"));
add_at_end(new,convert_string("LINEAR REGRESSION"));
add_at_end(new,convert_string("LOGISTIC REGRESSION"));
add_at_end(new,convert_string("MULTIPLE REGRESSION"));
add_at_end(new,convert_string("LARGE LANGUAGE MODELS"));
add_at_end(new,convert_string("TRANSFORMERS"));
add_at_end(new,convert_string("LSTM"));
add_at_end(new,convert_string("K-NEAREST NEIGHBOURS"));
add_at_end(new,convert_string("RANDOM FOREST"));
add_at_end(new,convert_string("SPLAY TREE"));
add_at_end(new,convert_string("SPARSE MATRIX"));
add_at_end(new,convert_string("GRADIENT DESCENT"));
add_at_end(new,convert_string("CNN"));
add_at_end(new,convert_string("NEURAL NETWORKS"));
add_at_end(new,convert_string("SUPPORT VECTOR MACHINE"));
add_at_end(new,convert_string("NAIVE BAYES CLASSSIFIER"));
add_at_end(new,convert_string("BAYESIAN INFERENCE"));
add_at_end(new,convert_string("CLUSTER ANALYSIS"));
add_at_end(new,convert_string("DECISION MAKING"));
add_at_end(new,convert_string("SEGMENT TREE"));
add_at_end(new,convert_string("BREADTH FIRST SEARCH"));
add_at_end(new,convert_string("DEPTH FIRST SEARCH"));
add_at_end(new,convert_string("SELECTION SORT"));
add_at_end(new,convert_string("HASHING"));
add_at_end(new,convert_string("DOUBLY LINKED LIST"));
add_at_end(new,convert_string("CIRCULAR QUEUE"));
add_at_end(new,convert_string("SKIP LIST"));
add_at_end(new,convert_string(""));
}
else if(genre_choosing == 2){
add_at_end(new,convert_string("SUKUNA"));
add_at_end(new,convert_string("TOJI"));
add_at_end(new,convert_string("MEGUMI"));
add_at_end(new,convert_string("BEERUS"));
add_at_end(new,convert_string("YUTA"));
add_at_end(new,convert_string("PANDA"));
add_at_end(new,convert_string("MEI MEI"));
add_at_end(new,convert_string("MAI"));
add_at_end(new,convert_string("MADARA"));
add_at_end(new,convert_string("KISAME"));
add_at_end(new,convert_string("EREN"));
add_at_end(new,convert_string("MIKASA"));
add_at_end(new,convert_string("SASHA"));
add_at_end(new,convert_string("CONNIE"));
add_at_end(new,convert_string("LEVI"));
add_at_end(new,convert_string("ARMIN"));
add_at_end(new,convert_string("ZEKE"));
add_at_end(new,convert_string("PIECK"));
add_at_end(new,convert_string("MIYAMURA"));
add_at_end(new,convert_string("GOJO"));
add_at_end(new,convert_string("YUJI"));
add_at_end(new,convert_string("MEGUMI"));
add_at_end(new,convert_string("NANAMI"));
add_at_end(new,convert_string("NOBARA"));
add_at_end(new,convert_string("GETO"));
add_at_end(new,convert_string("SHOKO"));
add_at_end(new,convert_string("MEI MEI"));
add_at_end(new,convert_string("MAKI"));
add_at_end(new,convert_string("TODO"));
add_at_end(new,convert_string("SHISUI"));
add_at_end(new,convert_string("JIRAIYA"));
add_at_end(new,convert_string("NARUTO"));
add_at_end(new,convert_string("SASUKE"));
add_at_end(new,convert_string("GOKU"));
add_at_end(new,convert_string("SAITAMA"));
add_at_end(new,convert_string("HASHIRAMA"));
add_at_end(new,convert_string("TOBIRAMA"));
add_at_end(new,convert_string("TSUNADE"));
add_at_end(new,convert_string("GIYUU"));
add_at_end(new,convert_string("MINATO"));
add_at_end(new,convert_string("KUSHINA"));
add_at_end(new,convert_string("EIZEN"));
