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main.py
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from util_tools.buildVerifier import BuildVerifier
# verify build
# execute makefile
# if BuildVerifier.OS_GLOB_SYS == "Windows":
# pass
# else:
# bv = BuildVerifier()
# bv.cython_builds()
import sys
import threading
from processing.workerthreads import *
from PyQt5 import QtWidgets, QtCore
# template imports
from Windows.Templates.MainWindowTemplate import Ui_MainWindow
from Windows.ChooseWidget import ChooseWidget
from Windows.PlayerWindow import PlayerWindow
from Windows.BackgroundSettings import BackgroundSettings
from Windows.Progress import ProgressBar
from processing.multiprocessing_parse import *
from multiprocessing import TimeoutError
from Widgets.WidgetHandler import WidgetHandler
from util_tools.PopUp import PopUpWrapper
from settingsMediator.settingsPrompter import SettingsPrompter
from settingsMediator.settingsLoader import DataObjectHolder
from video_utils.video_composer import Movie
from matplotlib.backends.backend_qt5agg import (FigureCanvasQTAgg as FigureCanvas,
NavigationToolbar2QT as NavigationToolbar)
from pattern_types.Patterns import MainContextDecorators
from Widgets.openGL_widgets.AbstractGLContext import AbstractGLContext
import logging
logging.getLogger("OpenGL.GL.shaders").setLevel(logging.WARNING)
logging.basicConfig(level=logging.DEBUG)
logger = logging.getLogger(__name__)
print(__name__)
class MainWindow(QtWidgets.QMainWindow, Ui_MainWindow, QtWidgets.QWidget):
def __init__(self):
super(MainWindow, self).__init__()
self.doh = DataObjectHolder()
self.sp = SettingsPrompter(None)
self.plot_data = ""
self.setupUi(self)
# we cannot add menu actions from QT Designer level
self.playerAction = self.menubar.addAction("Player")
self.setWindowTitle("Visualisation for Spin Magnetics")
app = QtCore.QCoreApplication.instance()
screen_resolution = app.desktop().screenGeometry()
self.scr_width, self.scr_height = screen_resolution.width(), screen_resolution.height()
self.setGeometry((self.scr_width - self.width()) / 2,
(self.scr_height - self.height()) / 2, 1200, 768)
self.gridLayoutWidget.setGeometry(0, 0, self.width(), self.height())
# By default all options are locked and they
# will be unlocked according to data loaded.
self._BLOCK_ITERABLES_ = True
self._BLOCK_STRUCTURES_ = True
self._BLOCK_PLOT_ITERABLES_ = True
# keeps all widgets in list of library object that handles Widgets
self.panes = []
self.playerWindow = None
self.makeGrid() # create grid (4 Widgets) and stores them in arrays
self.make1WindowGrid() # shows default 1 widget Window
self.events() # create event listeners
self._LOADED_FLAG_ = False
self.screenshot_dir = 'Screenshots'
def events(self):
"""Creates all listeners for Main Window"""
# FILE SUBMENU
self.actionClear_data.triggered.connect(self.clear_data)
# ANIMATION MENU
self.playerAction.triggered.connect(self.showAnimationSettings)
# EDIT SUBMENU
self.actionWindow0Delete.triggered.connect(
lambda: self.deleteWidget(0))
self.actionWindow1Delete.triggered.connect(
lambda: self.deleteWidget(1))
self.actionWindow2Delete.triggered.connect(
lambda: self.deleteWidget(2))
self.actionWindow3Delete.triggered.connect(
lambda: self.deleteWidget(3))
self.actionDeleteAllWindows.triggered.connect(
lambda: self.deleteAllWidgets())
# VIEW SUBMENU
self.action1_Window_Grid.triggered.connect(self.make1WindowGrid)
self.action2_Windows_Grid.triggered.connect(self.make2WindowsGrid)
self.action4_Windows_Grid.triggered.connect(self.make4WindowsGrid)
# OPTIONS SUBMENU
self.actionPerformance.triggered.connect(self.setScreenshotFolder)
self.actionMovie_composer.triggered.connect(self.composeMovie)
self.actionBackground.triggered.connect(self.setBackground)
# GRID BUTTONS
# lambda required to pass parameter - which button was pressed
self.panes[0].button.clicked.connect(
