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strings.lua
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strings.lua
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Strings = {}
Strings.Notify = {
registerCooldown = 'Stores cannot be robbed this often - please wait and try again later',
notEnoughPolice = 'There are not enough police in the city',
missingItem = 'I think this would be easier with a tool..',
lockpickBroke = 'You broke the lockpick and failed to open the register',
robberyCancel = 'You stop robbing the register',
failedHack = 'You failed hacking into the computer',
wrongPin = 'You input the wrong pin and the safe remains locked',
errorOccured = 'Something went wrong - please try again',
tooManyHackFails = 'You\'ve failed to hack the computer too many times and failed robbing the store',
tooManySafeFails = 'You\'ve input the wrong PIN too many times and failed robbing the safe'
}
Strings.Target = {
registers = {
label = 'Rob register',
icon = 'fas fa-lock'
},
computers = {
label = 'Login',
icon = 'fas fa-computer'
},
safes = {
label = 'Unlock',
icon = 'fas fa-key'
}
}
Strings.AlertDialog = {
noteFound = {
header = '**Note Found**',
content = 'You found an interesting note under the register with nothing but the following numbers written on it: %s',
labels = { confirm = 'Got it!' }
},
hacked = {
header = '**Code Exposed**',
content = 'You successfully hacked the computer and find the following code: %s',
labels = { confirm = 'Got it!' }
}
}
Strings.InputDialog = {
questionsHeader = 'Security Questions',
safeHeader = 'Store Safe',
safe = {
type = 'input', -- Do not edit
label = 'Enter PIN',
description = 'Input the PIN to unlock the safe',
placeholder = '6969',
icon = 'fas fa-lock',
required = true -- Do not edit
}
}
Strings.Logs = {
register_robbed = {
title = 'Register Robbed',
message = '%s (identifier: %s) has successfully robbed a register for $%s'
},
safe_robbed = {
title = 'Safe Robbed',
message = '%s (identifier: %s) has successfully robbed a safe for $%s'
}
}