add_at_end(new,convert_string("GABIMARU"));
add_at_end(new,convert_string("SHIN"));
}
else if(genre_choosing == 3){
add_at_end(new,convert_string("LION"));
add_at_end(new,convert_string("TIGER"));
add_at_end(new,convert_string("wOLF"));
add_at_end(new,convert_string("DOG"));
add_at_end(new,convert_string("CAT"));
add_at_end(new,convert_string("BEAR"));
add_at_end(new,convert_string("CHEETAH"));
add_at_end(new,convert_string("LEOPARD"));
add_at_end(new,convert_string("JAGUAR"));
add_at_end(new,convert_string("SHARK"));
add_at_end(new,convert_string("COW"));
add_at_end(new,convert_string("BUFFALO"));
add_at_end(new,convert_string("GOAT"));
add_at_end(new,convert_string("GIRAFFE"));
add_at_end(new,convert_string("RHINO"));
add_at_end(new,convert_string("MONKEY"));
add_at_end(new,convert_string("CHIMPANZEE"));
add_at_end(new,convert_string("GORILLA"));
add_at_end(new,convert_string("SNAKE"));
add_at_end(new,convert_string("DINOSAUR"));
add_at_end(new,convert_string("ELEPHANT"));
add_at_end(new,convert_string("PLATYPUS"));
add_at_end(new,convert_string("OX"));
add_at_end(new,convert_string("EAGLE"));
add_at_end(new,convert_string("SPARROW"));
add_at_end(new,convert_string("HONEYBADGER"));
add_at_end(new,convert_string("BISON"));
add_at_end(new,convert_string("ELK"));
add_at_end(new,convert_string("SEA LION"));
add_at_end(new,convert_string("SEAL"));
add_at_end(new,convert_string("BLUE WHALE"));
add_at_end(new,convert_string("PENGUIN"));
add_at_end(new,convert_string("DODO"));
add_at_end(new,convert_string("HYENAS"));
add_at_end(new,convert_string("WOLF"));
add_at_end(new,convert_string("BABOON"));
add_at_end(new,convert_string("RABBIT"));
add_at_end(new,convert_string("GHARIYAL"));
add_at_end(new,convert_string("CAPYBARA"));
add_at_end(new,convert_string("PORCUPINE"));
}
else if(genre_choosing == 4){
add_at_end(new,convert_string("TRANSFORMERS"));
add_at_end(new,convert_string("ANGELS & DEMONS"));
add_at_end(new,convert_string("INFERNO"));
add_at_end(new,convert_string("SHAWSHANK REDEMPTION"));
add_at_end(new,convert_string("SPOTLIGHT"));
add_at_end(new,convert_string("THE PRESTIGE"));
add_at_end(new,convert_string("INTERSTELLAR"));
add_at_end(new,convert_string("DJANGO UNCHAINED"));
add_at_end(new,convert_string("BARBIE"));
add_at_end(new,convert_string("WOLF OF WALL STREET"));
add_at_end(new,convert_string("PULP FICTION"));
add_at_end(new,convert_string("THE DARK KNIGHT"));
add_at_end(new,convert_string("RESERVOIR DOGS"));
add_at_end(new,convert_string("KILL BILL"));
add_at_end(new,convert_string("SE7EN"));
add_at_end(new,convert_string("ITALIAN JOB"));
add_at_end(new,convert_string("OCEANS 11"));
add_at_end(new,convert_string("HOSTEL"));
add_at_end(new,convert_string("MEN IN BLACK"));
add_at_end(new,convert_string("RUSH HOUR"));
add_at_end(new,convert_string("PURSUIT OF HAPPYNESS"));
add_at_end(new,convert_string("HORRIBLE BOSSES"));
add_at_end(new,convert_string("GIFTED"));
add_at_end(new,convert_string("THE NOTEBOOK"));
add_at_end(new,convert_string("FORREST GUMP"));
add_at_end(new,convert_string("AGENT SAI SRINIVAS ATHREYA"));
add_at_end(new,convert_string("OPPENHEIMER"));
add_at_end(new,convert_string("KILLERS OF THE FLOWER MOON"));
add_at_end(new,convert_string("BIRDMAN"));
add_at_end(new,convert_string("MUNNA BHAI MBBS"));
add_at_end(new,convert_string("GLADIATOR"));
add_at_end(new,convert_string("ONCE UPON A TIME IN HOLLYWOOD"));
add_at_end(new,convert_string("UNTHINKABLE"));
add_at_end(new,convert_string("UNSTOPPABLE"));
add_at_end(new,convert_string("NEVER BACK DOWN"));
add_at_end(new,convert_string("FIGHT CLUB"));
add_at_end(new,convert_string("MR AND MRS SMITH"));
add_at_end(new,convert_string("7 YEARS IN TIBET"));
add_at_end(new,convert_string("GODZILLA"));
add_at_end(new,convert_string("PARASITE"));
}
else if(genre_choosing == 5){
add_at_end(new,convert_string("PARIS"));
add_at_end(new,convert_string("BENGALURU"));
add_at_end(new,convert_string("HYDERABAD"));
add_at_end(new,convert_string("CHENNAI"));
add_at_end(new,convert_string("SHIMLA"));
add_at_end(new,convert_string("ADDIS ABABA"));
add_at_end(new,convert_string("MANDYA"));
add_at_end(new,convert_string("BAGALKHOT"));
add_at_end(new,convert_string("MANGALURU"));
add_at_end(new,convert_string("MYSURU"));
add_at_end(new,convert_string("HIMACHAL PRADESH"));
add_at_end(new,convert_string("NEW DELHI"));
add_at_end(new,convert_string("CHANDIGARH"));
add_at_end(new,convert_string("MUMBAI"));
add_at_end(new,convert_string("KOLKATA"));
add_at_end(new,convert_string("DHARMSALA"));
add_at_end(new,convert_string("KOLKATA"));
add_at_end(new,convert_string("LADAKH"));
add_at_end(new,convert_string("MADURAI"));
add_at_end(new,convert_string("CHANDIGARH"));
add_at_end(new,convert_string("DELHI"));
add_at_end(new,convert_string("KANYAKUMARI"));
add_at_end(new,convert_string("RAMESHWARAM"));
add_at_end(new,convert_string("SHILLONG"));
add_at_end(new,convert_string("DARJEELING"));
add_at_end(new,convert_string("BOSTON"));
add_at_end(new,convert_string("PUNE"));
add_at_end(new,convert_string("BHOPAL"));
add_at_end(new,convert_string("VIJAYWADA"));
add_at_end(new,convert_string("GOA"));
add_at_end(new,convert_string("VARANASI"));
add_at_end(new,convert_string("DEHRA DUN"));
add_at_end(new,convert_string("JAIPUR"));
add_at_end(new,convert_string("JODHPUR"));
add_at_end(new,convert_string("AMRITSAR"));
add_at_end(new,convert_string("NEW YORK"));
add_at_end(new,convert_string("KANPUR"));
add_at_end(new,convert_string("PATNA"));
add_at_end(new,convert_string("KHARAGPUR"));
add_at_end(new,convert_string("ROORKEE"));;
}
else{
printf("Invalid number entered ");
return 0;
}
insert_at_beg(&seen,convert_string("game starts"));
int i=0;
while(i<30){
printf(RED_TEXT"\n -------------MEMORY GAME: VERBAL MEMORY ----------------- \n\n\n"RESET_TEXT);
printf(CYAN_TEXT"LIVES :"RESET_TEXT" %d"CYAN_TEXT" POINTS :"RESET_TEXT" %d \n\n",lives,points);
int wor=list_selector();
int gg;
if((wor==1)||(count_nodes(seen)<2)){
int new_word=word_select(count_nodes(new));
gg=1;
const char* ss=del_at_pos(new,new_word);
strcpy(games[k],ss);
k++;
printf(" WORD :"YELLOW_TEXT" %s\n\n"RESET_TEXT,ss);
add_at_end(seen,ss);
}
else if(wor==2){
int seen_word=word_select(count_nodes(seen));
gg=2;