lambda: self.showChooseWidgetSettings(0))
self.panes[1].button.clicked.connect(
lambda: self.showChooseWidgetSettings(1))
self.panes[2].button.clicked.connect(
lambda: self.showChooseWidgetSettings(2))
self.panes[3].button.clicked.connect(
lambda: self.showChooseWidgetSettings(3))
def reset_variables(self):
self._LOADED_FLAG_ = False
self._BLOCK_ITERABLES_ = True
self._BLOCK_STRUCTURES_ = True
self._BLOCK_PLOT_ITERABLES_ = True
def clear_data(self):
self.disablePanes()
self.deleteLoadedFiles()
self.enablePanes()
self.refreshScreen()
def refreshScreen(self):
"""weird stuff is happening when u want to update window u need to
resize i think this is a bug"""
self.resize(self.width() - 1, self.height())
self.resize(self.width() + 1, self.height())
self.playerAction.setDisabled(self._BLOCK_ITERABLES_)
def resizeEvent(self, event):
"""What happens when window is resized"""
self.gridLayoutWidget.setGeometry(
0, 0, self.width(), self.height() - 25)
for i in range(4):
self.panes[i].groupBox.setMinimumWidth(self.width() / 2 - 20)
if WidgetHandler.visibleCounter > 2:
self.panes[i].groupBox.setMaximumHeight(self.height() / 2 - 10)
else:
self.panes[i].groupBox.setMaximumHeight(self.height() - 10)
def setBackground(self):
self.bg_set = BackgroundSettings(parent=self)
self.bg_set.setEventHandler(self.getBackground)
self.bg_set.show()
def getBackground(self, back):
if back is not None: AbstractGLContext.BACKGROUND = back
def composeMovie(self):
self.setScreenshotFolder()
if self.screenshot_dir not in [None, "", " "]:
mv = Movie(self.screenshot_dir)
try:
mv.create_video()
except EnvironmentError:
x = PopUpWrapper(
title='Movie Composer',
msg='Pick directory where screenshots are located.' +
'Proper files not found in current screenshot directory: {}'.format(
self.screenshot_dir),
more='',
yesMes=None, parent=self)
@MainContextDecorators.window_resize_fix
@MainContextDecorators.loading_protector
def promptDirectory(self):
fileDialog = QtWidgets.QFileDialog()
directory = str(
fileDialog.getExistingDirectory(
self,
"Select a directory",
options=QtWidgets.QFileDialog.ShowDirsOnly))
fileDialog.close()
return directory
@MainContextDecorators.window_resize_fix
def promptFile(self):
fileDialog = QtWidgets.QFileDialog()
fileDialog.setFileMode(QtWidgets.QFileDialog.AnyFile)
fileLoaded = str(fileDialog.getOpenFileName(self, "Select a file")[0])
return fileLoaded
def setScreenshotFolder(self):
fileDialog = QtWidgets.QFileDialog()
selected_dir = str(
fileDialog.getExistingDirectory(
self,
"Select a directory",
options=QtWidgets.QFileDialog.ShowDirsOnly))
fileDialog.close()
if selected_dir is not None:
self.screenshot_dir = selected_dir
x = PopUpWrapper(
title='Screenshot directory changed',
msg='Current screenshot directory: {}'.format(
self.screenshot_dir),
more='Changed',
yesMes=None, parent=self)
else:
x = PopUpWrapper(
title='Screenshot directory has not changed',
msg='Current screenshot directory: {}'.format(
self.screenshot_dir),
more='Not changed',
yesMes=None, parent=self)
def raise_thread_exception(self):
self.reset_variables()
self.enablePanes()
def enablePanes(self):
for i in range(WidgetHandler.visibleCounter):
try:
self.panes[i].setDisabled(False)
except RuntimeError:
pass # isVisible has not changed quickly enough
def disablePanes(self):
for i in range(WidgetHandler.visibleCounter):
try:
self.panes[i].setDisabled(True)
except RuntimeError:
pass
def deleteLoadedFiles(self):
# clearing all widgets it's not a problem even if it does not exist
for i in range(WidgetHandler.visibleCounter):
self.deleteWidget(i)
self.doh.removeDataObject('__all__')
self.reset_variables()
def showAnimationSettings(self):
"""Shows window to change animations settings"""
self.playerWindow = PlayerWindow(self)
