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craashing MCPE 1.4.1 #391
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MCarm Theres a problem with crouching in ur new update its being slower than when u crouch |
@coolkidsrule101 That's a new thing in the update, on all platforms. It's not an issue with with this project. |
no not on my phone or u was just talking about the this lanucher And also the water physic u might wanna take a look of y the water looks like part concrete while flowing |
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#0 /home/youtube/mcpelauncher-linux/mcpelauncher(_Z12handleSignaliPv+0x62) [0x82d6745]
#1 [0xf7f3fde0]
Dumping stack...
#411 HYBRIS std::_Function_base::_Base_manager<void std::call_once<void (std::thread::)(), std::reference_wrapperstd::thread >(std::once_flag&, void (std::thread::&&)(), std::reference_wrapperstd::thread&&)::{lambda()#1}>::_M_manager(std::_Any_data&, std::_Function_base::_Base_manager<void std::call_once<void (std::thread::)(), std::reference_wrapperstd::thread >(std::once_flag&, void (std::thread::&&)(), std::reference_wrapperstd::thread&&)::{lambda()#1}> const&, std::_Manager_operation)+0 in libminecraftpe.so+0x1e472f0 [0xeb5102f0]
#412 HYBRIS std::_Function_handler<void (), void std::call_once<void (std::thread::)(), std::reference_wrapperstd::thread >(std::once_flag&, void (std::thread::&&)(), std::reference_wrapperstd::thread&&)::{lambda()#1}>::_M_invoke(std::_Any_data const&)+0 in libminecraftpe.so+0x1e472b0 [0xeb5102b0]
Signal 6 received
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