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Actually in use it will give you all possible path by given seed, take my gear as example:
It returns the result of 0 chunks/10chunks/30chunks (20chunks path shouldn't be exist, because it's actually 10 chunks path, you only need to use chunks once)
I believe there is an issue in that the path for 30 chunks is preferred over the path for 20 chunks. If for example you are looking for 3 swim speed subs and there is a way to get swim, some other ability, and swim again, you can use 20 chunks after getting the second ability (but before the next swim) so that you will have a pure.
When creating the path options, can you add the fastest path options for: no chunks used, 10 chunks, 20 chunks, and 30 chunks?
This example only includes no chunks and 30 chunks.
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