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InvalidOperationException: EnsureRunningOnMainThread can only be called from the main thread UnityEngine.Object.EnsureRunningOnMainThread () (at :0) UnityEngine.Object.GetInstanceID () (at :0) UnityEngine.Object.IsNativeObjectAlive (UnityEngine.Object o) (at :0) UnityEngine.Object.CompareBaseObjects (UnityEngine.Object lhs, UnityEngine.Object rhs) (at :0) UnityEngine.Object.op_Inequality (UnityEngine.Object x, UnityEngine.Object y) (at :0) NobleMuffins.LimbHacker.Guts.ThreadSafeHack.Slice (NobleMuffins.LimbHacker.Guts.JobSpecification jobSpec, NobleMuffins.LimbHacker.Guts.MeshSnapshot snapshot, System.Collections.Generic.ICollection1[T] alfaBuilder, System.Collections.Generic.ICollection1[T] bravoBuilder) (at Assets/Imported/LimbHacker-master/Guts/ThreadSafeHack.cs:370) NobleMuffins.LimbHacker.Guts.ThreadSafeHack.Slice (NobleMuffins.LimbHacker.Guts.JobState jobState) (at Assets/Imported/LimbHacker-master/Guts/ThreadSafeHack.cs:71) NobleMuffins.LimbHacker.Guts.ThreadSafeHack.Slice (System.Object _jobState) (at Assets/Imported/LimbHacker-master/Guts/ThreadSafeHack.cs:49) UnityEngine.Debug:LogException(Exception) NobleMuffins.LimbHacker.Guts.ThreadSafeHack:Slice(Object) (at Assets/Imported/LimbHacker-master/Guts/ThreadSafeHack.cs:57) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
1[T] alfaBuilder, System.Collections.Generic.ICollection
The text was updated successfully, but these errors were encountered:
@worbarry Did you happen to find a fix for this? I'm running into the same exact issue.
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InvalidOperationException: EnsureRunningOnMainThread can only be called from the main thread
UnityEngine.Object.EnsureRunningOnMainThread () (at :0)
UnityEngine.Object.GetInstanceID () (at :0)
UnityEngine.Object.IsNativeObjectAlive (UnityEngine.Object o) (at :0)
UnityEngine.Object.CompareBaseObjects (UnityEngine.Object lhs, UnityEngine.Object rhs) (at :0)
UnityEngine.Object.op_Inequality (UnityEngine.Object x, UnityEngine.Object y) (at :0)
NobleMuffins.LimbHacker.Guts.ThreadSafeHack.Slice (NobleMuffins.LimbHacker.Guts.JobSpecification jobSpec, NobleMuffins.LimbHacker.Guts.MeshSnapshot snapshot, System.Collections.Generic.ICollection
1[T] alfaBuilder, System.Collections.Generic.ICollection
1[T] bravoBuilder) (at Assets/Imported/LimbHacker-master/Guts/ThreadSafeHack.cs:370)NobleMuffins.LimbHacker.Guts.ThreadSafeHack.Slice (NobleMuffins.LimbHacker.Guts.JobState jobState) (at Assets/Imported/LimbHacker-master/Guts/ThreadSafeHack.cs:71)
NobleMuffins.LimbHacker.Guts.ThreadSafeHack.Slice (System.Object _jobState) (at Assets/Imported/LimbHacker-master/Guts/ThreadSafeHack.cs:49)
UnityEngine.Debug:LogException(Exception)
NobleMuffins.LimbHacker.Guts.ThreadSafeHack:Slice(Object) (at Assets/Imported/LimbHacker-master/Guts/ThreadSafeHack.cs:57)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
The text was updated successfully, but these errors were encountered: