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error locations and IDE diagnostics support #885
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That's coming in v2! Have a look at an error: https://github.com/Keats/tera2/blob/master/src/tests/snapshots/tera__tests__rendering__rendering_errors%40unknown_var.html.snap. |
Great news! thank you! re: the format: VS Code matchers are just regex with capture groups. So, I think we have two options here:
// A problem matcher definition in VS Code:
{
"fileLocation": ["relative", "${workspaceFolder}"],
"pattern": {
// foo/bar.jinja2:10:1:10:22:error:Failed to parse this expression.’
"regexp": "^([^:]+):([^:]+):([^:]+):([^:]+):([^:]+):([^:]+):(.+)$",
"file": 1,
"line": 2,
"column": 3,
"endLine": 4,
"endColumn": 5,
"severity": 6,
"message": 7,
}
}
|
No timeline yet. I'll try to add functions/tests/filters soon so people can try with some real templates but can't say when I will have time |
Thank you for your efforts! |
Closes #863 - The entirety of "runtime" codegen is now following a strict MVC model, and the source code is rendered from the same model object. We should be able to further improve/refactor this model object in #638 - Complex model construction can be strongly-typed in Rust, while rendering is left to templates, as they are much easier to read and modify, and also have powerful macros/imports/callbacks, etc... - I also (partially) improved the DX when working with templates in terminal, by rendering their errors as an `ariadne` report, with best-guess source location in the template. A temporary workaround waiting for Keats/tera#885 - Now both stubs and output crates are rendered from the same source templates, removing a few internal hacks and the need for `![allow(dead_code)]` and `![allow(unused)]` everywhere (will follow up on this cleanup separately). - We no longer have to maintain explicit paths and copy files around in the code generator. All templates generate their output file relative to their location, which means we can split and refactor code into as many templates/sub-modules as needed, following standard rust idioms.
Thank you for the awesome crate. I have been slowly integrating it in a few projects, and it is proving to be incredibly useful.
However, one thing that we are struggling with as this scales up is debugging errors when a variable/functios is renamed or removed. Our solution right now is to
panic!("{tera_error}")
, rerun the build in CLI, and read through the build logs.It would be great if we can thread these diagnostics to the editor directly. For example, projects can easily print these errors information (message, file, line, column) on stdout, and VS Code will pick it up and render it diagnostics/squiggly lines. Large projects often define multiple matchers for different frameworks they are using:
But unfortunately doing so for Tera (like the example above) is proving to be difficult, since there is no consistent output format for these errors, and not all of them include the relevant information. I wonder if this is something that can be added/supported in Tera, so that users can propagate it correctly?
For example, file/range information can be added to
tera::Error
:Thank you!
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