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NEWS
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These are just highlights of what was changed during each release. For a more in-depth version of what was changed, please look at the ChangeLog.
1.7.8
---
- Loading added: fits, iwi, blp, dicom, ftx, rot, texture, dpx, ilbm, utx, mp3
- Saving added: vtf
- Rewrote bilinear scaling routine.
- Rewrote the HD Photo code so that it works properly.
- Fixed return values of ilSaveL.
- Windows Example: Added slideshow capabilities with Page Up and Page Down.
- Windows Example: Added mipmap functionality to 0-9 keys (0 goes to main image).
- Added Mathematica interface project.
- Added the ilur - commandline ILU frontend.
- Added IL_NO_GAMES define.
- Updated documentation.
- Added new ILU images to the manual; set the manual license to GFDL.
- Fixed iluBuildMipmaps (only generated one).
- Redid iluBuildMipmaps to use iluScale functions instead of nearest.
- Added an option to describe image formats in configure script.
- Fixed PNM loading bug.
- Added support for DDS g16b16, g32b32, r16, r32, a2r10g10b10 and a2b10g10r10 images.
- Added support for VTF files with 64-byte headers.
- Fixed some errors in image type conversion.
- Added IL_VTF_COMP define to control the output format of VTF files.
- Added French translation of errors.
- Updated libraries.txt with new external libraries.
1.7.7
---
- Redefined clamping values in il.h.
- Added 64-bit integer types.
- Fixed bug in iRegisterLoad (https://sourceforge.net/forum/message.php?msg_id=5973761).
- Added WBMP support (loading and saving).
- EXR files can now be loaded as file streams and lumps.
- Changed iNeuQuant to take number of colors in palette.
- Compiled MNG support back in.
- Added Sun Raster file reading.
- Better Linux configuration scripts
- Added libsquish and nVidia Texture Tools support - accessed through ilCompressDXT.
- Added IL_ALPHA support.
- Fixed a bug dealing with 16-bit luminance .psd images.
- Added ilutGLSetTex2D and ilutGLSetTex3D.
- Added support for BGRA4444 .vtf images.
- Changed support for cubemaps to be separate from animation lists.
- Fixed possible buffer overruns in .hdr and .pnm loading code.
- Changed GIF loading code to better load files with local palettes in each frame.
- Added support for environment maps and animations to .vtf loading.
- Added ilClampNTSC function.
- Added TIFF saving to file streams.
- Added JPEG 2000 saving.
- Added support for more .jp2 formats.
- Improved the internal DXT compressor.
- Added OpenEXR saving.
- Reenabled PhotoCD support.
- Fixed SoftImage PIC support.
- Updated MSVC++ x64 projects.
- Readded DXT extension functions.
- Added IFF loading.
- Fixed pixel shift issue with iluRotate.
- Added code in ilSaveL to return the number of bytes required by the output file data.
- Added code to determine the filetypes of JP2, MDL, XMP and EXR from their headers.
- Changed the return values of ilSaveF and ilSaveL to integers telling the number of bytes written.
- Added checks for malformed .psd files.
- Added Windows Mobile projects.
- Added DevIL.Net project.
- Added TPL format loading.
- Updated ilutConvertToSDLSurface.
- Rearranged how mipmaps are stored internally and accessed.
- Fixed bug loading malformed RLE Targa images.
- Added support in ilCopyPixels when copying from indexed images.
- Added Doxygen documentation.
- Updated main documentation.
1.7.5
---
- Added check in iluScale for parameters of 0, which would cause a crash.
- Cleaned up the tons of extra lines in il_dds.c.
- Added .vtf support.
- Fixed bug in file caching if the buffer was too small.
- Fixed crash saving .tga files if no author name string present.
- Fixed crash in ilActive* if a number too large is specified.
- Added support for alpha-only formats (IL_ALPHA).
- Better conversion from lower bpp to higher bpp data.
1.7.4
---
- Added German translations of error codes in ILU.
- Added ilutGLSubTex back to ilut.h.
- Added 64-bit Windows configurations to projects.
- Fixed various 64-bit bugs.
- Fixed dependency of ILUT on MSVCRT DLL.
- Redefined ILsizei as size_t.
- Changed allocation functions to ILsizei from ILuint.
- Removed ILvoid, since it is now illegal in GCC 4.2.
- Started rewriting Windows HD Photo support from scratch.
- Started DirectX 10 code.
- Changed ilSaveCHeader's second argument to char*.
- Changed ilutGLScreenie to use Unicode if needed.
- Fixed various Unicode problems with ilSetString.
- Added progressive saving of .jpg with IL_JPG_PROGRESSIVE flag.
- Added more to the Fortran wrapper.
- Fixed TIF loading/saving (#define LZW_SUPPORT not enabled in libtiff).
- Changed MSVC++ to use MSVCRT libraries again.
- Added IL_BLIT_BLEND to influence alpha blending in ilBlit/ilOverlayImage.
1.7.3
---
- ilGenImage now returns ILuint instead of ILint.
- Added pkgconfig devil.pc.
- Applied bugfixes from Richard Sims (mainly .psd).
- Added new Xcode framework.
- Added Fortran support.
- Changed MSVC++ 2005 project to link with static MSVCRT library.
- Added patch by SF user robin_charlton for Windows BMP support in ILUT.
- Updated Cmake files.
- Added preliminary Microsoft HD Photo support.
- Added better Unicode support.
- Changed .jp2 loading so that file streams can now be loaded.
- Changed limit/clamp in il.h to IL_LIMIT/IL_CLAMP.
- Added .hdr saving.
- Added Dutch/Spanish/Arabic/Japanese translations of error codes in ILU.
- Added ilut_directxm.c (DirectX Mobile support) from Vincent Richomme.
- Fixed a possible buffer overrun in iClipString.
1.7.2
---
- Added preliminary OpenEXR support.
- Fixed crash in ilSwapColours with images having bits-per-channel greater than 8.
- Fixed ilClearImage not clearing images properly with bpc greater than 8.
- Added MSVC++ 8 projects back.
- Added MSVC++ Unicode projects.
1.7.1
---
- Added Mac OS X .icns support
- Fixed a bug with non-standard .ico files that have PNG compression and palettes.
- Added JPEG 2000 support with JasPer.
- Added support for 256x256 and 512x512 JPEG 2000 encoded .icns.
1.7.0
---
- Fixed a windows padding problem with bitmaps (thanks to robin_charlton)
- Added ILUT-X11 thank's to Jesse Maurais patch
- fixed PNM loading problem if the image contained 0x20 (a gray) in the beginning of the image
- added internal asserts to check pedanticaly check consistency in debug builds
- fixed SSE3 check
- added support for lua with swig
- from now the format of an opengl image can be GL_ALPHA too. (only when for opengl, not usable anywhere else). it's more an hack then a solution.
- new versions of ilReadRLE8Bmp, ilReadRLE4Bmp from Björn Ganster
- applied submitted patch #1645286. patch for reading X offset and Y offset from TIFF files.
- fixed lump reading bug. from Bjürn Ganster
- Fixed gif loading patched from Bjürn Ganster
- Fixed bug #1643309. wrong buffer size on ilSaveL with IL_BMP
- Fixed some iluCompareImage patched from James Kirkpatrick
- Fixed many security holes patched from Bjürn Ganster
- fixed bug #1637588. iMemSwap bugs
- fixed bug #1634099. Infinite loop on corrupt JPEG
- applied submitted patch #1632474. GIF loading fails on incomplete images
- applied patch #1612477. _UNICODE / UNICODE fixes. more win32 unicode fixes.
- TIFF compression method changed to LZW
- added the DEPRECATED macro and deprecated iluGenImage and iluDeleteImage
- glCompress2DARB now works with OS X too.
- incorporated patches from debian.
- Added support for non power of 2 texture loading (if available)
- fixed bug #1609417. Bug in iluGetImageInfo
- iGetIntegervImage(IL_IMAGE_CHANNELS) now returns a correct value
- fixed bug #1561642. ILstring is poorly implemented (w.r.t const and others)
- fixed bug #1562955. PSD 16 bits
- ilInit and ilShutdown can now be called more then one times or shutdown even if not initialized without crashing anything.
- fixed bug #662903 ilBlit result incorrect when source is not (0,0)
- internal clamp functions now are macros
- ilSetAlpha now returns a boolean value since it can fail
- fixed an error in the configure script were breaking compilation if libpng-config wasn't in the path
- applied submitted patch #1550471. missing const in il_tiff.c
- fixed bug #1554447. broken bmp loading with less then 256 color and a palette
- applied submitted patch #1554358. headers fixes
- Added MSVC++ Express 2008 projects and removed MSVC++ 6 projects.
- Added support for loading Windows Vista icons.
1.6.8 RC2
-----
- applied submitted patch #1539074. Fixes some bugs with paletted images, adds iluScaleAlpha (from jbitnet)
- fixed OpenGL loading
- altivec code is now merged inside IL sources, not on a separate directory
- more dds fixes
- now the returned number of layer, mipmaps or subimage is correct (computed at every call)
- added ilGenImage() and ilDeleteImage()
- fixed iluMirror, ilMirror duplicate code
- added _mm_malloc _mm_free for vectorized code memory managment
- fixed precedence for memory mangment variants
- Altivec,SSE,SSE2,SSE3 checks completed
- applied submitted patch #1483941
- applied submitted patch #1476315
- applied submitted patch #1085415 DXT3 and DXT5 save is broken
- applied submitted patch #1504388.(by Hans de Goede)
- fixed bug #1411053 now Lump loads parameters are const pointer
- fixed bug #1211071 pcx with the padding header not 0 filled will be loaded
- fixed bug #1092521 png save memory leak fixed
- fixed bug #1183924 iluScale checks for return values of ilTexImage
- fixed bug #1173264 iluInvertAlpha inverting the wrong channels
- fixed bug #1119508 il_tiff high order bit garbage when using uint32 as shorts.
- ilTypeFromExt is now exported
- ILstring now is (const char*). The typecastings are now not necessary to pass ILstrings
- iluFlipImage now is 3x faster and doesn't use any memory allocation
- IL_LUMINANCE and IL_LUMINANCE_ALPHA are now correctly handled; corrected function:
iluInvertAlpha, [iluScaleColours needs testing]
- iluScaleColours will return error when passing not BYTE or UNSIGNED_BYTE images, needs enhanchments to enable all the types.
- Finalized the Unicode support for windows.
- Fixed inlining for small function (i.e.g. endianess, rouding..)
- Added to configure script the ability to configure the path for the libraries
1.6.8 RC1
-----
- Fixed a lot of minor bugs in various image format (especially TIFF)
- Rewritten documentation
- Dev-Cpp support
- Added ilSetAlpha
- Added ilModAlpha
- Removed ilSetSharedPal
- Fixed a common TARGA/TIFF/PNG memory Leak
- Fixed bug 785053 in il_header.c
- Fixed bug 785178 in il_header.c
- Fixed stack problem for name reuse
1.6.7
-----
- Added hdr image format
1.6.6
-----
- Added .gif support back in.
- Fixed some DDS problems.
- Added DirectX 9 support.
1.6.5
-----
- Created a stress test application.
- Found out that you have to set PNG_NO_STDIO when compiling libpng on Win32,
or else it will try to write via fprintf on an error, causing a crash.
- Fixed a similar problem with libjpeg, though you don't have to recompile.
- Fixed a problem converting palette'd images to higher than IL_UNSIGNED_BYTE.
- Changed 1-bit .bmp files to use 0 and 1 instead of 0 and 255 (using a palette).
- Fixed a divide by 0 in iluPixelize() if the pixel size was 0.
- Fixed some problems with iluEqualize().
- Found and fixed three memory leaks using Paul Nettle's memory manager.
- Changed the filters to properly work on images with higher than 8-bit channels.
- Fixed some uninitialized values when using ilConvertImage on palette'd images.
- Fixed a problem saving .dds mipmaps.
- Fixed a bug saving .dds files with blocks of all the same colour.
- Added support for the IL_LUMINANCE_ALPHA format.
- Fixed a bug loading corrupt .gif files.
- Removed .gif support, to comply with the Unisys patent (though the code is still there).
- Added preliminary region checking in ILU.
1.6.1
-----
- Fixed a bug loading 8-bit .psp files.
1.6.0
-----
- Removed the NeuQuant samples limit of 15.
- Fixed conversion to IL_FLOAT and IL_DOUBLE types.
- Rewrote a lot of the Endian conversion routines.
- Added missing Endian conversion to .gif and .ico files.
- Removed the unneeded il(u/t)_error.h files.
- Added the devil_internal_exports.h file and moved lots of il(u/t)_internal.h in there.
- Fixed a bug converting from IL_BGR to IL_LUMINANCE on IL_INT and IL_UNSIGNED_INT types.
- Went through the code and fixed many possible problems if ialloc failed.
- Fixed a possible memory leak in iGetPaddedData().
- Removed a function not being used from the .sgi code.
- Fixed several leaks and double allocations in iConvertPal().
- Fixed a possible leak in iluColoursUsed().
- Added IL_LOAD_EXT and IL_SAVE_EXT functionality to ilGetString().
- Merged in Ryan Butterfoss's changes to the DDS saving code.
- Moved ilSetPal() from il_devil.c to il_pal.c.
- Fixed potential memory leaks while loading a corrupt .gif file.
- Added the IL_FILE_WRITE_ERROR #define.
- Fixed double flipping in ilCopyPixels() and ilSetPixels(), along with some crashes.
- Fixed a crash calling iluColoursUsed() when a 1x1 image was bound.
- Fixed a leak if .dds mipmap reading failed.
- Fixed leaks in ilRegisterMipNum() and ilRegisterNumImages() if they failed.
- Sped up several aspects of loading and saving .sgi files.
- Added ILUT_D3D_POOL for ilutSetInteger() and ilutGetInteger().
- Changed ilGetString() to return an ILstring.
- Added IL_BGRA support back in to ilApplyProfile().
- Removed double flipping when saving .pcx and .jpg files.
1.5.6
-----
- Fixed a problem loading .psd files when IL_MEM_SPEED_HINT is set to IL_FASTEST.
- Fixed a bug loading corrupted .pcx files.
- Fixed some bugs using ilLoadL.
1.5.5
-----
- Temporarily removed .pcd support, since no .pcd images were loading correctly.
- Fixed problems with greyscale .bmp, .jpg and .pcx files.
- Made ilLoadFromJpegStruct and ilSaveFromJpegStruct exportable even if IL_NO_JPG defined.
- Fixed a bug loading .gif files with "local palettes".
- Fixed a problem loading .ico/.cur files with ColoursUsed set to 0 in their headers.
- Fixed a bug loading 4-bit .bmp images.
- Added a check to see if a .jpg is missing data at the end, so it does not loop infinitely.
- Fixed the Delphi headers.
- Added a check for extensions in GIF87A files.
- Added .psd saving.
- Optimized ilutGetPaddedData a bit.
- Added some checks to prevent corrupt .psd files from crashing the library when loading.
- Fixed a problem using ilLoadL with the IJL.
- Updated the Win CE project files.
- Added .plt support.
1.5.1
-----
- Fixed several problems with the internal file routines that caused many bugs.
- Fixed a simple problem loading .gif files.
1.5.0
-----
- Removed the printfs that somehow got left in il_sgi.c.
- Added ILUT_D3D_MIPLEVELS to ilutSetInteger().
- Updated the static library workspace.
- Updated ilAddAlpha, ilAddAlphaKey and ilRemoveAlpha in il_convert.c to deal
with differing bits per channel.
- Changed the registered loading/saving function handler so that they can return errors.
- Changed ILU and ILUT to use DevIL's memory handler.
- Removed the last of the malloc/free calls.
- Changed the file/lump reading functions to set IL_FILE_READ_ERROR automatically
when one occurs.
- Added IL_EOF for use with other languages.
- Fixed a small memory leak in the .psp loading code.
- Fixed a bug where images with types larger than short were not saving as .sgi correctly.
- Added checks for all file reads to see if they succeeded.
- Added recognition for the .pdd extension (.psd renamed).
- Fixed some leaks in the .dcx code.
- Added ilutFreePaddedData().
- Fixed some possible leaks in ilTexImage().
- Fixed a problem with loading some .dds volume textures (LinearSize field appears to be
incorrect on some images).
- Fixed a problem loading some .tga files.
- Added more checks to determine if a .dds file has a volume texture in it.
- Added ilGetDXTCData().
- Fixed some RLE .sgi loading bugs.
- Added direct S3TC/DXTC to OpenGL code.
- Added ILUT_DIRECT3D8 for use with ilutRenderer.
- Added direct DXTC to Direct3D 8 code.
- Added IL_DXTC_DATA_FORMAT for use with ilGetInteger(v).
- Added support for more formats with IL_TYPE_UNKNOWN.
- Added .pix support.
- Added .pxr support.
- Added .xpm support.
- Fixed MSVC++ post-build, thanks to Nick Marley.
- Changed the load order to check for popular image formats first.
1.4.2
-----
- Fixed a crash with the .psp code and a large memory leak.
- Fixed .gif loading, even loading animations better than I did with libungif.
- Added the static library workspace to /projects/msvc/static.
- Fixed another Mac OS X compilation problem.
- Removed references to libungif.
1.4.0
-----
- Fixed .dds volume texture support.
- Wrote the VolTex test application that writes out the individual slices of a volume texture.
- Changed the internal iConvertImage to make things much nicer.
- Fixed iluRotate so that it works on colour-indexed images.
- Added ilGetAlpha().
- Added iluInvertAlpha().
- Fixed Halo palette loading (didn't close the file handle after reading).
- Added .act palette support (Adobe Color Table).
- Added support for the Paint Shop Pro file format (.psp).
- Added the last bit of code to load TIFF files from memory buffers.
- Fixed the out-of-date Intel JPEG Library support.
- Rewrote .gif support.
- Fixed some problems with the Mac OS X compilation.
- Added Sam's fixes for .jpg and .bmp handling.
1.3.1
-----
- Fixed a huge ilLoadPal() bug.
- Disabled SDL (hopefully temporarily) to get rid of their main() mangling.
- Fixed greyscale .bmp saving bug.
- Removed the iluScaleTest() declaration.
1.3.0
-----
- Reworked sources tree.
- Updated *nix support, now uses autoconf/automake.
- Optimized ilCopyPixels and ilSetPixels if the destination and source formats/types are the same (suggestion by Kenneth Hurley).
- Fixed an ilSetPixels memory leak.
- Fixed the Big Endian versions of GetLittleFloat and GetLittleDouble.
- Changed iprintf to ilprintf to fix an error compiling with Cygwin.
- Changed iCurImage to iluCurImage and ilutCurImage in ILU and ILUT, respectively, to help with static libs.
- Removed ilShutDown call from ilInit (gave an erroneous error).
- Changed return type of ilSaveF and ilSaveL to return how many bytes were written.
- Added colour-indexed support to .tif saving.
- Fixed colour-indexed support with .bmp saving.
- Added MSVC++ 7 solutions and projects.
- Fixed an ilConvertImage bug when a colour profile was present in the image.
- Upgraded to LittleCMS 1.0.8.
- Updated some of the DDS loading to load more images.
- Added .psd support.
- Added some more Endian swap routines.
- Added offsets to internal image struct and added IL_IMAGE_OFFX and IL_IMAGE_OFFY to il.h.
- Added some more permissable Modes to ilSetInteger.
- Changed a malloc to ialloc in il_profiles.c.
- Added Kenneth Hurley's contributions to the DDS code.
- Added NeuQuant code and defines for controlling quantization.
- Fixed PowerBasic test files.
- Added GDI+ and MFC static library interfaces.
- Added more Modes for ilSetString, along with setting the C Header output string.
- Added DDS saving.
- Added preliminary (not functional) .psp support.
- Added a config.h generator for MSVC++.
1.2.4
-----
- Moved ilInit to il_istack.c.
- Changed iFreeMem to ilShutDown, and made it external.
- Rewrote much of the DDS support.
- Made a "Dynamic" project in the MSVC++ workspace, where it delayloads some external libraries for a smaller memory footprint.
1.2.2
-----
- Removed saving support for .bmp files with negative heights.
- Added ilApplyProfile for colour profile support.
- Moved several projects from the 'TestIL' directory to 'Examples'.
- Fixed the DDS cyan bug.
- Added DCX support.
- Fixed the iluScaleAdvanced return value, thanks to Rune Kock.
1.2.0
-----
- When .bmp files don't have biColorsUsed set, DevIL now uses a default value when a palette is present.
- Added FreeBSD makefiles, thanks to Wojciech Sobczuk.
- Added .dds loading support.
- Updated the manual.
- Fixed some bugs in the documentation.
1.1.9
-----
- Removed .oil support -- it wasn't used anyway.
- Better Linux makefiles, thanks to Ismo K�rkk�inen.
- Fixed a problem compiling in Linux.
- Renamed all DevIL files with il_*, to make it easier to compile as a static library (no name conflicts).
- Added IL_STATIC_LIB if you want to compile as a static library (no pragma options in MSVC++).
1.1.8
-----
- Added the new scaling features to ILU.
- Fixed crash when saving .tif files.
- Added full Windows CE support.
- Fixed iBindImageTemp in ILUT, correcting several functions that used this.
- Fixed ILUT's GL functions when the window did not have a width of 4x.
- Added TexImage and Resize to the ilImage C++ wrapper.
- Corrected Big Endian support in the data (all data was shown with blue and red swapped, and the alpha was in the wrong position).
1.1.5
-----
- Made ilSetPixels accept negative offsets.
- Cleaned up rle.c some and added credits to the top.
- Fixed .gif animation loading.
- Made memset and memcpy intrinsic -- removed ilMemSet and ilMemCpy.
- Fixed a bug loading .jpg files with overrided versions of the loading functions.
- Fixed a bug loading ASCII .pnm files that do not end with an endline.
- Fixed a loading problem with .png files with bit depths less than 8.
- Fixed a loading problem with .png files of type PNG_COLOR_TYPE_GRAY_ALPHA.
- Changed .png loading to use the gamma values on PCs.
- Removed .lbm support.
- Added several new examples.
- Fixed the RGB order of jpeg loading/saving.
- Enabled ilTypeFunc functionality.
- Removed the bit filters from ILU.
1.1.3
-----
- Added IL_FLOAT and IL_DOUBLE support to ilConvertImage().
- Fixed a large bug when writing to "lumps".
- Added ilSetString() and implemented behaviour in states.c for customized strings.
- Changed writing to use a const void* buffer instead of a void* buffer.
- Fixed a bug in reading non-compressed .oil files.
- Fixed lots of problems with mipmaps.
- Added ilSetMemory() and callbacks.
1.1.1
-----
- Added palette support to iluEqualize().
- Added palette support to ilu convolution filters.
- Fixed iluEnlargeImage(), which was erroring out.
- Fixed iluScale(), which was not setting the origin of some images correctly.
- Changed all function parameters from char* to const char*.
- Removed WinMain from the GLTest examples but used a linker setting to get rid of the console window.
- Added preliminary .mng support, thanks to libmng.
- Removed anal debug memory messages.
- Added ilutD3D8Texture() and ilutD3D8VolumeTexture().
- Fixed crash with some palette'd .png images.
- Added ilutD3D8TexFromFile(), ilutD3D8VolTexFromFile() and several more D3D8 functions.
- Removed png_.h from /OpenIL to get rid of any libpng conflicts.
- Added interlace support for .png saving.
- Fixed some problems with origins (notably targa loading).
- Wrote OpenILUT/BeOS.cpp.
- Fixed .bmp saving.
- Fixed .pnm loading when the file is of zero length.
- Fixed ilClearImage(), which was only setting the first byte of each pixel.
- Fixed an iluNoisify() bug where it would crash when the tolerance was too low, and also another bug where the output is garbled.
- Removed the last of the ilutOgl function declarations and the GL compressed functions.
