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OLDSOUND.H
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/*
** sound.h
** 11.6.95 by Abe Pralle
*/
#include "file.h"
#ifndef DWORD
#define DWORD unsigned long
#endif
#ifndef INT8
#define INT8 signed char
#endif
#ifndef INT16
#define INT16 signed short
#endif
#ifndef INT32
#define INT32 signed long
#endif
typedef struct
{
INT8 far *samples;
DWORD length;
} SOUND;
typedef struct
{
WORD ioaddr;
BYTE irqlev;
BYTE dmachan;
} env_BLASTER;
INT8 env_GetBlaster(env_BLASTER *blaster);
INT8 dig_Init(env_BLASTER *blaster);
void dig_Kill(void);
void dig_Play(SOUND *sound);
int load_Wave(char *filename, SOUND *sound);
#define sb_RESET 0x6 //port
#define sb_READ_DATA 0xa //port
#define sb_WRITE_COMMAND 0xc //port
#define sb_WRITE_STATUS 0xc //port
#define sb_READ_STATUS 0xe //port
#define sb_ACKIRQ 0xe //port (used in dig.c)
#define sb_DACSPKRON 0xd1 //DSP command
#define sb_DACSPKROFF 0xd3 //DSP command
#define sb_SETTIMECONST 0x40 //DSP command
#define sb_PLAY8BITMONO 0x1c //DSP command (autoinit DMA)
#define sb_SETBLOCKTRANSIZE 0x48 //DSP command
INT8 sb_Reset(WORD baseport);
void sb_Delay(WORD baseport, BYTE delay);
void sb_DacSpkrOn(WORD baseport);
void sb_DacSpkrOff(WORD baseport);
void sb_Speed(WORD baseport, WORD rate, BYTE numchan);
void sb_Play(WORD baseport, WORD buffsize);
void sb_WriteDSP(WORD baseport, BYTE value);
void dma_ProgramChan(BYTE chan, INT8 far *sound, WORD numsamps);