if self.sp.request_parameter_existence(self.doh, 'trigger'):
self.playerWindow.passTriggerList(\
self.doh.retrieveDataObject('trigger'))
self.refreshIterators()
def refreshIterators(self, toDelete=None):
self.properPanesIterators = []
for i, pane in enumerate(self.panes):
if pane.isVisible() and pane.widget:
if i == toDelete:
continue
self.properPanesIterators.insert(i, pane.widget.set_i)
self.playerWindow.setIterators(self.properPanesIterators)
def showChooseWidgetSettings(self, number):
if self.playerWindow != None:
# animation is running and this is may be not first window
if self.playerWindow.worker.running:
PopUpWrapper("Alert",
"You may lose calculation!" +
" If you proceed animation will be restarted!", \
None,
QtWidgets.QMessageBox.Yes, \
QtWidgets.QMessageBox.No, \
None, \
self.refreshScreen())
self.playerWindow.forceWorkerReset()
self.playerWindow.closeMe()
"""Spawns Window for choosing widget for this pane"""
options = {
"blockStructures": self._BLOCK_STRUCTURES_,
"blockIterables": self._BLOCK_ITERABLES_,
"blockPlotIterables": self._BLOCK_PLOT_ITERABLES_
}
logger.debug(f"Choosing widet {number}, passing {options}")
self.new = ChooseWidget(number, \
blockStructures = self._BLOCK_STRUCTURES_, \
blockIterables = self._BLOCK_ITERABLES_,
blockPlotIterables = self._BLOCK_PLOT_ITERABLES_,
parent = self)
self.new.setHandler(self.choosingWidgetReceiver)
@MainContextDecorators.prompt_directory_selection_if_not_stateful
def choosingWidgetReceiver(self, value):
"""Data receiver for choosingWidget action"""
self.panes[value[0]].clearBox()
# value[0] stores widget number
# value[1] stores widget name
self.sp.swap_settings_type(value[1])
self.doh.setDataObject(value[1], 'object_alias')
# deduce object type based on passed string
logger.debug(f"Widget Receiver: object creation: {value[1]}")
self.window = self.sp.\
get_settings_window_constructor_from_file(self.doh, parent=self)
# all widgets get generalReceiver handler
self.current_pane, self.current_widget_alias = value
if self.window is not None:
self.window.setEventHandler(self.generalReceiver)
else:
# no need to have extra settings window for stateful
self.generalReceiver(options="None")
# don't call with None since it deletes the pane
self.refreshScreen()
def generalReceiver(self, options):
"""
this allows to receive general type option structure that is passed
on to the DataObjectHolder object that sends it to the right final object
"""
if options is None:
logging.debug("None options passed to general receiver..." +
" Deleting current pane widget. Rollback...")
# delete widget
self.deleteWidget(self.current_pane, null_delete=True)
self.refreshScreen()
return
# fix that later in settings where it can be changed or not
geom = (self.panes[self.current_pane].groupBox.width(),
self.panes[self.current_pane].groupBox.height())
self.doh.setDataObject(geom, 'geom')
self.doh.setDataObject(0, 'current_state')
self.doh.setDataObject(options, 'options')
self.doh.setDataObject(self.screenshot_dir, 'screenshot_dir')
try:
self.panes[self.current_pane].addWidget(\
self.sp.build_chain(self.current_widget_alias, self.doh, parent=self))
except (MemoryError, TimeoutError):
x = PopUpWrapper("Insufficient resource",
msg="You ran out of memory for this calculation"
+ "or timeout appeared. "+
"It is suggested to increase subsampling or decrease resolution",
more="You can do that in settings menu")
self.deleteWidget(self.current_pane, null_delete=True)
self.refreshScreen()
return
self.constructWidgetToolbar(self.panes[self.current_pane])
# that fixes the problem of having not all slots filled in groupBox
if self.playerWindow != None:
self.refreshIterators()
self.propagate_resize()
self.refreshScreen()
def constructWidgetToolbar(self, pane):
"""
Construct toolbar for a given pane
Function assumes object was created successfully
"""
