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The following SPIRV vertex shader code produces GLSL code that writes to gl_Layer
without adding the appropriate #extension macros for GL_NV_viewport_array2 or GL_AMD_vertex_shader_layer.
The following SPIRV vertex shader code produces GLSL code that writes to
gl_Layer
without adding the appropriate
#extension
macros forGL_NV_viewport_array2
orGL_AMD_vertex_shader_layer
.I used the compiler version from commit (104d91a)
color_LUTs.vert.txt
The text was updated successfully, but these errors were encountered: