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This repository has been archived by the owner on Nov 30, 2018. It is now read-only.

Bugs & Workarounds

MCMrARM edited this page Nov 29, 2018 · 5 revisions

Table of Contents

No sound

If you can't hear anything in the game, chances are that FMOD isn't communicating with PulseAudio. To fix this, you should install the 32 bit Pulse library.

On Debian-based distributions, this can easily be done issuing this command:

$ sudo apt install libpulse0:i386

Changing resolution changes the UI size

Go to Settings > Video Settings and pull the "GUI scale" slider back and forth to fix this (until next resolution change).

The GUI scale can also be specified at launch using the --scale parameter; some experimentation may be required to find a number that suits you (--scale 3 works for 4k fullscreen).

MCPE doesn't start (or lags, heavy lags) under nvidia-340 drivers or similar ones

The best way to workaround this bug is to install mcpelauncher on your system using the command sudo make install, if you didn't do it yet, and then edit /usr/local/share/mcpelauncher/bin/start_mcpelauncher.sh

Find this line:

export LD_LIBRARY_PATH="${DIR}:${LD_LIBRARY_PATH}"

Replace it with this:

export LD_LIBRARY_PATH="${DIR}:/usr/lib32/nvidia-340:${LD_LIBRARY_PATH}" # replace 340 with your driver version if you have to

This tells LD to load your nVidia 32 bit libs instead of the MESA ones.