self.toolbar = QtWidgets.QToolBar()
self.toolbar = self.buildToolbar(pane.widget)
if self.toolbar is not None:
pane.layout.setMenuBar(self.toolbar)
pane.layout.setContentsMargins(0, 0, 0, 0)
def buildToolbar(self, widget):
"""
Build toolbar from parameters in doh - toolbar section
"""
toolbar = QtWidgets.QToolBar()
if 'toolbar' in self.doh.contains_lookup:
toolbar_general = self.doh.retrieveDataObject('toolbar')
else:
return None
if type(toolbar_general) == list:
# toolbar needs to be defined if this parameter is a list
for toolbar_option in toolbar_general:
toolbar.addAction(toolbar_option[0],
getattr(widget, toolbar_option[1]))
return toolbar
else:
if toolbar_general == 'NavigationToolbar':
# for now not all of functions work
return None
toolbar = NavigationToolbar(widget.canvas, widget, coordinates=True)
widget.canvas.toolbar = toolbar
widget.updateCanvasSettings()
else:
return None
def deleteAllWidgets(self):
self.deleteWidget(0)
for i in range(WidgetHandler.visibleCounter - 1):
self.deleteWidget(i+1, False, False)
def deleteWidget(self, number, null_delete=False, verbose=True):
if self.playerWindow:
if verbose:
PopUpWrapper("Alert",
"You may lose calculation!", \
"If you proceed animation will be restarted and widget \
will be deleted!", \
QtWidgets.QMessageBox.Yes, \
QtWidgets.QMessageBox.No, \
None, \
self.refreshScreen(), parent=self)
self.playerWindow.forceWorkerReset()
self.playerWindow.closeMe()
self.playerWindow.worker.clearWidgetIterators()
"""
null delete explanation:
for some unknown reason if clearBox() is called on the pane
that has no widget, it causes a major bug
Therefore if cancel was pressed and no widget was created - hence
null_delete, then do not call
"""
if not null_delete:
self.panes[number].clearBox()
self.panes[number].removeWidget(self.panes[number].widget)
self.panes[number].setUpDefaultBox()
self.panes[number].button.clicked.connect(\
lambda: self.showChooseWidgetSettings(number))
self.refreshScreen()
def propagate_resize(self):
for i in range(4):
if self.panes[i] is not None:
try:
geom = (self.panes[i].groupBox.width(),
self.panes[i].groupBox.height())
self.panes[i].widget.on_resize_geometry_reset(geom)
self.panes[i].widget.initial_transformation()
except (AttributeError, RuntimeError, NameError) as ae:
pass
# allow this, should implement this function but pass anyway
self.refreshScreen()
def makeGrid(self):
"""Initialize all subwindows"""
for i in range(4):
self.panes.append(WidgetHandler(i, self))
self.gridLayout.addWidget(self.panes[0].groupBox, 0, 0)
self.gridLayout.addWidget(self.panes[1].groupBox, 0, 1)
self.gridLayout.addWidget(self.panes[2].groupBox, 1, 0)
self.gridLayout.addWidget(self.panes[3].groupBox, 1, 1)
def make1WindowGrid(self):
"""Splits window in 1 pane."""
self.panes[1].hide()
self.panes[2].hide()
self.panes[3].hide()
WidgetHandler.visibleCounter = 1
self.refreshScreen()
self.propagate_resize()
self.actionWindow1Delete.setDisabled(True)
self.actionWindow2Delete.setDisabled(True)
self.actionWindow3Delete.setDisabled(True)
def make2WindowsGrid(self):
"""Splits window in 2 panes."""
self.panes[1].show()
self.panes[2].hide()
self.panes[3].hide()
WidgetHandler.visibleCounter = 2
self.refreshScreen()
self.propagate_resize()
self.actionWindow1Delete.setDisabled(False)
self.actionWindow2Delete.setDisabled(True)
self.actionWindow3Delete.setDisabled(True)
def make4WindowsGrid(self):
"""Splits window in 4 panes."""
self.panes[1].show()
self.panes[2].show()
self.panes[3].show()
WidgetHandler.visibleCounter = 4
self.refreshScreen()
self.propagate_resize()
self.actionWindow1Delete.setDisabled(False)
self.actionWindow2Delete.setDisabled(False)
self.actionWindow3Delete.setDisabled(False)
if __name__ == "__main__":
app = QtWidgets.QApplication(sys.argv)
main_window = MainWindow()
main_window.show()
sys.exit(app.exec_())