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test.tres
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[gd_resource type="VisualShader" load_steps=29 format=3 uid="uid://byheym5t6p34r"]
[ext_resource type="Texture2D" uid="uid://4euo55ed2cs6" path="res://addons/msq_map/example/textures/cavern-walls_albedo.png" id="1_i5hkw"]
[ext_resource type="Texture2D" uid="uid://bjb2m3mp52lpe" path="res://addons/msq_map/example/textures/cavern-walls_ao.png" id="2_0buvl"]
[ext_resource type="Texture2D" uid="uid://b4oh8lusvf661" path="res://addons/msq_map/example/textures/cavern-walls_height.png" id="3_kyc6y"]
[ext_resource type="Texture2D" uid="uid://x2yjpk10rm6f" path="res://addons/msq_map/example/textures/cavern-walls_metallic.png" id="4_bfwb0"]
[ext_resource type="Texture2D" uid="uid://cglc0ec2tstsk" path="res://addons/msq_map/example/textures/cavern-walls_normal-ogl.png" id="5_5ip22"]
[ext_resource type="Texture2D" uid="uid://bd3wxiqvj6vui" path="res://addons/msq_map/example/textures/cavern-walls_preview.jpg" id="6_ruqso"]
[ext_resource type="Texture2D" uid="uid://b5w5xidmuy43l" path="res://addons/msq_map/example/textures/cavern-walls_roughness.png" id="7_h6pri"]
[ext_resource type="Script" path="res://addons/shaderV/tools/remap.gd" id="8_nmcim"]
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_32wd6"]
texture = ExtResource("1_i5hkw")
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_outk1"]
texture = ExtResource("2_0buvl")
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_lx1k7"]
texture = ExtResource("3_kyc6y")
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_vfvyv"]
texture = ExtResource("4_bfwb0")
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_djrq2"]
texture = ExtResource("5_5ip22")
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_r5h7k"]
texture = ExtResource("6_ruqso")
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_ffam6"]
texture = ExtResource("7_h6pri")
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_tmbaw"]
operator = 1
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_55pyk"]
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_jdel3"]
operator = 2
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_hnob5"]
default_input_values = [0, Vector3(0, 0, 0), 1, Vector3(1, 0, 1)]
operator = 2
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_xsj52"]
texture = ExtResource("3_kyc6y")
[sub_resource type="VisualShaderNodeCustom" id="VisualShaderNodeCustom_03x06"]
default_input_values = [1, 0.0, 2, 1.0, 3, -1.0, 4, 1.0]
initialized = true
script = ExtResource("8_nmcim")
[sub_resource type="VisualShaderNodeVec3Constant" id="VisualShaderNodeVec3Constant_jcl3d"]
constant = Vector3(0.5, 0, 0.5)
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_tph4x"]
operator = 2
[sub_resource type="VisualShaderNodeVectorDecompose" id="VisualShaderNodeVectorDecompose_eyls3"]
[sub_resource type="VisualShaderNodeVec3Constant" id="VisualShaderNodeVec3Constant_vetph"]
constant = Vector3(0.5, 0, 0.5)
[sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_a15cu"]
parameter_name = "Wall_Height"
default_value_enabled = true
default_value = 1.0
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_vnph1"]
input_name = "normal"
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_n7nn3"]
input_name = "vertex"
[resource]
code = "shader_type spatial;
render_mode blend_mix, depth_draw_opaque, cull_disabled, diffuse_lambert, specular_schlick_ggx;
uniform sampler2D tex_vtx_15;
uniform float Wall_Height = 1;
uniform sampler2D tex_frg_2;
// Remap
vec3 _remapFunc(vec3 _remap_input, vec2 _remap_from, vec2 _remap_to){
return _remap_to.x + ((_remap_input - _remap_from.x) * (_remap_to.y - _remap_to.x)) / (_remap_from.y - _remap_from.x);
}
void vertex() {
// Texture2D:15
vec4 n_out15p0 = texture(tex_vtx_15, UV);
// Input:8
vec3 n_out8p0 = NORMAL;
// VectorOp:14
vec3 n_in14p1 = vec3(1.00000, 0.00000, 1.00000);
vec3 n_out14p0 = n_out8p0 * n_in14p1;
// VectorOp:12
vec3 n_out12p0 = vec3(n_out15p0.xyz) * n_out14p0;
// Input:9
vec3 n_out9p0 = VERTEX;
// VectorOp:11
vec3 n_out11p0 = n_out12p0 + n_out9p0;
// VectorDecompose:5
float n_out5p0 = n_out9p0.x;
float n_out5p1 = n_out9p0.y;
float n_out5p2 = n_out9p0.z;
// FloatParameter:7
float n_out7p0 = Wall_Height;
// Vector3Constant:6
vec3 n_out6p0 = vec3(0.500000, 0.000000, 0.500000);
// Vector3Constant:3
vec3 n_out3p0 = vec3(0.500000, 0.000000, 0.500000);
vec3 n_out2p0;
// Remap:2
float n_in2p1 = 0.00000;
{
n_out2p0 = _remapFunc(vec3(n_out5p1), vec2(n_in2p1, n_out7p0), vec2(n_out6p0.x, n_out3p0.x));
}
// VectorOp:4
vec3 n_out4p0 = n_out14p0 * n_out2p0;
// VectorOp:10
vec3 n_out10p0 = n_out11p0 - n_out4p0;
// Output:0
VERTEX = n_out10p0;
}
void fragment() {
// Texture2D:2
vec4 n_out2p0 = texture(tex_frg_2, UV);
// Output:0
ALBEDO = vec3(n_out2p0.xyz);
}
"
modes/cull = 2
nodes/vertex/0/position = Vector2(1280, 780)
nodes/vertex/2/node = SubResource("VisualShaderNodeCustom_03x06")
nodes/vertex/2/position = Vector2(680, 1200)
nodes/vertex/3/node = SubResource("VisualShaderNodeVec3Constant_jcl3d")
nodes/vertex/3/position = Vector2(120, 1340)
nodes/vertex/4/node = SubResource("VisualShaderNodeVectorOp_tph4x")
nodes/vertex/4/position = Vector2(860, 920)
nodes/vertex/5/node = SubResource("VisualShaderNodeVectorDecompose_eyls3")
nodes/vertex/5/position = Vector2(480, 1040)
nodes/vertex/6/node = SubResource("VisualShaderNodeVec3Constant_vetph")
nodes/vertex/6/position = Vector2(120, 1240)
nodes/vertex/7/node = SubResource("VisualShaderNodeFloatParameter_a15cu")
nodes/vertex/7/position = Vector2(140, 1020)
nodes/vertex/8/node = SubResource("VisualShaderNodeInput_vnph1")
nodes/vertex/8/position = Vector2(-340, 820)
nodes/vertex/9/node = SubResource("VisualShaderNodeInput_n7nn3")
nodes/vertex/9/position = Vector2(140, 940)
nodes/vertex/10/node = SubResource("VisualShaderNodeVectorOp_tmbaw")
nodes/vertex/10/position = Vector2(1040, 760)
nodes/vertex/11/node = SubResource("VisualShaderNodeVectorOp_55pyk")
nodes/vertex/11/position = Vector2(840, 620)
nodes/vertex/12/node = SubResource("VisualShaderNodeVectorOp_jdel3")
nodes/vertex/12/position = Vector2(660, 560)
nodes/vertex/14/node = SubResource("VisualShaderNodeVectorOp_hnob5")
nodes/vertex/14/position = Vector2(-20, 780)
nodes/vertex/15/node = SubResource("VisualShaderNodeTexture_xsj52")
nodes/vertex/15/position = Vector2(180, 500)
nodes/vertex/connections = PackedInt32Array(11, 0, 10, 0, 4, 0, 10, 1, 12, 0, 11, 0, 9, 0, 11, 1, 9, 0, 5, 0, 7, 0, 2, 2, 5, 1, 2, 0, 6, 0, 2, 3, 3, 0, 2, 4, 2, 0, 4, 1, 10, 0, 0, 0, 8, 0, 14, 0, 14, 0, 12, 1, 14, 0, 4, 0, 15, 0, 12, 0)
nodes/fragment/2/node = SubResource("VisualShaderNodeTexture_32wd6")
nodes/fragment/2/position = Vector2(-100, 0)
nodes/fragment/3/node = SubResource("VisualShaderNodeTexture_outk1")
nodes/fragment/3/position = Vector2(-240, 240)
nodes/fragment/4/node = SubResource("VisualShaderNodeTexture_lx1k7")
nodes/fragment/4/position = Vector2(-240, 500)
nodes/fragment/5/node = SubResource("VisualShaderNodeTexture_vfvyv")
nodes/fragment/5/position = Vector2(-94, 1048)
nodes/fragment/6/node = SubResource("VisualShaderNodeTexture_djrq2")
nodes/fragment/6/position = Vector2(-94, 1298)
nodes/fragment/7/node = SubResource("VisualShaderNodeTexture_r5h7k")
nodes/fragment/7/position = Vector2(-94, 1548)
nodes/fragment/8/node = SubResource("VisualShaderNodeTexture_ffam6")
nodes/fragment/8/position = Vector2(-94, 1798)
nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0)