- Fixed the JPEG blockiness problems with some rare JPEGs.
- Removed the two poor gamma correction functions.
- Changed all OpenIL references to NeoIL.
- Added ilBlit().
- Fixed ilBindImage() behaviour when a new image was requested.
- Added footer writing to .tga saving.
- Added .tga extension support.
- Fixed .sgi RLE writing.
- Added iGetFlipped() internally to speed up temporary flipping of an image (usually for saving).
- Added origin correction to .oil saving.
- Started using libpng 1.0.11.
- Fixed 1-bit .bmp loading (previously assumed luminance when supposed to be textured).
- Added gif.c.
- Removed the glext.h dependency.
- Added ilSet() and ilutSet().
- Fixed a bug saving 32-bit .bmp files.
2.1.4b
------
- Fixed crash in iluGammaCorrectCurve() when the image had a palette.
- Non-Windows systems no longer call ilutCompGLInit().
- Moved #include <windows.h> in alloc.c inside the #ifdef _WIN32.
- Fixed so much with multiple bpc's and image volumes.
- Fixed some quirks in ilConvertImage().
- Found and fixed a memory leak in 4-bit .pcx and 16-bit .tga support.
2.1.3b
------
- Started the major work needed to make OpenIL use multiple bytes per channel.
- Created convbuff.c and converted ilConvertBuffer() to convert between types instead of just between formats (extremely exhausting!).
- Finished 2 bpc support for .sgi files.
- Finished 2 bpc support for .png files.
- Found and fixed some problems in ilCopyPixels().
- Changed iluNoisify to accept a float parameter.
- Added ilApplyPal() and iluReplaceColour().
- Fixed a bug in all saving functions where it would crash if a file had not been read beforehand.
- Fixed iLoadDataInternal()'s problem with origins.
- Added iluLoadImage().
- Fixed a problem where ilutGLBuildMipmaps() was flipping images that did not need to be flipped.
- Fixed .png-saving of palette'd images where the colours were in the wrong order (bgr instead of rgb in some cirumstances).
- Fixed a problem saving palettes in the .oil format.
- Added batch conversion to WindowsTest.
- Created openilu/bit.c and moved the bit filters over there.
- Fixed ilutGetPaddedData() where it was not flipping the image and swapping colours.
- Made ilConvertImage() not perform conversions when unnecessary.
- Added seeking and telling to the file writing functions.
- Fixed memory leak in ilCopyPixels(), thanks to m|G-21.
- Added 4-bit .pcx support.
- Added support for the Intel Jpeg Library (IJL).
- Fixed a bug in ilCopyPixels() when the buffer was larger than the image itself.
- Removed IL_IMAGE_DATA from il/il.h.
- Added .lif support.
- Moved #pragmas for external libs into internal.h from il/il.h (fixed SDL linking problem).
- Updated the .oil specs to include lzo compression.
- Added pause / resume to AnimTest.
- Fixed 3d bilinear filtering in iluScale().
- Fixed .tif-saving orientation problem.
- Changed most functions using ILfloats as parameters to use ILclampf instead.
2.1.1b
------
- Added back lzo support to oil.c.
- Added alloc.* to help find memory leaks in debug mode in Windows.
- Found and fixed two small memory leaks:
- In iLoadOilInternal(), in oil.c, the directory was not being freed.
- In iConvertPalette(), in convert.c, NewImage's palette was not being freed.
- Added key colour support (not thoroughly tested yet).
- Fixed a problem in AnimTest/WindowsTest where the openfilename buffer was not large enough.
- Fixed a bug in ilFixCur() in convert.c where it was setting the type as the format of the image.
- Rewrote ilutGLSetTex().
2.1.0b
------
- Renamed ilSetDefaultCallbacks() to ilResetRead() and ilSetFileCallbacks() to ilSetRead().
- Created ilResetWrite() and ilSetWrite().
- Added IL_SEEK_XXX #defines.
- Fixed .sgi loading (was reading too much per channel).
= Added ilGetLumpPos().
- Added ilSaveF and ilSaveL.
- Revamped a lot of the internal file routines (especially saving).
- Fixed .bmp saving and loading (both padding issues).
- Fixed .pcx saving and added support for truecolour .pcx files (including 32-bit).
- Changed ilutSetWinClipboard() to convert images to bgr format before sending to the clipboard.
- Rewrote bitfile routines to use ILHANDLEs.
- Rewrote most saving routines to utilize saving to file streams and memory lumps.
- Wrote ilutWinLoadUrl().
- Created an internal file buffer in files.c.
- Created ilutOglBindCompressed() (untested so far) and ilutOglMipCompressed().
- Fixed colour quantization.
- Fixed bugs in ilSetPixels() that caused incorrect copies.
- Added drag-and-drop capability to WindowsTest.
- Fixed a rare case of ilCopyPixels flipping the image when it wasn't supposed to.
- Fixed WindowsTest not working correctly in Windows 2000.
- Wrote oil.c, oil.h and the Oil Gen project to utilize the new .oil format (tentative name).
- Added OS/2-style .bmp loading.
- Created AnimTest to test animation (mainly .oil).
2.0.9b
------
- Fixed a problem reading some 8-bit .bmp files where the palette was read incorrectly.
- Changed iluScale and the filter functions to convert palette'd images to their truecolour counterparts. I will change them back at the end when I fix the problems with colour quantization.
- Added palette support to iluGammaCorrectCurve.
- Fixed iluSwapColours() where iCurImage was NULL.
- ilut's OpenGL functions now resize a texture before sending it to OpenGL if the texture is too large.
- Fixed a problem when sending large images to OpenGL (now supports extremely large images).
- Fixed a padding bug when loading low-bit .bmp images.
- Changed il.h's ILAPIENTRY and ILAPI #define's.
- Removed the #pragma from the top of WindowsTest.
- Changed the ilActive* functions to reset to the base image when 0 is used as the parameter.
- Fixed ilLoadPal where it was reading extensions incorrectly.
- Added .wal support.
- Fixed a problem in iGetActiveNum, where it was trying to access a NULL pointer's Next pointer.