printf(" WORD :"YELLOW_TEXT" %s\n\n"RESET_TEXT,games[seen_word-2]);
//printf("%s\n",display_at_pos(seen,seen_word));
}
printf("1."CYAN_TEXT" NEW"RESET_TEXT" 2."CYAN_TEXT" SEEN"RESET_TEXT" 3."CYAN_TEXT" QUIT"RESET_TEXT" \n\nYOUR ANSWER : ");
int user;
scanf("%d",&user);
if(user==gg){
printf("\e[1;1H\e[2J");// this line clears console
//system("cls") for windows
printf("PREVIOUS WORD : CORRECT ANSWER\n");
points++;
}
else if(user==3){
break;
}
else if(user!=1 && user!=2 && user!=3){
printf("Invalid number entered");
break;
}
else{
if(lives==1){
printf("\e[1;1H\e[2J");// this line clears console
//system("cls") for windows
printf("YOU LOST \n");
break;
}
else{
printf("\e[1;1H\e[2J");// this line clears console
//system("cls") for windows
lives--;
printf("PREVIOUS WORD : WRONG ANSWER\n");
}
}
i++;
}
printf(RED_TEXT"\n -------------GAME ENDED----------------- \n\n\n"RESET_TEXT);
printf(GREEN_TEXT"YOUR FINAL POINTS :"RESET_TEXT" %d",points);
return 0;
}
// THIS IS PAIRS MATCHING GAME
typedef struct Node {
int row;
int col;
int value;
struct Node* next;
} Node;
typedef struct SparseMatrix {
int rows;
int cols;
Node** rows_array;
} SparseMatrix;
Node* createNode(int row, int col, int value) {
Node* newNode = (Node*)malloc(sizeof(Node));
newNode->row = row;
newNode->col = col;
newNode->value = value;
newNode->next = NULL;
return newNode;
}
SparseMatrix* createSparseMatrix(int rows, int cols) {
SparseMatrix* matrix = (SparseMatrix*)malloc(sizeof(SparseMatrix));
matrix->rows = rows;
matrix->cols = cols;
matrix->rows_array = (Node**)malloc(rows * sizeof(Node*));
for (int i = 0; i < rows; i++) {
matrix->rows_array[i] = NULL;
}
return matrix;
}
void insertElement(SparseMatrix* matrix, int row, int col, int value) {
Node* newNode = createNode(row, col, value);
newNode->next = matrix->rows_array[row];
matrix->rows_array[row] = newNode;
}
void printSparseMatrix(SparseMatrix* matrix) {
for (int i = 0; i < matrix->rows; i++) {
Node* curr = matrix->rows_array[i];
while (curr != NULL) {
printf("%d \n", curr->value);
curr = curr->next;
}
}
}
void GameBoard(struct SparseMatrix* matrix, int** revealed, int board[10][10]) {
int zaa=0;
for (int i = -1; i < matrix->rows; i++) {
if(i!=-1){
printf(" %d ",i);
}
else{
printf(" ");
}
for (int j = 0; j < matrix->cols; j++) {
if(zaa==0){
printf(" %d ",j);
}
else if (revealed[i][j] == 1) {
struct Node* curr = matrix->rows_array[i];
printf(CYAN_TEXT" %d "RESET_TEXT,board[i][j]);
}
else {
printf(RED_TEXT" # "RESET_TEXT);
}
}
zaa++;
printf("\n\n");
}
}
int pairs_matching(){
int rows = 10;
int cols = 10;
struct SparseMatrix* matrix = createSparseMatrix(rows, cols);
printf(RED_TEXT"\n ------------- MEMORY GAME : PAIRS MATCHING ----------------- \n\n\n"RESET_TEXT);
printf(GREEN_TEXT" CHOOSE GAME MODE \n\n");
printf(RESET_TEXT"1."CYAN_TEXT" EASY\n");
printf(RESET_TEXT"2."CYAN_TEXT" MEDIUM\n");
printf(RESET_TEXT"3."CYAN_TEXT" DIFFICULT\n");
int modee;
int board[10][10];
scanf("%d",&modee);
if(modee==3){
int board34[10][10] =
{
{7,10,11,4,8,3,10,16,13,14},
{7,11,5,7,6,9,2,12,10,15},
{8,3,15,1,12,1,2,6,12,9},
{7,1,3,10,4,7,3,5,13,15},
{6,11,5,9,3,12,16,9,1,16},
{1,8,12,1,4,15,5,6,16,14},
{2,14,2,10,4,11,14,4,2,13},
{1,8,7,11,13,14,8,2,9,16},
{15,4,14,6,13,11,10,2,12,13},
{8,6,2,15,1,5,16,3,5,9},
};
for (int idf = 0; idf < 10; idf++) {
for (int jk = 0; jk < 10; jk++)
{
board[idf][jk] = board34[idf][jk];
}
}
}
if(modee==2){
int board1[10][10] =
{{1,8,7,11,13,14,8,2,9,16},
{7,10,11,4,8,3,10,16,13,14},
{8,3,15,1,12,1,2,6,12,9},
{2,14,2,10,4,11,14,4,2,13},
{7,11,5,7,6,9,2,12,10,15},
{8,6,2,15,1,5,16,3,5,9},
{1,8,12,1,4,15,5,6,16,14},
{15,4,14,6,13,11,10,2,12,13},
{6,11,5,9,3,12,16,9,1,16},
{7,1,3,10,4,7,3,5,13,15}
};
for (int idf = 0; idf < 10; idf++) {
for (int jk = 0; jk < 10; jk++)
{
board[idf][jk] = board1[idf][jk];
}
}
}
if(modee==1){
int board2[10][10]=
{{1,2,3,4,5,4,4,6,7,8},
{8,3,2,2,9,8,8,4,10,7},
{9,3,10,8,6,4,3,9,3,3},
{9,10,3,1,10,4,2,2,2,5},
{7,10,3,3,1,6,5,1,4,4},
{7,8,5,10,9,8,6,1,6,9},
{10,6,6,8,1,4,8,2,2,2},
{2,10,5,1,5,1,4,3,6,8},
{10,7,6,7,9,6,1,5,9,5},
{7,10,7,7,9,7,1,5,9,5} };
for (int idf = 0; idf < 10; idf++) {
for (int jk = 0; jk < 10; jk++)
{
board[idf][jk] = board2[idf][jk];
}
}
int** revealed = (int**)malloc(rows * sizeof(int*));
for (int i = 0; i < rows; i++) {
revealed[i] = (int*)malloc(cols * sizeof(int));
if (!revealed[i]) {
return 0;
}
for (int j = 0; j < cols; j++) {
revealed[i][j] = 0;
}
}
int totalPairs = (rows*cols)/2;
int pairsmatched = 0;
while (1) {
printf(RED_TEXT"\n ------------- MEMORY GAME : PAIRS MATCHING ----------------- \n\n\n"RESET_TEXT);
GameBoard(matrix,revealed,board);
if (pairsmatched == totalPairs) {
printf("\nYOU WON THE GAME \n");
break;
}
int row1, col1, row2, col2;
printf("Enter the coordinates of the first card (row col): ");
scanf("%d %d", &row1, &col1);
if (row1 < 0 || row1 >= rows || col1 < 0 || col1 >= cols || revealed[row1][col1] == 1) {
printf("Invalid input. Please try again.\n");
continue;
}
revealed[row1][col1] = 1;
GameBoard(matrix,revealed,board);
printf("Enter the coordinates of the second card (row col): ");
scanf("%d %d", &row2, &col2);
if (row2 < 0 || row2 >= rows || col2 < 0 || col2 >= cols || revealed[row2][col2] == 1) {
printf("Invalid input. Please try again.\n");
revealed[row1][col1] = 0;
continue;
}
revealed[row2][col2] = 1;
GameBoard(matrix,revealed,board);
if (board[row1][col1] == board[row2][col2]) {
printf("You've found a pair!\n");
pairsmatched++;
} else {
printf("Try again.\n");
revealed[row1][col1] = 0;
revealed[row2][col2] = 0;
sleep(3);
printf("\e[1;1H\e[2J");// this line clears console
//system("cls") for windows
printf("Try again.\n");
}
}
for (int i = 0; i < rows; i++) {
free(revealed[i]);
}
free(revealed);
return 0;
}
return 0;
}
int main(){
printf(RED_TEXT"\n ------------- MEMORY GAME ----------------- \n\n\n"RESET_TEXT);
printf(GREEN_TEXT" CHOOSE GAME TYPE \n\n\n");
printf(RESET_TEXT"1."CYAN_TEXT" Verbal memory\n\n");
printf(RESET_TEXT"2."CYAN_TEXT" Visual memory\n\n"RESET_TEXT);
printf("Choice : ");
int gameplay;
scanf("%d",&gameplay);
printf("\e[1;1H\e[2J");// this line clears console
//system("cls") for windows
if(gameplay==1){
verbal_memory();
}
else if(gameplay==2){
pairs_matching();
}
else{
printf("Invalid number entered");
return 0;
}
return 0;
}