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in their main.xml, this causes issues.
game crashes with this
Application has crashed: C++ exception
[string "lib/managers/menu/missionbriefinggui.lua"]:3943: attempt to call local 'clbk' (a string value)
SCRIPT STACK
close_mission_briefing_gui() lib/managers/menu/menucomponentmanager.lua:3259
at_exit() lib/states/ingamewaitingforplayers.lua:612
trans_func() lib/states/gamestate.lua:14
_do_state_change() core/lib/utils/game_state_machine/coregamestatemachine.lua:124
end_update() core/lib/utils/game_state_machine/coregamestatemachine.lua:104
end_update() lib/setups/setup.lua:982
end_update() lib/setups/gamesetup.lua:878
end_update() lib/setups/networkgamesetup.lua:33
core/lib/setups/coresetup.lua:602
Steps to reproduce the issue
make a new project that is a cloned heist using glace/green bridge as it's base, trying to play the level will crash after the blackscreen. trying to restart will also result in a crash.
Log file
No response
Minimal reproduction
No response
The text was updated successfully, but these errors were encountered:
Describe the bug
Title.
all cloned versions of green bridge include
in their main.xml, this causes issues.
game crashes with this
Steps to reproduce the issue
make a new project that is a cloned heist using glace/green bridge as it's base, trying to play the level will crash after the blackscreen. trying to restart will also result in a crash.
Log file
No response
Minimal reproduction
No response
The text was updated successfully, but these errors were encountered: