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CI.yaml
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name: Automatic CI π€
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
on:
pull_request:
workflow_dispatch:
jobs:
testRunner:
name: Test in ${{ matrix.testMode }} β¨
runs-on: ubuntu-latest
permissions: write-all
strategy:
fail-fast: false
matrix:
testMode:
- EditMode
- PlayMode
steps:
- name: Checkout code β
uses: actions/checkout@v4
- name: Create LFS file list π
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id
- name: Restore LFS cache π
uses: actions/cache@v3
id: lfs-cache
with:
path: .git/lfs
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }}
- name: Git LFS Pull π₯
run: |
git lfs pull
git add .
git reset --hard
- name: Restore Library cache π
uses: actions/cache@v3
with:
path: Library
key: Library-test-project-${{ matrix.targetPlatform }}
restore-keys: |
Library-test-project-
Library-
- name: Run ${{ matrix.testMode }} Tests β― π
id: runningTest
uses: game-ci/[email protected]
with:
projectPath: ${{ vars.projectPath }}
testMode: ${{ matrix.testMode }}
checkName: ${{ matrix.testMode }} test results
githubToken: ${{ secrets.GITHUB_TOKEN }}
# Upload artifacts
- name: Upload Artifact π¦
uses: actions/upload-artifact@v3
with:
name: Test results (${{ matrix.testMode }}) π
path: ${{ steps.runningTest.outputs.artifactsPath }}
buildWGL:
name: Build for WebGL π₯οΈ
needs: testRunner
runs-on: ubuntu-latest
permissions: write-all
strategy:
fail-fast: false
steps:
- name: Checkout code β
uses: actions/checkout@v4
- name: Create LFS file list π
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id
- name: Restore LFS cache π¦
uses: actions/cache@v3
id: lfs-cache
with:
path: .git/lfs
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }}
- name: Git LFS Pull π₯
run: |
git lfs pull
git add .
git reset --hard
- name: Restore Library cache π¦
uses: actions/cache@v3
with:
path: Library
key: Library-build-WebGL
restore-keys: |
Library-build-
Library-
- name: Build for WebGL π₯οΈ
uses: game-ci/[email protected]
with:
targetPlatform: WebGL
projectPath: ${{ vars.projectPath }}
- name: Upload Artifact π¦
uses: actions/upload-artifact@v3
with:
name: build-WebGL
path: build/WebGL
buildWindows:
name: Build for Windows π₯οΈ
needs: testRunner
runs-on: ubuntu-latest
permissions: write-all
strategy:
fail-fast: false
steps:
- name: Checkout code β
uses: actions/checkout@v4
- name: Create LFS file list π
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id
- name: Restore LFS cache π¦
uses: actions/cache@v3
id: lfs-cache
with:
path: .git/lfs
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }}
- name: Git LFS Pull π₯
run: |
git lfs pull
git add .
git reset --hard
- name: Restore Library cache π¦
uses: actions/cache@v3
with:
path: Library
key: Library-build-StandaloneWindows64
restore-keys: |
Library-build-
Library-
- name: Build for Windows π₯οΈ
uses: game-ci/[email protected]
with:
targetPlatform: StandaloneWindows64
projectPath: ${{ vars.projectPath }}
- name: Upload Artifact π¦
uses: actions/upload-artifact@v3
with:
name: build-StandaloneWindows64
path: build/StandaloneWindows64