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coord1d.py
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coord1d.py
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# Import pygame into our program
import pygame
import pygame.freetype
from helpers import *
# Define a main function, just to keep things nice and tidy
def main():
# Initialize pygame, with the default parameters
pygame.init()
# Define the size/resolution of our window
res = (640, 360)
# Create a window and a display surface
screen = pygame.display.set_mode(res)
# Load a font
axis_labels_font = pygame.freetype.Font("NotoSans-Regular.ttf", 12)
coord = 0
# Game loop, runs forever
while (True):
# Process OS events
for event in pygame.event.get():
# Checks if the user closed the window
if (event.type == pygame.QUIT):
# Exits the application immediately
exit()
elif (event.type == pygame.KEYDOWN):
if (event.key == pygame.K_LEFT):
coord = coord - 0.25
if (coord < 0):
coord = 0
elif (event.key == pygame.K_RIGHT):
coord = coord + 0.25
if (coord > 14):
coord = 14
# Clears the screen with a very dark blue (0, 0, 20)
screen.fill((0,0,20))
# Draw axis
draw_graph_axis_x(screen, 40, 240, 40, 14, 5, (255, 255, 0, 255), axis_labels_font, [ str(i) for i in range(0, 15) ])
# Draw character
draw_character(screen, 40 + coord * 40, 220, 40, 120, (255, 128, 0, 255), 2, 0)
# Write coordinate
axis_labels_font.render_to(screen, (4 + coord * 40, 80), "Coordinates = (" + str(coord) + ")", (0, 255, 0))
# Swaps the back and front buffer, effectively displaying what we rendered
pygame.display.flip()
# Run the main function
main()