An iOS runtime library for Rive that supports both UIKit and SwiftUI.
The library is distributed both through Swift Package Manager and Cocoapods.
- ⭐ Rive Overview
- 🚀 Getting Started & API docs
- 🔍 Supported Devices
- 📚 Examples
- 🏃 Migration Guides
- 👨💻 Contributing
- ❓ Issues
Rive is a real-time interactive design and animation tool that helps teams create and run interactive animations anywhere. Designers and developers use our collaborative editor to create motion graphics that respond to different states and user inputs. Our lightweight open-source runtime libraries allow them to load their animations into apps, games, and websites.
🏡 Homepage
Follow along with the link below for a quick start in getting Rive iOS integrated into your multi-platform applications.
Getting Started with Rive in iOS
Currently, this runtime library supports a minimum iOS version of 14.0+. Devices supported include iPhone, iPad, and Mac catalyst.
Check out the Demo-App/
folder and Example-iOS/
folder for example applications using the Rive iOS runtime. It showcases a number of ways to use the high-level RiveViewModel
API through UIKit and SwiftUI examples, including:
- Setting a Rive file via a URL or asset in the bundle
- Setting layout and loop mode options
- Displaying single or multiple animations / artboards on one component
- Setting up and maniuplating a state machine via inputs
- ...and more!
Using an older version of the runtime and need to learn how to upgrade to the latest version? Check out the migration guides below in our help center that help guide you through version bumps; breaking changes and all!
We love contributions! Check out our contributing docs to get more details into how to run this project, the examples, and more all locally.
Have an issue with using the runtime, or want to suggest a feature/API to help make your development life better? Log an issue in our issues tab! You can also browse older issues and discussion threads there to see solutions that may have worked for common problems.