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index.html
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<html lang="en">
<head>
<title>Item Tracker</title>
<meta charset="UTF-8">
<link rel="stylesheet" href="css/global.css" type="text/css">
<link href="https://fonts.googleapis.com/css?family=VT323" rel="stylesheet">
<script src="script/loader/lazyload.js"></script>
<script src="script/shared.js"></script>
<script src="script/includes.js"></script>
</head>
<body>
<div id="note">
<div id="beta" class="zelda3-option zelda3-regions" style="display: none;">
BETA: Only supports Minor Glitches!<br />
Inverted Logic isn't complete!
</div>
<span id="version"></span>
</div>
<div width='100%' id="caption">
</div>
<div id='layoutdiv'>
<div id='itemdiv' class='itemdiv'>
<tracker-table v-if="displayVueMap" :item-rows="itemRows" :tracker-data="trackerData" :tracker-options="trackerData"></tracker-table>
<table id='itemconfig' class='itemconfig' style='display:none'></table>
</div>
<div id='mapdiv' class='mapdiv'>
<div id='mapoverlay' class='off'>
</div>
</div>
</div>
<!-- Setting panel-->
<button id='settingsbutton' type='button' onclick='showSettings(this)'>🔧</button>
<fieldset id='settings' class='settings'>
<legend>Settings</legend>
<fieldset>
<legend>Item Tracker</legend>
<button type="button" onclick="EditMode()" style="float:right;">Edit Mode</button>
<span style="white-space:nowrap;">Size<input type="range" name='itemdivsize' value='100' max='200' min='1' onchange="setZoom('itemdiv', this)"><span id='itemdivsize'>100%</span></span><br />
<div class="zelda-option">
<fieldset>
<legend>Dungeon Display</legend>
<div class="zelda3-option">
<input type="checkbox" name="showchest" id="showchest" checked='checked' onchange="showChest(this)"><label for="showchest">Chests</label>
<input type="checkbox" name="showcrystal" id="showcrystal" checked='checked' onchange="showCrystal(this)"><label for="showcrystal">Prizes</label>
<input type="checkbox" name="showmedallion" id="showmedallion" checked='checked' onchange="showMedallion(this)"><label for="showmedallion">Medals</label><br />
</div>
<input type="checkbox" name="showlabel" id="showlabel" checked='checked' onchange="showLabel(this)"><label for="showlabel">Labels</label>
</fieldset>
</div>
</fieldset>
<fieldset>
<legend>Map Tracker</legend>
<span style="float:right;">
<input type="checkbox" name="showmap" id="showmap" checked='checked' onchange="showTracker('mapdiv', this)">
<label for="showmap">Enabled</label><br />
<span class="smalttpr-option"><input type="checkbox" id="mapRegions" onchange="showRegions(this)" /><label for="mapRegions">Regions</label><br /></span>
<span class="zelda3-option"><input type="checkbox" id="mapWarps" checked='checked' onchange="showWarps(this)" /><label for="mapWarps">Warps</label><br /></span>
<input type="checkbox" id="mapPortals" checked='checked' onchange="showPortals(this)" /><label for="mapPortals">Portals</label>
</span>
<span class="zelda3-option metroid3-accessibility" style="white-space:nowrap;">Size<input type="range" name='mapdivsize' value='100' max='200' min='1' onchange="setZoom('mapdiv', this)"><span id='mapdivsize'>100%</span></span><br />
<div class="zelda3-option">
Orientation:<br />
<input type='radio' name='maporientation' id="mOrien1" value='Horizontal' checked='checked' onclick="setMapOrientation(false)"><label for="mOrien1">Horizontal</label>
<input type='radio' name='maporientation' id="mOrien2" value='Verical' onclick="setMapOrientation(true)"><label for="mOrien2">Vertical</label>
</div>
<div class="metroid-option" style="clear:right;"></div>
<fieldset class="lozmx-option hidden">
<legend>LoZMx Options</legend>
<input type="checkbox" name="nonvanilla" id="nonvanilla" selected="selected" onchange="showNonVanilla(this)" class="hidden"><label for="nonvanilla" class="hidden">Non-Vanilla slots?</label>
</fieldset>
<fieldset class="zelda3-option">
<legend>Position</legend>
<input type='radio' name='mapposition' id="mPos1" value='Above' onclick="setOrder(0)"><label for="mPos1">Above</label>
<input type='radio' name='mapposition' id="mPos2" value='Below' checked='checked' onclick="setOrder(1)"><label for="mPos2">Below</label>
<input type='radio' name='mapposition' id="mPos3" value='Side' onclick="setOrder(2)"><label for="mPos3">Side</label>
</fieldset>
<fieldset class="zelda3-option">
<legend>ALttP Options</legend>
<!-- Zelda 3 -->
<fieldset>
<legend>Game State</legend>
<input type='radio' name='mapstate' id="mState1" value='standard' onclick='setState("standard")'><label for="mState1">Standard</label>
<input type='radio' name='mapstate' id="mState2" value='open' checked='checked' onclick='setState("open")'><label for="mState2">Open</label>