2.0.8b
------
- Changed the ilActive* functions to use the current image, not the base image.
- Added the IL_CUR_IMAGE #define to get the current image name via ilGetInteger().
- Modified WindowsTest to preserve the original image.
2.0.7b
------
- Added SDL timing to the Benchmark project, though I cannot get it to link correctly.
- Added colour quantization, thanks to romka.
- Changed the WindowsTest icon.
- Included the debug libs and dlls in the full Windows installer.
- Modified ilGenImages()/ilBindImage()/ilDeleteImages() behaviour so that you can bypass ilGenImages() and call ilBindImage() directly. This probably requires more thorough testing but appears to be stable.
2.0.6b
------
- Fixed some linker problems, so I'm uploading it as 2.0.6b.
2.0.5b
------
- Changed ilNewImage() to set the format and type of an image.
- Fixed an error in the ilGetInteger() documentation.
- Added some new features to the DDrawTest project that were already present in WindowsTest.
- Added loading functions to the API-specific ilut functions for easier loading.
- Added ilutSetHBitmap() and made ilutGetWinClipboard() utilize it.
- Added ilutOglSetTex(), which doesn't work yet.
- Added saving functions to the API-specific ilut functions.
- Added the IL_USE_KEY_COLOUR #define and ilKeyColour(), which do not actually do anything yet.
- Fixed a problem in several OpenGL functions where it was not using the resized bitmap.
- Fixed a bug in iluSharpen() where it was using iCurImage instead of CurImage and another where it was using a depth of 0.
- Added iluDeleteImage() and iluGenImage().
- Added iluGetImageInfo().
- Got the GL_RGB8 and GL_RGBA8 stuff working in the OpenGL functions when ILUT_OPENGL_CONV is enabled.
- Fixed problems in iConvertPal() when converting from IL_PAL_BGR32 or IL_PAL_RGB32 to IL_PAL_BGRA32 and IL_PAL_RGBA32 palette formats.
- Renamed ilutOglBuildMipmaps() to ilutOglBindMipmaps() and created a new ilutOglBuildMipmaps().
2.0.3b
------
- Added subimage support to ilCopyImageAttr().
- Added the IL_ACTIVE_XXX #define's for use with ilGetInteger/v().
- Added ilCloneCurImage().
- Modified Windows Test to work with subimages.
- Fixed a problem loading some (very few that I've found...) .pcx images.
- Fixed the Windows Test window width problem.
- Added format and type mode setting.
- Added 4-bit rle .bmp support.
- Updated ilAddAlphaKey().
- Fixed a bug in ilSaveSgi() where it wasn't changing from bgr(a) to rgb(a).
- Modified the MSVC++ project settings to generate separate debug dlls and libs, so you don't have to change the directories everytime you switch from release -> debug or vice-versa.
- Added iluEnlargeImage().
- Changed ilSaveTarga() to preserve the current image's palette.
- Made an ilConvertBuffer() function that iConvertImage() now uses.
- Changed ilFlipImage() to use memcpy() instead of a for loop.
- Fixed a problem in ilSetPixels() and made ilSetPixels() and ilCopyPixels() use the new ilConvertBuffer() function.
- Changed ilOverlayImage() to use ilConvertBuffer().
2.0.0b
------
- Added resources to ilu and ilut.
- Got rid of ilVersion and put its functionality in ilGetInteger. I did the same for ilu and ilut, too.
- Moved ilFlipImage and ilSwapColours to ilu.
- Made ilAddAlpha, ilAddAlphaKey and ilRemoveAlpha internal to il.
- Made all of rle.c internal to il. There was no need to make it public.
- Added .pic, .pnm and .sgi validity functions.
- Changed all the *F functions (e.g. ilLoadTargaF) to restore the file stream's previous state before the call.
- Added pattern.c and everything within.
- Added rawdata.c and everything within.
- Changed the functions in raw.c to accept "normal" parameters.
- Changed internal functions to prevent from using ilGetState (which was rather nasty to use) and removed ilGetState.
- Removed dependency on OpenGL.
- Removed using the paletted texture extension in ilut for OpenGL.
- Added ilGetPalette().
- I don't know how it happened, but I inadvertently left out two very important lines in iLoadJpegInternal() that cleaned-up after libjpeg, so now they're in.
- Changed iLoadTiffInternal() a lot.
- Fixed a possible leak in iLoadPngInternal and streamlined it some.
- Hopefully fixed all problems displaying palette'd images.
- Added ilGetExtension.
- Hopefully finally figured the formula for padding for .bmp files.
- Disabled checking for extensions in all the ilLoadXXX functions so they can be forced to load that specific type of image no matter what.
- Added more support for converting palettes via the IL_CONV_PAL mode.
- Added better registration in register.c.
- Fixed problems with libtiff, but I had to override using memcmp, because that is where it would fail in the libtiff library - Also overrided the warning and error functions of libtiff.
- Got rid of ilSetDoomPal() and made a ilSetSharedPal() function to use by stupid file formats that don't have a palette but are colour-indexed nonetheless.
- Made unified ilLoad and ilSave functions that use enums.
- Changed the image stack size to 1024 (but it can be enlarged...).
- Changed ilut around. Users need to change any ilut code they've used previously.
- Added compression control features to ilHint().
- Added boolean values to ilGetInteger() and vice-versa.
- Added the iluBitFilter functions.
- Added interpolation to the iluScaleNd() functions.
- Got rid of the unused ilAlphaFunc().
- Removed ilOverlayImage().
- Started overriding the error/warning handlers for libjpeg in jpeg.c.
- Moved bitfile functions into the private OpenIL sector.
- Began lbm support.
- Included new Delphi headers and the all-new Linux makefiles.
- Added a unified ilLoadPal() and got rid of the specific palette-loading functions.
- Fixed 1 bpp and 4 bpp .bmp loading.
- Fixed 8-bit rle .bmp loading.
- Got lbm support working, but it only works with one image I have and none of the PSP-generated ones.
- Made all utility.c functions private. Equivalent functionality is in ilGetInteger().
