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build.sh
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build.sh
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#!/bin/bash
function keep_alive_small() {
while true; do
echo .
read -t 60 < /proc/self/fd/1 > /dev/null 2>&1
done
}
function keep_alive() {
while true; do
date
sleep 60
done
}
if [[ "$SHOULD_BUILD" == "yes" ]]; then
export BUILD_SOURCEVERSION=$LATEST_MS_COMMIT
echo "LATEST_MS_COMMIT: ${LATEST_MS_COMMIT}"
echo "BUILD_SOURCEVERSION: ${BUILD_SOURCEVERSION}"
export npm_config_arch="$BUILDARCH"
export npm_config_target_arch="$BUILDARCH"
./prepare_vscode.sh
cd vscode || exit
export NODE_ENV=production
# these tasks are very slow, so using a keep alive to keep travis alive
if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then
keep_alive_small &
else
keep_alive &
fi
KA_PID=$!
yarn gulp compile-build
yarn gulp compile-extensions-build
yarn gulp minify-vscode
yarn gulp minify-vscode-reh
yarn gulp minify-vscode-reh-web
if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
npm install --global create-dmg
yarn gulp vscode-darwin-min-ci
yarn gulp vscode-reh-darwin-min-ci
yarn gulp vscode-reh-web-darwin-min-ci
elif [[ "$CI_WINDOWS" == "True" ]]; then
cp LICENSE.txt LICENSE.rtf # windows build expects rtf license
yarn gulp "vscode-win32-${BUILDARCH}-min-ci"
yarn gulp "vscode-reh-win32-${BUILDARCH}-min-ci"
yarn gulp "vscode-reh-web-win32-${BUILDARCH}-min-ci"
yarn gulp "vscode-win32-${BUILDARCH}-code-helper"
yarn gulp "vscode-win32-${BUILDARCH}-inno-updater"
yarn gulp "vscode-win32-${BUILDARCH}-archive"
yarn gulp "vscode-win32-${BUILDARCH}-system-setup"
yarn gulp "vscode-win32-${BUILDARCH}-user-setup"
else # linux
yarn gulp vscode-linux-${BUILDARCH}-min-ci
yarn gulp vscode-reh-linux-${BUILDARCH}-min-ci
yarn gulp vscode-reh-web-linux-${BUILDARCH}-min-ci
yarn gulp "vscode-linux-${BUILDARCH}-build-deb"
if [[ "$BUILDARCH" == "x64" ]]; then
yarn gulp "vscode-linux-${BUILDARCH}-build-rpm"
fi
. ../create_appimage.sh
fi
kill $KA_PID
cd ..
fi