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the current stable version of Diz (Diz2) isn't setup for this.
there is a dev fork (which is a giant mess at the moment) for Diz3, and the big change there is a totally new way to handle mapping things in different SNES address spaces that aren't just the ROM areas. that version would be able to do stuff like take a sample of code that runs in RAM and do the 'base' stuff to make it work well in the disassembly. (it also handles mirroring/etc much better)
I think it's going to be a long time til that's going to be ready, but, yes this is a good request
Something that can handle code that ends up executed in RAM and uses asar's
base
command in the output would be very nice.The text was updated successfully, but these errors were encountered: