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Game crashes when trying to load a map #768
Comments
Can you send your logs after you get this crash? you can find it in |
09:32:57 AM FATAL ERROR: (C:\projects\payday2-superblt\src\InitiateState.cpp:248) mods/Full Speed Swarm/lua/coresoundenvironmentmanager.lua:16: bad argument #1 to 'max' (number expected, got nil) 09:32:57 AM Lua: [ERROR] nil This thing? |
Yes, looks like full speed swarm might be causing compatibility issues, try uninstalling it and see if it works |
Describe the crash
Yep, the game crashes when I try to load any map to edit it. I checked the crashlog and this appeared:
Sat Mar 11 22:19:42 2023
Application has crashed: C++ exception
mods/BeardLib-Editor-master/Classes/MissionElementUnit.lua:81: attempt to index field 'EditorOptions' (a nil value)
SCRIPT STACK
create_mission_element_unit() @mods/BeardLib-Editor-master/Hooks/MissionManager.lua:574
create_element() @mods/BeardLib-Editor-master/Hooks/MissionManager.lua:540
_create_elements() @mods/BeardLib-Editor-master/Hooks/MissionManager.lua:521
original() core/lib/managers/mission/coremissionmanager.lua:403
init() @mods/base/req/core/Hooks.lua:262
new() core/lib/utils/coreclass.lua:35
_add_script() core/lib/managers/mission/coremissionmanager.lua:113
_load_mission_file() @mods/BeardLib-Editor-master/Hooks/MissionManager.lua:130
parse() @mods/BeardLib-Editor-master/Hooks/MissionManager.lua:40
init_game() lib/setups/gamesetup.lua:740
core/lib/setups/coresetup.lua:424
I don't know what happened or how to fix it. I have everything downloaded correctly so I don't really know what's going on, please help
Steps to reproduce the crash
Just load into any, and I mean literally ANY map (custom or not) and it will crash the game
Logs
Sat Mar 11 22:19:42 2023
Application has crashed: C++ exception
mods/BeardLib-Editor-master/Classes/MissionElementUnit.lua:81: attempt to index field 'EditorOptions' (a nil value)
SCRIPT STACK
create_mission_element_unit() @mods/BeardLib-Editor-master/Hooks/MissionManager.lua:574
create_element() @mods/BeardLib-Editor-master/Hooks/MissionManager.lua:540
_create_elements() @mods/BeardLib-Editor-master/Hooks/MissionManager.lua:521
original() core/lib/managers/mission/coremissionmanager.lua:403
init() @mods/base/req/core/Hooks.lua:262
new() core/lib/utils/coreclass.lua:35
_add_script() core/lib/managers/mission/coremissionmanager.lua:113
_load_mission_file() @mods/BeardLib-Editor-master/Hooks/MissionManager.lua:130
parse() @mods/BeardLib-Editor-master/Hooks/MissionManager.lua:40
init_game() lib/setups/gamesetup.lua:740
core/lib/setups/coresetup.lua:424
Callstack:
Current thread: Main
System information:
Application version : 1.136.176
CPU : Intel(R) Core(TM) i3-10110U CPU @ 2.10GHz (1 core); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : Intel(R) UHD Graphics / igdumdim32.dll[27.20.100.8729]
Language : english
Memory : 12111MB 628KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speaker (Realtek(R) Audio))
Minimal reproduction
No response
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