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Create generic hit SFX #290

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james7132 opened this issue Jul 19, 2018 · 1 comment
Open

Create generic hit SFX #290

james7132 opened this issue Jul 19, 2018 · 1 comment

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@james7132
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@pzhang87
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estimated scope of work

  • 3-5 body move (punch, kick, etc.); can be split into swing + on-hit (weak/medium/strong).
  • 1-3 tool move (broom, sword, gohei etc.) sound, per tool.
  • projectile on-hit. since most projectiles are special moves, a generic sound for all projectiles is fine for now until we implement specials, which will then be evaluated case-by-case.

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