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3-5 body move (punch, kick, etc.); can be split into swing + on-hit (weak/medium/strong).
1-3 tool move (broom, sword, gohei etc.) sound, per tool.
projectile on-hit. since most projectiles are special moves, a generic sound for all projectiles is fine for now until we implement specials, which will then be evaluated case-by-case.
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