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GLSL for OpenGL: appropriate #extension directives not generated for vertex shader that writes to gl_Layer #2432

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ostef opened this issue Jan 7, 2025 · 0 comments

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@ostef
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ostef commented Jan 7, 2025

The following SPIRV vertex shader code produces GLSL code that writes to gl_Layer
without adding the appropriate #extension macros for GL_NV_viewport_array2 or GL_AMD_vertex_shader_layer.

I used the compiler version from commit (104d91a)

color_LUTs.vert.txt

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