diff --git a/BetterTimeWarp/BetterTimeWarp.userprefs b/BetterTimeWarp/BetterTimeWarp.userprefs index e181b9e..4daf416 100644 --- a/BetterTimeWarp/BetterTimeWarp.userprefs +++ b/BetterTimeWarp/BetterTimeWarp.userprefs @@ -1,9 +1,8 @@ - + - - + diff --git a/BetterTimeWarp/Initialization.cs b/BetterTimeWarp/Initialization.cs index be7b9e1..38aa7db 100644 --- a/BetterTimeWarp/Initialization.cs +++ b/BetterTimeWarp/Initialization.cs @@ -42,7 +42,7 @@ public void Start() return; } //save the settings, so if they have been regenerated, it exsists and wont cause errors - BetterTimeWarp.SettingsNode.Save (KSPUtil.ApplicationRootPath + "GameData/BetterTimeWarp/settings.dat"); + BetterTimeWarp.SettingsNode.Save (KSPUtil.ApplicationRootPath + "GameData/BetterTimeWarp/Settings.dat"); //subscribe to the events so that the settings save and the UI can hide/show GameEvents.onGameStateSaved.Add (SaveSettings); diff --git a/GameData/BetterTimeWarp/BetterTimeWarp.dll b/GameData/BetterTimeWarp/BetterTimeWarp.dll index b0b499c..c3aeecf 100644 Binary files a/GameData/BetterTimeWarp/BetterTimeWarp.dll and b/GameData/BetterTimeWarp/BetterTimeWarp.dll differ diff --git a/GameData/BetterTimeWarp/Settings.dat b/GameData/BetterTimeWarp/Settings.dat index fefbdd3..c77d938 100644 --- a/GameData/BetterTimeWarp/Settings.dat +++ b/GameData/BetterTimeWarp/Settings.dat @@ -1,12 +1,10 @@ -// BetterTimeWarp: Automatically saved at date 8/5/2015 1:04:05 AM - enabled = true BetterTimeWarp { ScaleCameraSpeed = True UseLosslessPhysics = False LosslessUpperThreshold = 2 - CurrentTimeWarp = Orbital Warping + CurrentTimeWarp = Standard Warp CurrentPhysWarp = Standard Physics Warp CustomWarpRate { @@ -21,14 +19,6 @@ BetterTimeWarp physics = False } CustomWarpRate - { - name = Super Physics Warp - warpRate1 = 5 - warpRate2 = 33 - warpRate3 = 100 - physics = True - } - CustomWarpRate { name = Slow-Mo warpRate1 = 0.5 @@ -36,16 +26,4 @@ BetterTimeWarp warpRate3 = 0.1 physics = True } - CustomWarpRate - { - name = Orbital Warping - warpRate1 = 5 - warpRate2 = 10 - warpRate3 = 50 - warpRate4 = 100 - warpRate5 = 500 - warpRate6 = 1000 - warpRate7 = 10000 - physics = False - } }