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Changelog.txt
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{v1.4.1}
[Known issues]
- Rooms can overlap and block the way.
- Tabbing out of the game and tabbing back in freezes the game view/turning off monitor freezes the game.
- Battery issues caused by having multiple night vision devices.
- Corrosive door textures not saving correctly.
[Bug Fixes]
- Fixed SCP-789-J trigger distance.
- Fixed mask of the Old Badge and the Ticket.
{v1.4}
[Global]
- Added animation for femur breaker and butt ghost.
- Added face for butt ghost.
- Added animation for SCP-914.
- Added new startup video before loading intro scene.
- Added new anomalous duck.
- Reduced the chances of escaping the Pocket Dimension and the fake tunnel.
- Blink meter turns red sooner when low.
- SCP-079 is more likely to hack monitors with SCP-895.
- Updated loading screens.
- Removed Heckler & Kock G36 loading screen.
- Improved getting up from the bed in the intro scene.
- Optimized the game...
[Rooms]
- Added animation for ventilation grate in SCP-173's containment chamber.
- Added new «bench2.b3d» model.
- Improved ambience for «cont2_008».
- Level 3 Key Card in «cont1_205» is now bloody.
- Room event sounds for «cont2_500_1499» And «cont1_035» are now based on adjacent rooms instead of distance.
- Can now open the door of SCP-205's chamber early.
- Buttons now glow through the fog.
- Improved some models...
[Items]
- Added E-Reader.
- Added SCP-789-J document.
- Added bloody version of Level 0 Key Card and Level 1 Key Card.
- Added Log of Anomalous Items.
- Change chances for batteries.
- Speed up healing from SCP-427.
- You cannot drop SCP-1123 without SCP-714 now.
- «energy» cup effect can now be refined in SCP-914.
- SCP-1025 changes:
- Updated some SCP-1025 pages.
- Polydactyly injures the player now. (+1.5 injuries)
- Reduced analgesia's injury speed reduction resistance from 100% -> 75%
- Increased chance to obtain blue SCP-1025: 20% -> 100%
- Rebalance ballistic helmet.
- Updated SCP-268 HUD icon.
- Some changes for SCP-914 refinements...
- Better textures for some items.
- Improved icons for all items.
- Improved a lot of models...
[NPCs]
- Changed SCP-106's texture.
- Reduced SCP-066's damage.
- Changes for SCP-049:
- SCP-049 speaks sooner when trying to take off SCP-714 or the Hazmat Suit.
- Reduced SCP-049's idle timer to 4 seconds.
- SCP-049 closes doors sooner.
- SCP-939 chase turn speed and movement speed acceleration increased.
- Tourette's syndrome alerts NPCs.
- Improved SCP-008-1 and SCP-049-2 teleporting.
- SCP-966 are shorter.
- SCP-966 additional insomnia accumulate faster.
- SCP-106 leaves corroded footsteps when walking.
- SCP-035's tentacle now creates a cracked decal.
- Rework SCP-106's spawnrate throughout the facility:
- Based on integers of «PlayerRoom\DisableDecals».
- If «PlayerRoom\DisableDecals» = 0 Then SCP-106's spawnrate is normal.
- If «PlayerRoom\DisableDecals» = 1 Then SCP-106 spawnrate is 0.5x. Decals can still randomly spawn on this value.
- If «PlayerRoom\DisableDecals» = 2 Then SCP-106's spawnrate is 0.25x and pauses when below 2000.0.
- If «PlayerRoom\DisableDecals» = 3 Then SCP-106's spawntimer is paused entirely.
- Room spawntimer changes:
- LCZ:
- «cont1_005», «cont1_205», «cont2_012», «room2_closets», «room2_gw», «room2_gw_2», «room2_storage»: 0.0x -> 0.25x
- «cont2c_066_1162_arc», «room2_tesla_lcz», «room3_storage»: 1.0x -> 0.5x
- HCZ:
- «cont1_895»,«cont2_409», «room2_hcz», «room2_2_hcz», «room2_3_hcz», «room2_shaft», «cont2c_096», «room3_hcz», «room4_hcz»: 0.0x -> 0.25x
- «cont1_035», «room2_tesla_hcz», «room2_servers_hcz»: 1.0x -> 0.5x
- EZ:
- «room2_2_ez», «room2_office», «room3_gw», «room3_2_ez», «room3_3_ez»: 0.0x -> 0.25x
- «room2_tesla_ez»: 1.0x -> 0.5x
[Bug Fixes]
- Fixed SCP-079's voice lines overlapping.
- Fixed SCP-427 not healing blue SCP-1025 effects.
- Fixed the ability to close/open inventory in the pause menu.
- Fixed messages overlapping the SCP-1025 pages.
- Fixed ability to slowly move during usage of a first aid kit.
- Fixed SCP-049 getting stuck on SCP-895's stairs.
- Fixed SCP-049-2 freezing when they killed the player.
- Fixed orange duck not being clickable.
- Fixes for MTF:
- Fixed MTF getting stuck on SCP-066.
- Fixed MTF not finding SCP-173's chamber.
- Fixed «AnnouncLost.ogg» sound not playing.
- Fixed ability to use empty spaces in the seed name.
- Fixed SCP-049 not looking at the player after killing him.
- Fixes for SCP-106:
- Fixed vanilla game bug with wrong SCP-106 location at Gate A (SCP-106 constantly spawned under the player).
- Fixed SCP-106's Y-position. SCP-106 now changes his Y-position depending on player's Y-position more often. Also SCP-106 has a correct height (his legs are no longer inside the floor).
- Fixed path finding.
- Fixed MAV caused by reading Polydactyly twice.
- Fixed overlays scaling.
- Fixed Franklin's gravity after intro scene.
- Fixed wrong calculating of player's sound volume.
- Fixed odd slider adjustment values (for example, 99% or 101%).
- Normal SCP-1025 can be obtained from blue SCP-1025 now.
- «Drawing» and «Blank Sheet» are no longer considered documents.
[Known issues]
- Rooms can overlap and block the way.
- Tabbing out of the game and tabbing back in freezes the game view/turning off monitor freezes the game.
- Battery issues caused by having multiple night vision devices.
- Corrosive door textures not saving correctly.
{v1.3.4}
[Global]
- Added setting to turn on/off vignette overlay.
- Added new commands: «disable/enable096» and «disable/enable066».
- Added new hint message in the intro sequence.
- Reworked red forest.
- Added new music.
- Added heart beat sounds.
- Changed fog distance and light volume.
- Changed fog color.
- Anisotropic filtering is 4x by default.
- Texture LOD Bias is 0.0 by default.
[Rooms]
- Better texture for DNA scan button.
- Design improvements for some rooms...
[Items]
- Added Golden Mastercard.
- Added new SCP-1025.
- New texture for SCP-420-J.
- Better texture for Unknown Note.
- Improved some models and icons.
- Changed chance of obtaining Red SCP-860 from SCP-914:
- Fine: 10% -> 12.5%
- Very Fine: 5% -> 8.3%
- You cannot obtain keys by processing SCP-860 in SCP-914.
[NPCs]
- Being deaf protects player against SCP-1048-A's scream.
- Reduced SCP-049's turn speed slightly.
- Improved SCP-008-1, SCP-049, SCP-049-2, and SCP-939 AI.
[Bug Fixes]
- Fixed SCP-966 not resetting aggressive state after being teleported.
- Fixed MAV at Gate A area and possible MAVs related to emitters.
- Fixed MAV in the intro sequence and possible MAVs related to animated buttons.
- Fixed Framelimit slidebar not rendering.
- Fixed SCP-012 and SCP-079 textures not saving correctly.
- Fixed SCP-1162-ARC not giving items correctly.
- Fixed SCP-1025 always giving the «Common Cold» page first.
- Fixed table collision in «cont2_500_1499» room.
- Fixed some bump textures.
[Known issues]
- Rooms can overlap and block the way.
- Tabbing out of the game and tabbing back in freezes the game view/turning off monitor freezes the game.
- Battery issues caused by having multiple night vision devices.
- Corrosive door textures not saving correctly.
{v1.3.3}
[General]
- Added red forest.
- Added new hint messages.
- If intro sequence is disabled, hint messages will be hidden.
- Added spark effect for flickering lights.
- Optimized the game...
[Rooms]
- Added warning console message in SCP-1499's dimension.
- Added Compact First Aid Kit inside buffer room. The door requires a Key now.
- Added First Aid Kit in SCP-008 laboratory.
- Added another Level 2 Key Card in LCZ.
- Some office doors throughout Entrance Zone will be randomly opened.
- Moved the First Aid Kit in SCP-914's chamber to SCP-914's observation room.
- SCP-914's blast door is now locked.
- SCP-008's lid has better radius of picking.
[Items]
- Added new items: Document SCP-1025, Key and red SCP-860.
- Added rusty texture for Lost Key.
- No more colored severed hands. Renamed to just «Severed Hand».
- Changed model scale of some items.
- Fogging overlay of Gas Mask and Hazmat Suit looks more realistic.
- Equipping and unequipping the Hazmat Suit is faster.
- SCP-1123, SCP-005 and badges can be refined in SCP-914.
- Increased stamina cap of SCP-714.
- Green SCP-714: 10% -> 15%
- Grey SCP-714: 25% -> 30%
[NPCs]
- SCP-049-2 can teleport around the facility.
- Increased SCP-049's speed.
- Buffed SCP-966's Insomnia effect timer.
- Sets player's timer to 30(+10 per «SelectedDifficulty\OtherFactors») seconds, but will accumulate 4 seconds of additional insomnia per second up to 60(+20 per «SelectedDifficulty\OtherFactors») seconds when lingering around SCP-966 instances.
[Launcher]
- Optimized language download speed.
[Bug Fixes]
- Fixed displaying of low battery message for NVG.
- Fixed a bug related to collision of cups obtained from water cooler.
- Fixed a bug related to collision of items obtained in SCP-970 loop.
- Fixed an inventory bug with incorrect calculation of the items amount.
- Fixed SCP-008-1's teleportation.
- Fixed MAV in SCP-012's containment chamber.
- Fixed «The battery doesn't fit inside these goggles» message not displaying correctly.
- Fixed wrong rendering on «Load Game» page.
- Fixed memory leak after loading the game.
- Fixed crash at elevator event with guard when player reloaded.
- Fixed the door corrosion texture not saving correctly.
- Fixed some drinks not having a dispense sound for SCP-294.
[Known issues]
- Rooms can overlap and block the way.
- Tabbing out of the game and tabbing back in freezes the game view/turning off monitor freezes the game.
- Battery issues caused by having multiple night vision devices.
{v1.3.2}
[General]
- Added new sound for SCP-008.
- Added «spawncup/givecup» console command.
- Reduced SCP-106's spawnrate when using SCP-914 from 2.5x to 2.0x. (4.5x to 4.0x on «AggressiveNPCs»)
- Optimized the game...
[Rooms]
- Added «room4_2_ez».
- Some intro improvements.
- Updated some signs color.
- Added a new message when trying to use the water cooler without an Empty Cup.
- Replaced Green NVG with Red NVG in «room2_servers_ez» room.
[Items]
- Added Harn's badge.
- Added new message for cups.
- Added new drink.
- Added bloody texture for Level 3 Key Card.
- Each NVG has its own texture.
- Tiny color change for SCRAMBLE gear's texture.
- Updated battery images for NVG and SCRAMBLE gear.
- Eyedrops can restore your blink.
[NPCs]
- Changed SCP-173's box model.
[Menu]
- Added difficulty names on «Load Game» page.
[Launcher]
- Updated buttons images.
[Map Creator]
- Optimized Map Creator...
[Converter]
- Updated and optimized converter...
[Bug Fixes]
- Fixed SCP-409 decal doesn't «infect» the player.
- Fixes for MTF:
- Fixed MTF leader not spawning.
- Fixed an issue with MTF's flash particle.
- MTFs should no longer get stuck in each other.
- Fixed MAV in Maintenance Tunnels.
- Fixed MAV caused by PIN-code buttons.
- Fixed MAV at the end of SCP-1123's event.
- Fixed MAV after using drinks.
- Fixed collisions of wall fragments near SCP-513's containment chamber.
- Fixed sparks direction in SCP-409's containment chamber.
- Fixed incorrect clipping of «blood decal(5).png» texture.
- Fixed great issue with frames smoothing.
- Fixed left lean key bind.
- Fixed camera roll and position.
[Known issues]
- Rooms can overlap and block the way.
- Tabbing out of the game and tabbing back in freezes the game view/turning off monitor freezes the game.
- Battery issues caused by having multiple night vision devices.
{v1.3.1}
[General]
- Added new trick event.
- SCP-860 can be refinied in SCP-914.
- White smoke in certain events cause player to blink faster.
- Corrosive doors take longer to open/close.
- Updated SCP-173 images.
- New blink timers for «SelectedDifficulty\OtherFactors»:
- Easy: 12-14 seconds (Previously 14.2-16.67)
- Normal: 10-12 seconds (Previously 11.9-14.2)
- Hard: 8-10 seconds (Previously 9.5-11.9)
- Extreme: 6-8 seconds (Previously 7.14-9.5)
- Rebalanced exits from the Pocket Dimension:
- Added: cont1_914, room2_2_lcz, room2_5_lcz, room4_hcz
- Removed: cont1_106, room2_lcz, room3_lcz, room3_2_lcz
- Optimized the game...
[Rooms]
- Added «Press any key to continue» message for debug maps.
- Added a wallet in the hallway near SCP-513's containment chamber.
- Level 5 Key Card will replace SCP-005 (if it had not spawned in SCP-409's containment chamber).
- Reduced clearance level for «room_gw» control room. Requirement changed to Level 2 Key Card.
- Reduced clearance level for «room2_medibay». Requirement changed to Level 2 Key Card.
- Improved SCP-008 lid model.
- Improved wooden boxes containing SCPs to allow grabbing them easier.
[Items]
- Added icons for Compact First Aid Kit, Small Jade Ring and Empty Cup.
- Changed size of Blue First Aid Kit icon.
- Changed clearance level for SCP-895's document.
- Changed icons for SCP-714 (and variations).
- Changed texture for SCP-714 and SCP-513.
- Rescaled SCP-500-01, SCP-714 and Severed Hands (and variations).
- Infected syringes will now slightly heal and give a very small stamina boost. 25% stamina boost for 10-20 seconds.
- Buffed eyedrops to slow blink down even more.
- Moved a quarter from «room2_cafeteria» to «room2_office».
- George Maynard's badge has their own QR code.
- Rework the Night Vision Goggles
- «Low battery» message appears earlier.
- Nerf distance from 17.0 to 15.0.
- Changed interface and ambient color a bit.
- Battery and battery meter now brighter.
- Each Mastercard has its own balance.
[NPCs]
- SCP-966's insomnia timer scales longer with the «SelectedDifficulty\OtherFactors» setting.
- Easy: 30 seconds
- Normal: 40 seconds
- Hard: 50 seconds
- Extreme: 60 seconds
- SCP-066 deaf timer scales with «SelectedDifficulty\OtherFactors» instead of «SelectedDifficulty\AggressiveNPCs».
- Easy: 45 seconds
- Normal: 60 seconds
- Hard: 75 seconds
- Extreme: 90 seconds
- SCP-1048-A has random scale now.
[Bug Fixes]
- Fixed fake hallways (SCP-970 loop) not showing properly.
- Fixed an issue where the player couldn't return to facility from the Pocket Dimension.
- Fixed crash with SCP-106 touching SCP-914's doors.
- Fixed darkness in SCP-1499's dimension if facility is under blackout.
- Fixed grammatical issues in some achievement names.
- Fixed Insomnia not saving properly.
- Fixed Insomnia not being removed with «Heal».
- Fixed memory leaks in PD and SCP-1499's dimension.
- Fixes for SCP-1499-1:
- Fixed king texture not saving properly.
- Fixed model scale not saving properly.
- Fixed room names on debug map.
- Fixed «room4_ic» spawning in HCZ sometimes.
- Fixed SCP-1048-A still visible in Blue NVG after explosion.
- Fixed gas mask fog overlay lingering when the player held blink.
[Known issues]
- Rooms can overlap and block the way.
- Cups crash the game sometimes.
- Tabbing out of the game and tabbing back in freezes the game view/turning off monitor freezes the game.
- Battery issues caused by having multiple night vision devices.
{v1.3}
[General]
- Added new console commands: «roomlist» and «itemlist».
- Added viewable Omni Key Card chances to Debug Hud 3.
- Added seed/custom map name to Load Game page.
- Added console text for «427state» command.
- Added SCP-458.
- Added Dr. Gears achievement.
- Added Apollyon achievement.
- Removed «Text shadow» option.
- Increased inventory slots of Euclid and Keter by 2.
- SCP-008 can now infect players not wearing a gas mask even if they are not bleeding.
- Keter and Apollyon no longer affect the base rarity of Omni Key Card but still increase your chances when unlocked.
- Apollyon gives extra chance increase for Omni Key Card.
- SCP-005 event always returns you back to the chamber after escaping labyrinth.
- Optimized the game...
[Menu]
- Moved Mouse Smoothing beneath Mouse Sensitivity.
[Mechanics and effects]
- Added water particles.
- Added new hiss sound for white gas.
- New room ambience for SCP-008's chamber and cutscene.
- SCP-409 stages now have crackling sounds.
- SCP-500 makes a new sound when used.
- The game's gamma will be automatically changed while reading the document/ticket/badge and etc.
- Improved gas emitters.
- You can refill cups at water coolers.
- Can no longer save during certain conditions:
- When «chs\superman» or «me\deathtimer» are active.
- When nearly dying from bleeding out(«me\Bloodloss» > 60.0 and «me\injury» > 1.0)
- When SCP-427's mutation state is above 360 seconds.
- Monitors are now off while there is a blackout preventing you from saving on them.
- All Blast doors can kill the player.
- Hand icon now follows the position of levers and chat screens.
- Reduce stamina drain speed in pocket dimension.
- Messages shake when low on sanity.
- The player can lean.
- Security cameras have a fog now.
[Rooms]
- Added Incident Report SCP-066-2 to «cont2c_066_1162_arc» observation room.
- Added Level 3 Keycard in «room2_servers_hcz» room.
- Added Battery in «cont1_205» storage room.
- Added Battery in «cont2_008» observation room.
- Added Battery in «room2_office» lower floor.
- Added possible Revision Eyedrops to «room2_office_2»
- Added a buffer hallway leading to SCP-173's containment chamber.
- Added a laboratory to SCP-008's chamber.
- Added a save point in «cont2_049» observation room.
- Changed SCP-096's room to a corner styled room replacing the maintenance room.
- Changed SCP-372's room to a 3-way styled room.
- Combined «room2_bio» and «room2_office_3».
- Inaccessible/broken panels are now red.
- Levers in Storage Area 6 now share the same positions after usage.
- Player can now open and close blinds of most windows.
- Dr. Gears office is now accessible!
- Require Level 5 Key Card to enter SCP-035's chamber.
- Moved most wall save points to computer screens.
- The «room2_servers_hcz» entrance doors open sooner after SCP-096 kills the guard.
- Elevators of «room2_mt» blackout if players attempt to escape from SCP-106 when spawning in the tunnels.
- Improved some textures...
- Design improvements...
[Items]
- Added pizza item.
- Added Storage Transfers document to «room2_office_3».
- Minimum recharge range of 9V and 18V increased from 0% to 50%
- Cups now have a short use timer.
- New texture for SCP-1025.
- SCRAMBLE Gear battery drain reworked to drain slow when idle, but drain fast when viewing SCP-096's face.
- SCP-268's timer last longer.
- Very Fine Radio gives the code to Dr. Gears' instead of Dr. Maynard's.
- Increased chances for 18V batteries to spawn.
- Fine Eyedrops no longer heal 1% bloodloss.
- Redvision Eyedrops heal 5% - 10% bloodloss.
- Can place joints into wallet.
[NPCs]
- Can now detect SCP-1048 and SCP-1048-A using the blue variant of Night Vision Goggles.
- Increased range tesla gates can shock NPCs.
- Reduced SCP-106's speed in the labyrinth.
- Reduced attack startup distance of SCP-966.
- Increased attack hit distance of SCP-049-2 and SCP-008-1.
- Reduced the accuracy of the Gate B guard.
- Nerfed teleportations on aggressive NPCs mode.
- SCP-106 corrodes doors when walking through them.
- SCP-096 can now lock doors after opening them.
- Reworked SCP-966
- Lowered the spawnrate of SCP-966s. Original spawnrate with «SelectedDifficulty\AggressiveNPCs» enabled.
- SCP-966 Insomnia timer reduced from 14 minutes to 30 seconds
- SCP-966 effects cannot be cured by syringes or drinks anymore
- SCP-966 will no longer stay in attack mode and upon respawning elsewhere will return to echo/idle mode.
- Are visible when being struck by a tesla gates.
[Launcher]
- Default Display Mode is now Borderless.
- Fullscren Display Mode has a warning for Alt + TAB usage.
- Removed the 32-bit indicator.
[Bug Fixes]
- Fixed some typos in subtitles.
- Fixed subititles not showing.
- Fixed MAV after loading the game.
- Fixed doors to the HCZ server room can be opened by SCP-079.
- Fixed jumping out of bounds in the intro scene.
- Fixed overlapping of the intro location with the main map.
- Fixed player's voice inside hazmat suit.
- Fixed the «Secondary Lighting» lever being difficult to use.
- Fixes for NPCs:
- Fixed NPCs still trying to pass the locked doors.
- Fixed NPCs not teleporting correctly.
- Fixed NPCs cannot find the path correctly.
- Fixed achievement message spam when loading the game.
- Fixed SCP-005's chamber door loading the corrosive texture incorrectly.
- Fixed many effects from SCP-294 not working.
- Fixed inconsistent spawning of SCP-173 at SCP-008.
- Fixed Apollyon not hiding the Hud when playing in different languages.
- Multiple grammatical fixes for SCP-294's drinks.
- Fixed SCP-049 killing players in «chs\notarget».
- Fixed SCP-066 closing SCP-914's doors.
- Fixed display name of refined drinks.
- Fixed credits flashing in fullscreen mode.
- Fixed leaflet not being removed from inventory if it was inside clipboard.
- Fixed NPCs gravity not updating after loading the game from main menu (and loading custom maps).
- Fixed items animation not saving properly.
- Fixed player rotation in the maintenance tunnel elevators.
- Fixed hazmat suit and gas mask overlays combining when reloading a save.
- Fixed clipping into SCP-005 door when entering trap if door was closed.
- Fixed MAV at Gate B area.
- Fixed being able to blink when dead.
- Fixed player contstantly moving forward when grabbed by SCP-106.
- Fixed SCP-970 having items go into the ground and not be interactable.
- Fixed an issue where items would fall through the Maintenance Tunnel meshes.
- Fixed a bug with exit points in the Pocket Dimension labyrinth room.
[Known issues]
- Rooms can overlap and block the way.
- «room4_ic» sometimes spawn in HCZ.
- Cups crash the game sometimes.
- PD teleport points don't work sometimes.
- Tabbing out of the game and tabbing back in freezes the game view/turning off monitor freezes the game.
- Battery issues caused by having multiple night vision devices.
{v1.2.1}
[General]
- Agent Ulrgin no longer gives the player SCP-173's document.
- Optimized the game...
[Menu]
- Combined the User tracks toggle into User Track mode as «Disabled».
[Mechanics and effects]
- Added more combinations for wearable items.
- Crouch consumes the player's stamina only after standing up.
- Some doors now have a corrosive appearance.
[Rooms]
- Changed step sound inside SCP-035's containment chamber.
- Renamed «room1_archive» to «room1_storage».
- Update SCP-066's chamber by adding an observation room.
- Adjust SCP-1123's observation room walls to not clip into other rooms.
- Improved some textures...
- Design improvements...
[Bug Fixes]
- Fixed pipes overlapping in «room2_gw» rooms.
- Fixed SCP-939 AI not working after returning from SCP-1499 dimension (also fixed this problem after loading the game).
- Fixed document SCP-1162-ARC not having the ARC suffix.
- Fixed crash when creating a save with a space at the end of the name.
- Fixed crash when viewing achievements after using giveachievement console command.
- Fixed NPCs operating wooden and office doors.
- Fixed softlocking in SCP-035's containment chamber when using SCP-1499.
- Fixed SCP-035 mask has a wrong position after loading the game.
- Fixed MTFs being able to operate elevator doors.
- Fixed drinks name being erased after loading.
- Fixed fog rendering in a Gas Mask/Hazmat Suit during one frame.
- Fixed subtitles options placed out of menu.
{v1.2}
[General]
- Added pressing animation for buttons.
- Added SCP-085 as an easter egg.
- Removed additional fogging on Very Fine Gas Mask and Very Fine Hazmat Suit.
- Finished subtitles.
- Upscaled some textures.
- Made letter shadows more visible.
- Can save in elevators that are currently not moving.
- Cannot save anymore if SCP-096 has been triggered.
- Players on save type «Save On Screen» cannot save on monitors affected by SCP-895's transmission.
- Light Blink NPC visiblity adjustments.
- Button panels now glow yellow when in use.
- The camera now shakes when get hit.
- The locked office door handle now has an animation.
- Updated credits.
- Freed up some RAM by getting rid of texture/image buffers for fullscreen mode.
- Optimized the game...
[Menu]
- Added descriptive info for difficulties.
[Mechanics and effects]
- Added random light flickering.
- Removed accidental item dropping.
- Blast doors shut by SCP-079 can kill the player.
- The player can disable Tesla Gates.
- Pocket Dimension drains stamina instead of instantly setting it to 0.
- SCP-914's Keycard refining system has been rebalanced
- Omni Key Card's base rarity achievement multiplier increased to 4 from 3.
