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Problem running binary compiled to Windows target. #22

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Senevri opened this issue Dec 17, 2013 · 1 comment
Open

Problem running binary compiled to Windows target. #22

Senevri opened this issue Dec 17, 2013 · 1 comment

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@Senevri
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Senevri commented Dec 17, 2013

Crashes, and fails to load any and all tiles.

Running process: E:\dev\HaxeToolkit\haxe\haxelib.exe run openfl run "E:\dev\tekele\LudumDare\LD28\application.xml" windows -debug -Dfdb
Called from ApplicationMain::main::ApplicationMain.hx::35
Called from Lib::create::flash/Lib.hx::92
Called from extern::cffi::E:/dev/HaxeToolkit/haxe/lib/hxlibc/1,1,1/src/hx/Lib.cpp::135
Called from Stage::__processStageEvent::flash/display/Stage.hx::489
Called from Stage::__doProcessStageEvent::flash/display/Stage.hx::364
Called from Stage::__pollTimers::flash/display/Stage.hx::959
Called from Stage::__checkRender::flash/display/Stage.hx::289
Called from Stage::__render::flash/display/Stage.hx::972
Called from DisplayObjectContainer::__broadcast::flash/display/DisplayObjectContainer.hx::235
Called from DisplayObjectContainer::__broadcast::flash/display/DisplayObjectContainer.hx::235
Called from DisplayObjectContainer::__broadcast::flash/display/DisplayObjectContainer.hx::259
Called from DisplayObject::__broadcast::flash/display/DisplayObject.hx::169
Called from DisplayObject::__dispatchEvent::flash/display/DisplayObject.hx::192
Called from EventDispatcher::dispatchEvent::flash/events/EventDispatcher.hx::96
Called from Listener::dispatchEvent::flash/events/EventDispatcher.hx::264
Called from Engine::onEnterFrame::com/haxepunk/Engine.hx::319
Called from Engine::render::com/haxepunk/Engine.hx::159
Called from Scene::render::com/haxepunk/Scene.hx::140
Called from Entity::render::com/haxepunk/Entity.hx::180
Called from Tilemap::render::com/haxepunk/graphics/Tilemap.hx::493
Critical Error: Null Object Reference

@Senevri
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Senevri commented Dec 17, 2013

I think this may be a haxepunk issue, instead. I blame my sleepiness.

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