- Added iluImageParameter() to control filtering in iluScale() and placement in iluEnlargeCanvas().
- Unified ilCopyPixels1D, ilCopyPixels2D and ilCopyPixels3D into an ilCopyPixels.
- Combined ilCrop2D and ilCrop3D into an ilCrop.
- Changed ilSetError() to handle stack overflows in the error stack more gracefully.
- Used IL_MEM_SPEED_HINT in targa.c, bmp.c and pcx.c to decode quicker if IL_FASTEST is set.
- Got OpenIL* compiling and running under DJGPP again.
- Attempted to do ilutSetWinClipboard() and ilutGetWinClipboard() (but failed miserably!).
- Added 3d mipmap generation in ilu (totally untested).
- Changed ilTexSubImage() to ilSetData().
- Moved ilCompareImage() and ilColoursUsed() to ilu.
- Removed ilDefaultStates() from public scope.
- Removed all the extension stuff.
- Changed ilSaveJascPal() to ilSavePal() and added support for saving palettes to ilSave().
- Changed ilDeleteImages() to use a quicker algorithm (not having to check against the linked list).
- Removed ilSetPixel() due to objections.
- Renamed ilCreateDefaultTex() to ilDefaultImage().
- Removed ilutGetState().
- Changed OpenIL* project settings to optimize for size instead of speed.
- Removed ilutOglIsExtensionSupported() from ilut.
- Changed the IL_OPENGL, IL_ALLEGRO and IL_DIRECTX #defines to ILUT_OPENGL, ILUT_ALLEGRO and ILUT_DIRECTX, respectively.
- Mapped ilu and ilut errors to their corresponding OpenIL errors.
- Fixed ilPushAttrib, ilPopAttrib and their ilut counterparts.
- Moved file handling from internal.c/.h to the new files.c/.h.
- Added IL_IMAGE_DEPTH and IL_IMAGE_SIZE_OF_DATA #defines.
- Looked at libjpeg docs and jdatasrc.c to figure how to make it use all the input types OpenIL supports.
- Started 1-bit .pcx support.
- Added iluEmboss() and iluEmbossDark().
- Made iluScaleColours() work with palette'd images.
- Added the ilFilters class to the C++ wrapper.
- Added an iluNoisify() function.
- Optimized the iluScalexD_() functions a lot.
- Multiplied the image size by a correction factor of 4/3 when using IL_FASTEST with several formats. This is mostly for poor compression schemes that can result in larger compressed images than the uncompressed versions (e.g. RLE).
- Fixed a bug in ilGenImages when an image name is being reused (was NULL after deletion but never recreated).
- Reinstated .ico support. All icons I've passed to this have worked so far.
- Added ilSetPixels().
- Fixed a severe problem in ilCopyPixels().
- Created the "3d Test" and the "3d Targa Gen" projects to test 3d images.
- Fixed problems in several functions that would crash when a given parameter was NULL.
- Made ilCopyPixels() and ilSetPixels() heed set origins.
- Commented the hell out of some of the test apps.
- Renamed WindowTest to GLTest.
- Created a Windows Test (Windows-specific code).
- Fixed a buttload of little bugs and similar stuff that were found when using the Windows Test App.
- Fixed a serious bug in ilCopyImage().
- Fixed a bug in iluSharpen() where the image was sharpened with a flipped version of the image.
- Added IL_COLOR_INDEX -> IL_LUMINANCE conversion in ilConvertImage().
- Fixed ilConvertImage() with several conversions and optimized it a lot.
- Renamed pattern.c as io.c (loading and saving, along with determining and verifying functions).
- Changed the MSVC++ proejct setting to be a little more friendly.
- Fixed the problem with ilSavePal() sometimes saving 0-length .pal files.
- Created the GdiTest project.
- Finally got around to writing ilSaveTiff().
- Added the IL_LIB_TIFF_ERROR #define.
- Added ilRegisterMipNum() and ilRegisterNumImages().
- Added ilutLoadResource().
- Fixed ilutSetWinClipboard() and ilutGetWinClipboard().
- Worked some on iluRotate() and got it working.
- Added back ilOverlayImage() (crude but working...) with alpha blending.
- Redid iluColoursUsed() with a hash table.
- Added ilutSetHPal(().
- Made a neat installer with NullSoft's SuperPiMP installer dev kit.
- Fixed a bug in ilSaveJpeg() when saving images with alpha channels (libjpeg doesn't accept alpha channels).
- Started on matrix.c.
- Added iluGammaCorrectCurve().
- Added preliminary support for Half-Life's model format skins.
1.6.0b
------
- Decided to up OpenIL to a beta status.
- Fixed a potentially harmful bug if too many images were used in iEnlargeStack().
- Changed ilBindImage(), ilGenImages() and ilDeleteImages() to be more like their OpenGL counterparts.
- Fixed ilConvertPal().
- Added ilCompareImage().
- Added ilSetPixel().
- Fixed ilSaveBitmap() and ilLoadBitmap().
- Fixed many small bugs and changed some small things around that weren't noteworthy enough to document, imo.
- Included the first (yet incomplete) documentation.
1.5.9a
------
- Added the ilIsImage() definition to il.h. I quite obviously had forgotten to when I made the function, so it has just been sitting there in many releases...oh well.
- Looked at the GIMP file associations and noticed PNM, which collectively describes pbm/pgm/ppm, so I decided to change some things in ppmpgm.c, such as renaming it to pnm.c and renaming functions.
- Fixed two pretty major .bmp bugs. One stemmed from the fact that I misread the .bmp documentation and thought it was word-aligned, but it was dword-aligned. The other was the the biColoursUsed member of the .bmp header isn't filled-out correctly half the time, so now it's always calculating a 256-entry palette.
1.5.8a
------
- Fixed a major bug in ilTexSubImage2D_().
- Renamed ilTexSubImage2D() and ilTexSubImage2D_() to ilTexSubImage() and ilTexSubImage_(), respectively.
- ilClearImage now uses the correct error code.
- Fixed a bug in ilTexImage_() that sets IL_OUT_OF_MEMORY, even when there is plenty of memory, thanks to ABee.
- Fixed bugs in the ilCopyPixels family that dealt with not calculating the offsets correctly and added error-checking to them to make sure the caller wasn't requesting dimensions too large.
- Replaced all the 4x4 filter matrices with 3x3 filter matrices.
- Added ilColoursUsed().
- Added iluPixelize().
- Changed ilColoursUsed() to use a hash table, but it's still pretty damn slow...
- Added ilHint().
- Added ilutGetHPal().
- Added ilClearColour() and changed ilClearImage() to use the values passed to it.
- Optimized ilColoursUsed() by using a totally different algorithm (quicksort).
- Fixed ilConvertImage(GL_LUMINANCE) when the source was a bgr(a) image.
1.5.7a
------
- Added some support for 1-bit .bmp's.
- 16-bit targa files are now converted to 24-bit on-the-fly.
- Fixed a bug in iReadUnmapTga() where it only read 24-bit targas.
- Added iluVersion() and ilutVersion().
- Added ILUT_OPENGL_CONV to ilut to be enforced in ilutOglFormat() in ilut/opengl.c.
- Started enforcing IL_CONV_PAL (automatically converts palette'd images to unmapped images).
- Added checks for IL_ORIGIN_SET to more image formats.
- Moved ilMirrorImage() and ilNegativeImage() to ilu from il.
- Added iluEnlargeCanvas().
- Fixed a bug in ilCopyPixels2D() and ilCopyPixels3D() when the destination was not the same size as the source.
- Added iluCropImage2D() and iluCropImage3D().
- Fixed a stupid bug in iluNegativeImage().
- Changed a lot of ilu function names from iluxxxImage to iluxxx - the Image part was sorta redundant, as this *is* an image lib.
- Added filter.c and everything within.
1.5.2a
------
- Started differentiating between SizeOfPlane and SizeOfData somewhat.
- Updated header.c to output the depth.
- Fixed a bug in ilCopyImage_() where it was using iCurImage instead of Image.
- Updated ilMirrorImage() to work with depths of other than just 1.
- Updated ilFlipImage() to work with depths of other than just 1.
- Changed ilCopyPixels() to ilCopyPixels2D() and created 1D and 3D versions.
- Got rid of the now-obsolete IL_IMAGE_1D, IL_IMAGE_2D and IL_IMAGE_3D #define's and removed Target params from ilActiveImage(), ilActiveMipmap() and ilBindImage().
- Added new scaling functions (iluScaleImage1D and iluScaleImage3D) to ilu.
- Added new rotation function to ilu.
- Renamed ilTexImage2D() to ilTexImage().
- Fixed where I accidentally left ILUT_USE_ALLEGRO #define'd in ilut.h.
1.5.0a
------
- Removed ilRealloc()/ilRecalloc() from being global...it's only used in istack.c now.
- Changed the ILTargaSave struct in il.h to use a 255-char array instead of a char pointer for ID, as VB didn't like it, and I also removed IDLen.
- Added ilVersion() and the IL_VERSION #define in il.h. This is to check to see if your executable was compiled with a different version of OpenIL than what is on the user's system.
- Removed ilGetFloat()/ilGetFloatv() from il.h.
- Updated the Cpp Wrapper project by adding an ilRender class.
- Fixed ilSaveBitmap() from unnecessarily swapping the colours.
- Updated ilSwapColours() to work with palettes better.
- Added an option in the OpenIL states to automagically convert palette'd images on loading, which is not used yet.
- Commented the butt out of OpenIL.
- Added image identification to ilLoadImage().
- Changed comments at the beginning of some exported functions to use //! instead of just //, so if you want to create documentation with DOxygen (http://www.stack.nl/~dimitri/doxygen/download.html) if desired.
- Added ilMirrorImage().
- Added ilNegativeImage().
- Changed ilutConvertToAlleg() and ilutConvertToHBitmap() of ilut to be exported.
- Changed iSetInputFile() to use itell instead of ftell.
- Created a new iDefaultEof() function that will work on implementations that don't have one.
- Moved all the default file-reading functions to il.h and exported them.
- Removed all references to fEofProc().
- Changed ilGenImages() to use ilNewImage(1, 1, 1, 1) instead of ilNewImage(0, 0, 0, 0) to prevent division by 0 errors.
- Added ilSetDefaultFileCallbacks().
- Added Visual Basic stuff, thanks to Timo.
1.4.7a
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- Fixed a potentially fatal error in ilConvertImage if converting from a palette'd image.
- Fixed ReadProc to take 4 parameters instead of just 3...it was causing problems with iread, which takes two size parameters instead of just one.
- Started preliminary support for 1 and 4-bit .bmp's.
- Fixed 8-bit .bmp loading.
- Rewrote iFreeMem() and a little of ilDeleteImages() in istack.c to fix a rare but very harmful bug when an image isn't loaded completely.
- Added support for more palettes in ilConvertPal().
- Updated png.c to use the new cross-language file-reading. This is the only lib that I could get to use the cross-language stuff for operating on already-opened files.
1.4.6a
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- Updated openil.def to include ilSetFileCallbacks, ilRegisterFormat and ilRemoveFormat.
- Changed all the new portable file functions to use the __stdcall convention (ILAPIENTRY) and created default functions that use __stdcall, as the stdio.h file functions use __cdecl.
1.4.5a
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- Changed ilut's DllMain().
- Added support for the .jpeg and .jpe extensions instead of just .jpg.
- Fixed iSeekFile().
- Added complete support for using your own file routines (so other languages can use the ilLoadxxxF file routines).
- Added register.c and register.h in and appropriate typedefs and function declarations in il.h.
- Removed the "else" in front of all the tests in ilLoadImage and ilSaveImage...they were unnecessary.
- Rewrote ilutOglScreen() to not close the current image.
- Rewrote ilConvertImage() to not close the current image.
- Updated djgpp.mak to use register.c.
1.4.2a
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- Moved all il*.h out of /OpenIL* and into /include/il.
- Changed ABee's e-mail address where relevant.
- Updated the openil.def file, which didn't include the jpeg functions.
- Updated the Delphi headers to use the correct default IL_NO_XXX #define's.