- Achievements now grant 4 points towards the Omni Key Card chance. (previously 3 points)
- Achievements points now scale with the difficulty like the Omni Key Card base rarity does.
- Level 4 Key Card base rarity inceased from 10 to 12.
- Level 4 Key Card's increasing rarity is increased from 5 to 6.
- Rebalanced equipping time for some items.
[Rooms]
- Added security camera in «room2C_ez» room.
- Added «room2C_2_ez» room.
- Added SCP-079 document to observation room in the chamber.
- Added smoke particles under the warhead in «room2_nuke».
- Added security cam in «room4_ic».
- Added new location in the Pocket Dimension.
- Added sanity system to SCP-012's event:
- Cannot save at monitor and while being dragged in unless you wear SCP-714 (Green) or Heavy gear.
- Character will lose control when on low sanity and you'll be forced to complete the sheet.
- Removed the chat screen from SCP-895
- Changes for SCP-205's containment chamber:
- Added Level 3 Keycard.
- Replaced battery with eyedrops.
- Changed «room2_4_hcz_106» event.
- Combined both SCP-066's and SCP-1162-arc's containment chambers into one corner room.
- The doors guarded by a four-pass code are now unlocked by default and changed to fingerprint scanners in SCP-860-1's containment chamber.
- Updated elevators design.
- Some design improvements...
[Items]
- Added unique texture for heavy equipment.
- Added new SCP-294 drinks.
- Added SCP-066 document.
- Changed gas mask and SCP-1499 models.
- Rebalanced syringes and eyedrops.
- Can obtain regular SCP-714 back from SCP-914.
- Unique messages for Fine(Dry)/Very Fine(Super) variants of the Gas Mask and Hazmat Suit.
- Ringing SCP-513 while deafened no longer spawns SCP-513-1
- Fine SCRAMBLE Gear now requires 18V batteries to operate.
[NPCs]
- Added SCP-173-J as a skin for SCP-173 during April Fools day.
- Added SCP-1048-A event for «room2_3_lcz» and «room2_5_lcz» rooms.
- Added step sounds for SCP-096.
- Changes for SCP-106:
- SCP-106 retreat animation used in the Tesla Gates is now faster.
- SCP-106's chase theme doesn't play in the Pocket Dimension anymore.
- Improved SCP-008-1, SCP-049, SCP-049-2 and MTF's AI.
- Can no longer use SCP-268 against SCP-096.
[Launcher]
- Added «Primary Driver» string for GFX driver selector. Also added driver names.
- Added progress for downloading languages. Now the game won't freeze when downloading.
[Bug Fixes]
- Fixed SCP-939's texture which is too bright.
- Fixed wrong textures are applied for SCP-1048's drawings.
- Fixed deaf effect.
- Fixed SCP-427's texture.
- Fixed SCP-066's attack not working in a room with «DisableDecals» parameter.
- Fixed an event with janitor staying in the dead end when SCP-106 was contained after the event was triggered.
- Fixed softlock in SCP-513's containment chamber.
- Fixed text flashing white after disappearing.
- Fixed SCP-106 disappearing after entering SCP-1499's dimension in the Gate A area.
- Fixed S-NAV 310 Navigator not displaying battery icon.
- Fixed death messages in room3_storage not displaying the correct ones.
- Fixed SCP-914 not letting you save if the doors were closed but was not refining.
- Fixed SCP-049 being stuck in the procedure animation if the player used revive command.
- Fixed SCP-294 not healing or damaging the player if a float was used.
- Fixed Newsboy Cap not displaying the correct name and having invisibility sounds.
- Fixed enhanced SCP-714 death message.
- Fixed SCP-012 event activating while terminated from above.
- Fixed achievement spam in Pocket Dimension.
- Fixed the most problems in MTF's AI.
- Fixed rings «overlapping».
- Fixed not being able to open inventory after failing to use an item.
- Fixed light sprites and props disappearing in Maintenance Tunnels.
- Fixed/improved ranges of room-forcing code.
- Fixed an empty texture not applied to checkpoint monitors after loading the game.
- Fixed some memory leaks.
- Fixed bodies falling through the map.
- Fixed some broken textures that couldn't be opened in some graphic editors.
- Fixed some omissions in SCP-1048-A event.
- Fixed messages in keypad button having an incorrect position at different scales and FOV.
- Fixed ability to interact with keypad and papers when menu is open.
- Fixed SCP-008 and SCP-409 revert messages not showing.
- Fixed NPCs collisions.
- Fixed SCP-1123 ambience sound not playing correctly.
- Fixed SCP-294 not working when playing with different languages.
- Hopefully fixed a MAV after entering SCP-1499's dimension.
- Hopefully fixed a bug with items getting stuck under the floor.
- Several fixes for SCP-268.
- Some fixes for room items, hitboxes and textures.
- Tiny fixes for translation system.
{v1.1.3}
[General]
- Added Sanity timer to the Debug Hud 2.
- Updated spark texture.
- Improvements for Bright atmosphere.
- Player won't receive the crystallization effect if wearing SCP-427 and touching SCP-409.
[Rooms]
- The door to SCP-005's containment chamber will be opened if SCP-005 appears inside SCP-409's containment chamber.
- Some design improvements.
[Items]
- Added variants of SCP-714 from SCP-914.
[Bug Fixes]
- Fixed NVG and SCRAMBLE not increasing the brightness of the rooms.
- Fixed quick loading image.
- Fixed and optimized arrow images.
- Fixed an ability to open wooden doors in «cont2_1123» event.
- Fixed MAV in the Pocket Dimension throne room.
- Fixed an issue where SCP-049 achievement couldn't be obtained when using SCP-268.
- Fixed Stamina cap not draining exactly where it needs to.
{v1.1.2}
[General]
- Added «Camera render interval» option.
- Added Voice Volume slider.
- Reduced chances of obtaining Key Card Omni from SCP-914 with Level 6 Key Card.
- The Heavy Ballistic Vest can be modified by SCP-914.
[Rooms]
- Added SCP-066's containment chamber.
- Added an intermediate door to bypass elevators in «room3_storage».
- Updated lightmaps.
- Updated texture for alcohol hand gel.
- Some design improvements.
[Items]
- Added SCP-268.
- Renamed «Small First Aid Kit» to «Compact First Aid Kit».
- Tiny improvement for Compact First Aid Kit.
- Tiny improvement for Ballistic Vests.
- SCP-714 and Heavy equipment can be used to protect the player from Pocket Dimension bird planes in the trenches.
[NPCs]
- NPCs that deal damage now have their damage scale with difficulty.
- SCP-008-1's walk speed is slower than their chase speed.
[Map Creator]
- Increased width of tab above the grid.
- Changed Manual link.
[Bug Fixes]
- Fixed MAV after playing intro sequence.
- Fixed saves.
- Fixed downloaded languages cannot be deleted.
- Fixed default language not setting correctly.
- Fixes for Map Creator:
- Fixed the English version of Map Creator doesn't show the text correctly.
- Fixed the localize font unable to load.
- Fixed MTF step sounds.
{v1.1.1}
[General]
- Tiny optimizations.
[Bug Fixes]
- Fixed a bug with incorrect description of SCP-005 in Map Creator.
- Fixed SCP-860-1 dimension and all related MAVs.
- Fixed downloaded languages cannot be deleted.
- Fixed Map Creator events cannot be localized.
- Some fixes for event descriptions in Map Creator.
{v1.1}
[General]
- Added a new feature that allows the player name a savegame with non-latin characters, like chinese, russian and etc.
- Added «Home» key, «End» key, «Delete» key and «Insert» key to switch insert mode. Abilty to hold left/right arrow to fast move cursor. Implement of Ctrl+C and Ctrl+V.
- Added a hitbox in «room2_servers_hcz» room preventing SCP-096 to be triggered through the bloody windows.
- Added some folders organization.
- Added language selection.
- Added SCP-066 achievement.
- Added «PRESS ANY KEY TO CONTINUE» string while playing startup videos.
- Added escape time.
- Added sound volume for dropping the items, so NPCs can hear your activity. Increased crouch and picking up sound volumes.
- Added more parameters for debug menu.
- Added «Text shadow» option.
- Removed «playmusic» console command.
- Removed SCP-106 from SCP-005's containment chamber event.
- Changed color of the decal created in SCP-914 on «ROUGH» mode.
- Improved fluid step sounds.
- Converted .ini files to UTF-8 format.
- Finally made the «Bright mode» similar to original game.
- Optimized game a lot...
[Menu]
- Added degree symbol for FOV value.
- Added «PRESS ANY KEY TO WAKE UP» string for CWM loading screen.
- Added additional options menu. This was done in order to free up some space for settings.
- Added in-game versions of the «Use launcher», «Subtitles», «Startup videos» and «Smooth bars» settings.
- Added highlight effect for slidebars.
- Removed extra spacing in credits.
- Tiny improvement for difficulties color.
- The subtitles setting has been moved to the «AUDIO» category.
- Remade options menu.
[Mechanics and effects]
- Added a small chance to accidentally drop an item when trying to use it.
- Added dropping items without closing inventory with right click.
- Added a blood decal after killing the player.
- Added new color effects depending on player zone.
- Added a smooth stamina reducing effect while wearing the Hazmat Suit or SCP-714.
- Can no longer save inside the gate elevators, the Pocket Dimension, inside elevators and when SCP-914 is refining items.
- Every document, note and chatscreen has it's own texture.
- Some improvements for player's room detection. Might fix some problems with custom maps and new optimization system.
[Rooms]
- Added buttons for containment door in SCP-049's containment chamber.
- «room3_storage» changes:
- Added Level 1 Keycard inside the «room3_storage» area.
- Added death message when falling down the elevator shaft.
- Added missing chatscreen in «room2_office_3» room.
- Changed type of door button being used in the Heavy Containment Zone's deadend checkpoint rooms.
- Improved SCP-205's containment chamber.
- Improved SCP-096's containment chamber design.
- Improved some rooms design.
- Tiny corrections for rooms description.
- Batteries on the map are now randomized.
- Dr. L's office harm player like inside the Pocket Dimension.
- Returned «Pipes_NoRust» texture.
- Level 3 Keycard located in SCP-895's containment chamber now drops from a fallen guard.
- Increased SCP-005's spawnrate in the containment chamber.
[Items]
- Renamed some console item names.
- Renamed Severed Hand to White/Yellow Severed Hand.
