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Bevy Crab Pong

A Bevy Engine port of the Video Tutorials Rock final project Crab Pong.

To Run

To compile and run, use cargo:

cargo run --release

Screenshot

Bevy Crab Pong

TODO

  • Add "reflections" in the ocean via mirrored geometry and ocean blending.
  • Switch to RT-based in-world UI?
  • Add a Ferris model (eg. Ferris the Crab)?
  • Adjust model textures to support color tinting.
  • Use updated scene textures rather than the originals?
  • Try to mimic the lighting of the original.
  • Add shadowed directional light for the sun?
  • Use a Rust gear logo texture?
  • Add proper mesh text for in-world UI? (eg. Bevy Text Mesh)
  • Add multiplayer support.
  • Add gamepad support.
  • Add ocean texture scrolling.