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When Depth of Field and Non-Uniform Bokeh is enabled, Bokeh Distribution set to "Image", the rendered bokeh is offset to the top right quadrant of where the bokeh would otherwise be if the Bokeh Distribution is set to any of the other settings. As a result, when focus distance or F-stop is animated, the bokeh would scale only at the bottom left corner, making it not ideal for rendering animations.
When Depth of Field and Non-Uniform Bokeh is enabled, Bokeh Distribution set to "Image", the rendered bokeh is offset to the top right quadrant of where the bokeh would otherwise be if the Bokeh Distribution is set to any of the other settings. As a result, when focus distance or F-stop is animated, the bokeh would scale only at the bottom left corner, making it not ideal for rendering animations.
When set to image bokeh distribution:
When set to any other bokeh distribution:
Blend file demonstrating the issue: https://drive.google.com/file/d/1wSRsYMjBCwPuXexk40UNpKyMQV461ZXE/view?usp=sharing
Luxcore v2.6 on Blender 2.93
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