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Releases: Kron4ek/Wine-Builds

Wine 6.18

25 Sep 12:08
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6.18 release.

Wine 6.17

11 Sep 10:34
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6.17 release.

Wine 6.16

28 Aug 10:03
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6.16 release.

Proton 6.3-6

22 Aug 16:24
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Proton 6.3-6 release.

Wine 6.15

14 Aug 19:22
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6.15 release.

Wine 6.14

31 Jul 09:48
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6.14 release.

The staging-tkg build includes experimental AMD FidelityFX Super Resolution (FSR) support. Since it's experimental (for now at least), it might not work on all games.

FSR is disabled by default and can be enabled with WINE_FULLSCREEN_FSR=1 environment variable. The sharpening amount can be adjusted with WINE_FULLSCREEN_FSR_STRENGTH=5 (from 0 to 5; 0 is the maximum amount of sharpening, 5 is the minimum and is the default value). For this to work you need to enable fullscreen mode in game settings and choose lower in game resolution than your display's native resolution. At the moment this feature works only with Vulkan (including dxvk, vkd3d and games with native Vulkan renderer).

You can find more information about this FSR implementation here.

Wine 6.13

21 Jul 11:28
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6.13 release.

The staging-tkg build includes experimental AMD FidelityFX Super Resolution (FSR) support. Since it's experimental (for now at least), it might not work on all games.

FSR is disabled by default and can be enabled with WINE_FULLSCREEN_FSR=1 environment variable. The sharpening amount can be adjusted with WINE_FULLSCREEN_FSR_STRENGTH=5 (from 0 to 5; 0 is the maximum amount of sharpening, 5 is the minimum and is the default value). For this to work you need to enable fullscreen mode in game settings and choose lower in game resolution than your display's native resolution. At the moment this feature works only with Vulkan (including dxvk, vkd3d and games with native Vulkan renderer).

You can find more information about this FSR implementation here.

Wine-Staging-TkG 6.12.1-092f3b1

20 Jul 13:20
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This build includes experimental AMD FidelityFX Super Resolution (FSR) support. Since it's experimental (for now at least), it might not work on all games.

FSR is disabled by default and can be enabled with WINE_FULLSCREEN_FSR=1 environment variable. The sharpening amount can be adjusted with WINE_FULLSCREEN_FSR_STRENGTH=5 (from 0 to 5; 0 is the maximum amount of sharpening, 5 is the minimum and is the default value). Don't forget to enable fullscreen in game settings and choose lower resolution.

Here is my FSR comparison in The Witcher 3, open the screenshots in full size and you will see the difference. I used WINE_FULLSCREEN_FSR_STRENGTH=3 in this comparison.

And here is comparison in Kingdom Come: Deliverance, the difference is even more noticeable here.

Wine 6.12

03 Jul 12:19
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6.12 release.

Wine 6.11

19 Jun 10:46
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6.11 release.