- SCRAMBLE Gear changes:
- Added SCRAMBLE Gear variation without batteries.
- Tiny battery rebalance for SCRAMBLE Gear.
- The SCRAMBLE Gear a bit distances camera fog now. Also made a SCRAMBLE Gear's HUD a bit brighter.
- S-NAV 310 and blue NVG require now an 18V Battery.
- Nerfed NVG fog distance from 30 to 17.
- The white pill now cures the «Common Cold».
- Hazmat Suit/Gas mask changes:
- Added a new Gas Mask/Hazmat Suit variation: Gas Mask/Hazmat Suit without fogging.
- Players wearing Hazmat Suit are now able to pick up and drop items.
- You can use items while wearing the Hazmat Suit with exceptions being similar to that of the Gas mask plus no First Aid Kit and no Syringes.
- The Hazmat Suit now fogs up.
- Very fine variations of these items no longer grant infinite stamina. Stamina is doubled.
- You can now wear SCP-714 and the Hazmat Suit at the same time, but only if SCP-714 was worn before the hazmat suit.
- Reduced defense time against SCP-049, but added for Hazmat Suit combined with SCP-148.
- SCP-714 can be put into the wallet.
- SCP-427 and SCP-714 cannot be dropped anymore without taking it off.
- Origami can be added to the clipboard.
- Night vision doesn't work inside the Pocket Dimension. If you'll use it, you'll get more damage.
[NPCs]
- Hazmat suit and SCP-714 now fall to the ground when removed by SCP-049.
- Reduces how long the Hazmat Suit protects the player from SCP-049 from 12 seconds down to 5 seconds. The Heavy Hazmat Suit changed from indefinite to 12 seconds.
- SCP-035's victim now slowly hurts player.
- Increased the spawn timer for SCP-106 when using SCP-914.
- Reduced SCP-096's speed.
- The MTF Units and SCP-049 now open linked doors in the same way as the player.
- SCP-066 is now visible on the S-NAV Ultimate.
[Launcher]
- Aligned resolution list.
[Map Creator]
- Made the Map Creator to be compatible with latest BlitzPlus version.
[Bug Fixes]
- Fixed a bug with Ulgrin not triggering on the player when he is reading a document.
- Fixed a bug with console bind.
- Fixed SCP-096 triggering while his face is hidden by fog.
- Fixed SCP-106 animation when getting hit by the Tesla Gate.
- Fixed windows textures for some rooms.
- Fixed the office door appearing to freeze in weird ways when leaving the room instantly.
- Fixed non-latin characters in loading screens not showing correctly.
- Fixed checkpoint monitors not turning at all.
- Fixed wrong textures for Class-D model in «room2_nuke» and «room3_2_hcz».
- Fixed grammar a little bit.
- Fixed an ability to pick up items when you died.
- Fixed SCP-049 removing hazmat suit and SCP-714 at the same time.
- Fixed SCP-1499 not being taken off when the hazmat suit was equipped in the 1499 dimension.
- Fixed position of the SCP-895 pivot attracting player's camera while wearing night vision goggles.
- Fixed «ACCESS CODE» string going out of button image on different resolutions.
- Fixed autosave option text color when option is disabled.
- Fixed an issue caused SCP-106's collider to linger while using «disable106» command.
- Fixed «disable/enable966» console command not hiding/showing all SCP-966 instances.
- Fixed «ThreatAnnouncPossession.ogg» not playing at all.
- Fixed battery messages and sounds playing even if the game is paused.
- Fixed SCP-1025 not being in player's focus while reading (no darkness effect).
- Fixed light flash appearing ahead of time in Gate A area.
- Fixed SCP-106 collider not being teleported correctly.
- Fixed sound path for some SCP-294 drinks.
- Fixed the framelimit not working properly.
- Fixed a wrong sound of the wooden doors.
- Fixed a loading text's color timer getting out of sync.
- Fixed images disappearing after using ALT+TAB.
- Fixed a white pill not being be put in the wallet.
- Fixed cutscene in SCP-049's containment chamber not working at all.
- Fixed monitor overlay not hiding after turning off the security cam.
- Fixed an issue with wearable items of the same type not dropping when one of the items was equipped.
- Fixed height of NPCs teleportation.
- Fixed center coordinates of some rooms correcting player's/SCP-049's/MTF's teleportation.
- Fixed open door SFX for the forest door.
- Fixed SCP-096's idle ambient sound playing even if player teleported far away.
- Fixed an issue that caused SCP-008's container to get a closed state after loading a save.
- Fixed «STOP HIDING!» string not working while using pause menu.
- Tiny fix for dead guard position in the starting location.
- Tiny fix for map generation.
- Tiny fix for keypad slots.
- Tiny fix for S-NAV image position.
- Tiny fix for console.
- Minor bugfixes...
{v1.0.3}
[General]
- Added sound volume for crouching and picking the items up, so NPCs can hear your activity.
- Added smoke particles for all NPCs hit by the Tesla Gate.
- Improved gas mask fogging overlay.
- Updated TSS startup video.
- The HUD will be hidden when the player dies.
- SCP-005 can no longer be placed into the wallet.
- The player must use SCP-513 to get an achievement.
- SCP-914 changes:
- Added new refinement for SCP-500.
- SCP-914 is now slightly rebalanced.