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Command.cpp
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#include "Command.h"
Command::Command(actionType action, const categoryType& category):
action(action),
category(category)
{
}
Command::Command(actionType action, const std::string& name):
action(action),
name(name)
{
}
Command::Command(actionType action, const std::string&& name):
action(action),
name(std::move(name))
{
}
void Command::operator=(const actionType& action)
{
this->action = action;
}
void Command::setAction(actionType& action)
{
this->action = action;
}
Command::actionType Command::getAction() const
{
return this->action;
}
void Command::setCategory(const categoryType& category)
{
this->category = category;
}
Command::categoryType Command::getCategory() const
{
return this->category;
}
void Command::setName(const std::string& name)
{
this->name = name;
}
void Command::setName(std::string&& name)
{
this->name = std::move(name);
}
std::string Command::getName() const
{
return this->name;
}
void Command::operator()(SceneNode& node, const sf::Time& dt) const
{
this->action(node, dt);
}