diff --git a/sulis_state/src/entity_state.rs b/sulis_state/src/entity_state.rs index 20d77c99..8973387d 100644 --- a/sulis_state/src/entity_state.rs +++ b/sulis_state/src/entity_state.rs @@ -467,7 +467,7 @@ impl EntityState { ); GameState::add_animation(anim); } else if entity.borrow().actor.stats.attack_is_ranged() { - let anim = animation::ranged_attack_animation::new(entity, target, cbs, time); + let anim = animation::ranged_attack_animation::new(entity, target, cbs, time / 2); GameState::add_animation(anim); }