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server.py
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import socket, json, time, threading, collections, os, copy;
from src import megalib
class GameServer:
def __init__(self, port_no):
self.port_no = port_no;
self.user_list = collections.defaultdict(lambda: None);
self.buffer = {"players": {}, "tanks": {}}
self.map_x = 4950; # /50 = 99
self.map_y = 2880; # /48 = 60
self.map_x_offset = -470;
self.map_y_offset = -325;
#self.tank_list = megalib.O2Tanks();
#self.tank_list.create_tanks(10);
tankies = megalib.O2Tanks()
tankies.create_tanks(10);
self.tank_list = {};
for i in range(10):
self.tank_list[i] = {"x": tankies.O2_tanks[i].x, "y": tankies.O2_tanks[i].y};
def check_point(self):
while True:
players = {}
tanks = {}
for player in self.user_list:
players[player] = {'x': self.user_list[player].x, 'y': self.user_list[player].y, 'score': self.user_list[player].death_counter, 'dead': self.user_list[player].dead, 'O2': self.user_list[player].O2_level, 'ip_address': self.user_list[player].ip_address}
for tank in self.tank_list:
tanks[tank] = {'x': self.tank_list[tank]['x'], 'y': self.tank_list[tank]['y']}
shadow = open('shadow.ckpt', 'w')
shadow.write(json.dumps({'players': players, 'tanks': tanks}))
shadow.flush()
os.fsync(shadow)
try:
os.rename('json.ckpt', 'delete.me')
os.remove('delete.me')
except FileNotFoundError:
pass
shadow.close()
os.rename('shadow.ckpt', 'json.ckpt')
time.sleep(1)
return
def update_players(self):
while True:
user: megalib.Player
for tank in self.buffer["tanks"]:
self.buffer["tanks"][tank]['x'] = self.buffer["tanks"][tank]['x'] * 50 + self.map_x_offset
self.buffer["tanks"][tank]['y'] = self.buffer["tanks"][tank]['y'] * 48 + self.map_y_offset
if self.buffer["players"] or self.buffer["tanks"]:
users = self.user_list.copy()
for user in users:
if time.time() - self.user_list[user].last_heard_from > 20:
self.user_list[user].status = "offline"
self.buffer['players'][user] = {"status": "offline"}
else:
self.user_list[user].status = "online"
for user in users:
self.sock.sendto(f"{json.dumps(self.buffer)}".encode(), self.user_list[user].ip_address)
self.buffer = {"players": {}, "tanks": {}}
time.sleep(0.00833)
return
def lower_oxygen(self):
while True:
for username in self.user_list:
if self.user_list[username].status == "offline":
continue
self.user_list[username].O2_level = self.user_list[username].O2_level - 5 if self.user_list[username].O2_level - 5 > 0 else 0
if self.user_list[username].O2_level == 0:
self.user_list[username].dead = True
self.user_list[username].death_counter += 1
self.buffer["players"][username] = {"x": self.user_list[username].x, "y": self.user_list[username].y, "O2": self.user_list[username].O2_level, "score": self.user_list[username].death_counter, "dead": self.user_list[username].dead}
time.sleep(1)
def get_prev_state(self):
if os.path.isfile('json.ckpt') and os.path.isfile('shadow.ckpt'):
os.remove('shadow.ckpt')
elif os.path.isfile('shadow.ckpt') and not os.path.isfile('json.ckpt'):
os.rename('shadow.ckpt', 'json.ckpt')
elif os.path.isfile('json.ckpt'):
pass
else:
return
f = open('json.ckpt', 'r')
data = json.load(f)
self.user_list: dict[str, megalib.Player]
for player in data['players']:
self.user_list[player] = megalib.Player(player)
self.user_list[player].x = data['players'][player]['x']
self.user_list[player].y = data['players'][player]['y']
self.user_list[player].death_counter = data['players'][player]['score']
self.user_list[player].dead = data['players'][player]['dead']
self.user_list[player].O2_level = data['players'][player]['O2']
self.user_list[player].ip_address = tuple(data['players'][player]['ip_address'])
self.user_list[player].status = "offline"
self.tank_list = {}
for tank in data['tanks']:
self.tank_list[tank] = {'x': data['tanks'][tank]['x'], 'y': data['tanks'][tank]['y']}
return
def start_server(self):
self.get_prev_state()
host_name = socket.gethostname()
ip_address = socket.gethostbyname(host_name)
self.sock = socket.socket(type=socket.SOCK_DGRAM);
self.sock.bind((ip_address, self.port_no));
print(f"Listening on port {self.sock.getsockname()[1]}, on address {ip_address}")
# Begin timer thread now
t = threading.Thread(target=self.update_players, daemon=True)
p = threading.Thread(target=self.lower_oxygen, daemon=True)
c = threading.Thread(target=self.check_point, daemon=True)
z = threading.Thread(target=self.new_tanks, daemon=True)
z.start()
c.start()
p.start()
t.start()
while(True):
msg, addr = self.sock.recvfrom(64000);
size = int(msg.decode()[0:16]);
payload = json.loads(msg.decode()[16:(16+size)]);
if(payload["method"] == "connect"):
response = None;
if(not self.user_list[payload["args"]["username"]]):
# Do some authentication or something here!
new_user = megalib.Player(payload["args"]["username"])
new_user.last_heard_from = time.time()
new_user.x = 2255
new_user.y = 365
new_user.status = "loaded"
new_user.ip_address = addr
new_user.last_heard_from = time.time()
response = {"status": "accept", "players": {}, "tanks": {}}
user_list = self.user_list.copy()
tank_list = self.tank_list.copy()
for user in self.user_list:
if not self.user_list[user]:
continue
response['players'][user] = {"status": self.user_list[user].status, "x": self.user_list[user].x, "y": self.user_list[user].y, "dead": self.user_list[user].dead }
for tank in tank_list:
response['tanks'][tank] = {"x": self.tank_list[tank]['x']*50 + self.map_x_offset, "y":self.tank_list[tank]['y']*48 + self.map_y_offset};
self.user_list[new_user.name] = new_user
response['players'][new_user.name] = {"status": "accept", "x": new_user.x, "y": new_user.y}
response["status"] = "accept"
self.buffer['players'][new_user.name] = {"x": new_user.x, "y": new_user.y, "O2": 100, "score": self.user_list[new_user.name].death_counter, "dead": self.user_list[new_user.name].dead}
elif self.user_list[payload["args"]["username"]].status == "offline":
self.user_list[payload["args"]["username"]].status = "online"
self.user_list[payload["args"]["username"]].ip_address = addr
self.user_list[payload["args"]["username"]].last_heard_from = time.time()
user_list = self.user_list.copy()
tank_list = self.tank_list.copy()
response = {"status": "accept", "players": {}, "tanks": {}}
for user in user_list:
if not self.user_list[user]:
continue
response['players'][user] = {"status": self.user_list[user].status, "x": self.user_list[user].x, "y": self.user_list[user].y, "dead": self.user_list[user].dead, "O2": self.user_list[user].O2_level }
for tank in tank_list:
response['tanks'][tank] = {"x": self.tank_list[tank]['x']*50 + self.map_x_offset, "y":self.tank_list[tank]['y']*48 + self.map_y_offset};
else:
response = {"status": "reject", "args": {"reason": "duplicate name"}};
self.sock.sendto(f"{len(json.dumps(response)):>16}{json.dumps(response)}".encode(), addr);
elif(payload["method"] == "disconnect"):
self.delete_player(payload["args"], addr)
elif(payload["method"] == "send_player_update"):
self.update_player_position(payload["args"], addr);
elif(payload["method"] == "respawn"):
self.update_player_position(payload["args"], addr, respawn=True)
else:
print("error", payload);
def delete_player(self, args, addr):
user = self.user_list[args["username"]]
user.status = "offline"
user.last_heard_from = 0
self.buffer['players'][user.name] = {'status': 'offline'}
return
def new_tanks(self):
tankies = megalib.O2Tanks()
while True:
self.tank_list = {};
tankies.create_tanks(10);
for i in range(10):
self.tank_list[i] = {"x": tankies.O2_tanks[i].x, "y": tankies.O2_tanks[i].y};
for i in range(10):
self.buffer["tanks"][i] = {"x": tankies.O2_tanks[i].x, "y": tankies.O2_tanks[i].y}
time.sleep(15)
return
def update_player_position(self, args, addr, respawn=False):
username = args["username"];
if not self.user_list[username]:
self.user_list[username] = megalib.Player(name=username)
self.user_list[username].ip_address = addr
if respawn:
self.user_list[username].x = 2255
self.user_list[username].y = 365
self.user_list[username].O2_level = 100
self.user_list[username].death_counter += 1
self.user_list[username].dead = False
self.user_list[username].status = "online"
else:
self.user_list[username].x = args["x"]
self.user_list[username].y = args["y"]
self.user_list[username].last_heard_from = time.time()
# Check here for
for tank in self.tank_list:
if(args["x"] > (self.tank_list[tank]['x']*50+self.map_x_offset-50) and args["x"] < (self.tank_list[tank]['x']*50+self.map_x_offset + 100) and args["y"] > (self.tank_list[tank]['y']*48+self.map_y_offset-75) and args["y"] <(self.tank_list[tank]['y']*48+self.map_y_offset + 75)):
self.tank_list.pop(tank);
self.buffer["tanks"] = copy.deepcopy(self.tank_list)
self.user_list[username].O2_level = self.user_list[username].O2_level + 20 if self.user_list[username].O2_level + 20 < 100 else 100
break;
self.buffer["players"][username] = {"x": self.user_list[username].x, "y": self.user_list[username].y, "O2": self.user_list[username].O2_level, "dead": self.user_list[username].dead, "score": self.user_list[username].death_counter}
if __name__ == "__main__":
server = GameServer(45000);
server.start_server();