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sensor.js
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sensor.js
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class Sensor {
constructor(car) {
this.car = car;
this.rayCount = 10;
this.rayLength = 150;
this.raySpread = Math.PI / 2;
this.rays = [];
}
update(roadBorders,traffic) {
this.#castRays();
this.readings = [];
for (let i = 0; i < this.rays.length; i++) {
this.readings.push(this.#getReading(this.rays[i], roadBorders,traffic));
}
}
#getReading(ray, roadBorders,traffic) {
let touches = [];
for (let i = 0; i < roadBorders.length; i++) {
const touch = getIntersection(
ray[0], ray[1], roadBorders[i][0], roadBorders[i][1]
);
if (touch) {
touches.push(touch);
}
}
for(let i=0;i<traffic.length;i++){
const poly=traffic[i].polygon;
for(let j=0;j<poly.length;j++){
const value=getIntersection(
ray[0],
ray[1],
poly[j],
poly[(j+1)%poly.length]);
if(value){
touches.push(value);
}
}
}
if (touches.length == 0) {
return null;
}
else {
const offsets = touches.map(e => e.offset);
const minOffset = Math.min(...offsets);
return touches.find(e => e.offset == minOffset);
}
}
#castRays() {
this.rays = [];
for (let i = 0; i < this.rayCount; i++) {
const rayAngle = lerp(this.raySpread / 2, -this.raySpread / 2, this.rayCount == 1 ? 0.5 : i / (this.rayCount - 1)) + this.car.angle;
const start = { x: this.car.x, y: this.car.y };
const end = { x: this.car.x - Math.sin(rayAngle) * this.rayLength, y: this.car.y - Math.cos(rayAngle) * this.rayLength };
this.rays.push([start, end]);
}
}
draw(ctx) {
for (let i = 0; i < this.rayCount; i++) {
let end = this.rays[i][1];
if (this.readings[i]) {
end = this.readings[i];
}
ctx.beginPath();
ctx.lineWidth = 2;
ctx.strokeStyle = "lightblue";
ctx.moveTo(this.rays[i][0].x, this.rays[i][0].y);
ctx.lineTo(end.x, end.y);
ctx.stroke();
ctx.beginPath();
ctx.lineWidth = 2;
ctx.strokeStyle = "yellow";
ctx.moveTo(this.rays[i][1].x, this.rays[i][1].y);
ctx.lineTo(end.x, end.y);
ctx.stroke();
}
}
}