diff --git a/assets/mod.json b/assets/mod.json index 2defa7d3..f3522902 100644 --- a/assets/mod.json +++ b/assets/mod.json @@ -1,9 +1,9 @@ { "name": "prog-mats", - "displayName": "Progressed Materials (Java) (Manually download from repo for v6 use)", + "displayName": "Progressed Materials (Java)", "author": "[accent]Creator:\n MEEP of Faith[]\n\n[accent]Contributors:[]\n [accent]ThirstyBoi[] (Eruptor sprite)\n [accent]Goober[] (Kugelblitz and Popeshadow sprites)\n [accent]VozDuh[] (Missile turret sprites, new icon)\n [accent]Ilya246[] (Luminocity damage ramping)\n [accent]Younggam[] (Multi Lib)\n [accent]Kapzduke[] (Tinker sprites)\n [accent]GlennFolker[] (Alphableeder)\n [accent]Eye of Darkness[] (Some code taken from AC)\n [accent]lordReddx[] (RU Translation)\n Some sounds from Freesound.\n Anyone I stole code from.", "description": "Progressed Materials, but in Java. My main mod, which mostly just adds turrets. I'm just experimenting to see what I can do with the power I hold.\n\nThe name definitely isn't made of the synonyms of \"Advance\" and \"Content\".", - "version": "14.2", + "version": "15.1", "minGameVersion": 130, "repo": "MEEPofFaith/prog-mats-java", "main": "progressed.ProgMats", diff --git a/mod.hjson b/mod.hjson deleted file mode 100644 index 8d7f59dd..00000000 --- a/mod.hjson +++ /dev/null @@ -1,21 +0,0 @@ -#the mod name as displayed in-game -displayName: "Java Mod Template" - -#the internal name of your mod -name: "example-java-mod" - -#your name -author: "You" - -#the fully qualified main class of the mod -main: "example.ExampleJavaMod" - -#the mod description as seen in the mod dialog -description: "A Mindustry Java mod template." - -#the mod version -version: 1.0 - -#the minimum game build required to run this mod -minGameVersion: 129 -