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Packet ID Client to Server

Christopher Lowenthal edited this page Jan 18, 2014 · 5 revisions

Packet Ids

These are the Packet Ids that determine what each network message is meant to do. Right now their labeling is directly comments from the code. They should be updated to better reflect the totality of what they accomplish.

Packets received by the server are also sorted by the player's current mode:

  1. Not Connected
  2. Connected
  3. Playing
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