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Problem with pathtracing on Blender 3.1 & Luxcore 2.6 #758
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The lower image has the "base surface", a cube, with its normals inverted. Hence the yucky beige & flat shading. |
Silly question: do you have "Light Tracing" in "Render Properties -> Light Paths" active? |
Yup. Always. I generally don't goof around with the settings. I tried
switching LightTracing off because of your mail, but apart from some
serious fireflies, I still don't see any caustics akin to the bidir ones.
Sincerely, T. Sandberg
Den mån 21 mars 2022 22:27foreachthing ***@***.***> skrev:
… Silly question: do you have "Light Tracing" in "Render Properties -> Light
Paths" active?
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I said it was a silly question 😄 |
I got the latest build, 2.61a, too.😵💫
Den mån 21 mars 2022 23:04foreachthing ***@***.***> skrev:
… I said it was a silly question 😄
Oh, I just checked, I got 2.61a0 installed. Maybe that made all the
difference?!
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I found the culprit!!!
When I add the material "Glossy Coating" to a base material; that's when
PathTracing fails to produce caustics on that surface! =D
Sincerely, T Sandberg (Yet again a happy toddler😁🐣)
PS: I tried to add a Blend-file (at 4.5 mB), but the mail-system considered
it too large! :DS
Den tis 22 mars 2022 kl 07:42 skrev foreachthing ***@***.***>:
Please try the simplest scene of'em all:
[image: image]
<https://user-images.githubusercontent.com/10420187/159422587-6d3bedcf-556e-47ae-b737-1c0204e57449.png>
Blender 3.1 and LuxCore 2.61a0
Suzanne.zip
<https://github.com/LuxCoreRender/BlendLuxCore/files/8321776/Suzanne.zip>
If that doesn't help, maybe you can upload your .blend?
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@Fomhorian, upload the zip on the website. But ... AND, carpaint! Carpaint doesn't want to work with glossy! What are your thoughts?! |
Some notes from an updated review:
|
.blend file:
Steps to reproduce:
When using Luxcore in pathtracing mode the caustics from a transparent object doesn't show on a base
surface, unless you flip the normal(s) of the base surface. Bidir works perfectly.
Screenshots or rendered images:
Error message from Blender console:
None.
OS: Win10
Blender version: 3.1 (& 3.01, possibly 2.93)
LuxCore version: 2.6 (& 2.5, don't know/remember about 2.4)
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