<input type='radio' name='mapstate' id="mState3" class="zelda3-regions" value='open' checked='checked' onclick='setState("inverted")'><label for="mState3" class="zelda3-regions">Inverted</label><br />
<span class="zelda3-regions"><input type='checkbox' name='swordless' id="swordless" onchange='setSwords(this)'><label for="swordless">Swordless</label></span>
<span class="zelda3-regions"><input type='checkbox' name='ohko' id="ohko" onchange='setOHKO(this)'><label for="ohko">OHKO</label></span>
</fieldset>
<fieldset>
<legend>Glitch Logic</legend>
<span class="zelda3-oldstyle"><input type='radio' name='maplogic' id="z3mLogic1" value='glitchless' onclick='setLogic("glitchless")'><label for="z3mLogic1">No Glitches</label></span>
<span class="zelda3-regions"><input type='radio' name='maplogic' id="z3mLogic2" value='minorGlitches' checked='checked' onclick='setLogic("minorGlitches")'><label for="z3mLogic2">Minor</label></span>
<span class="zelda3-oldstyle"><input type='radio' name='maplogic' id="z3mLogic3" value='owGlitches' onclick='setLogic("owGlitches")'><label for="z3mLogic3">Overworld</label></span><br />
<span class="zelda3-oldstyle"><input type='radio' name='maplogic' id="z3mLogic4" value='majorGlitches' onclick='setLogic("majorGlitches")'><label for="z3mLogic4">Major</label></span>
</fieldset>
</fieldset>
<fieldset class="metroid-option">
<legend class="metroid1-option">Metroid Options</legend>
<legend class="metroid3-option">Super Metroid Options</legend>
<!-- Metroid 3 -->
<fieldset class="metroid3-option">
<legend>Skill Logic</legend>
<input type='radio' name='maplogic' id="m3mLogic1" value='casualLogic' checked="checked" onclick='setLogic("casualLogic")'><label for="m3mLogic1">Normal</label>
<input type='radio' name='maplogic' id="m3mLogic2" value='tourneyLogic' onclick='setLogic("tourneyLogic")'><label for="m3mLogic2">Hard</label>
</fieldset>
<fieldset>
<legend>Item Skin</legend>
<!-- Metroid 3 -->
<input type='radio' name='chestskin' id="chestskin1" value='lights' checked='checked' onclick='setSMChestSkin("icons-itemball-lights")'><label for="chestskin1">Lights</label>
<input type='radio' name='chestskin' id="chestskin2" value='nolights' onclick='setSMChestSkin("icons-itemball-nolights")'><label for="chestskin2">No Lights</label><br />
<input type='radio' name='chestskin' id="chestskin3" value='nothing' onclick='setSMChestSkin("icons-nothing")'><label for="chestskin3">Nothing</label>
</fieldset>
</fieldset>
<fieldset>
<legend>Chest Legend</legend>
<table border="0" cellspacing="0" id="legend" class="legend" style="width:100%;">
<tr>
<th class="available">Available</th>
<th class="glitchavailable zelda3-option">Glitch Available</th>
</tr>
<tr>
<th class="possible zelda3-option">Possible<br />Viewable</th>
<th class="glitchpossible zelda3-option">Glitch Possible<br />Glitch Viewable</th>
</tr>
<tr>
<th class="agahnim zelda3-option">Agahnim Defeated</th>
<th class="glitchagahnim zelda3-option">Glitch Agahnim</th>
</tr>
<tr>
<th class="unavailable">Unavailable</th>
<th class="opened zelda3-option">Opened</th>
</tr>
<tr class="metroid3-option">
<th class="opened">Opened</th>
</tr>
</table>
</fieldset>
<fieldset class="zelda3-option zelda3-regions">
<legend>Dungeon Legend</legend>
<table border="0" cellspacing="0" id="legend" class="legend" style="width:100%;">
<tr>
<th class="partial zelda3-option">Partial</th>
<th class="glitchpartial zelda3-option">Glitch Partial</th>
</tr>
</table>
</fieldset>
</fieldset>
<footer id="credits">
SMALttP Rando Tracker - <a href="https://github.com/miketrethewey/">miketrethewey</a><br />
(major credits: <a href="https://www.twitch.tv/hyphen_ated">hyphen</a>, <a href="https://twitter.com/pickfifteen">pickfifteen</a>, <a href="https://www.twitch.tv/marcmagus">marcmagus</a>, <a href="https://www.twitch.tv/testrunner">testrunner</a>, <a href="https://www.twitch.tv/crossproduct">crossproduct</a><br />map by zeric)
</footer>
</fieldset>
<script type="text/x-template" id="tracker-table">
<div class="vueTrackerTable" :style="{ backgroundColor: 'black'}">
<div v-for="(itemRow, itemRowIndex) in itemRows" :key="itemRowIndex">
<div :style="{ width: (maxRowLength - itemRow.length) * 32 + 'px', display:'inline-block' }" class="rowSpacer"></div>
<tracker-cell v-for="(item, itemColumnIndex) in itemRow" :itemName="item" :itemValue="itemFor(item)"
:column-index="itemColumnIndex" :row-index="itemRowIndex"
:tracker-data="trackerData" :tracker-options="trackerData" :key="itemColumnIndex + '-' + itemRowIndex"></tracker-cell>
<button v-if="trackerData && trackerData[selectedGame].editMode" @click.prevent.stop="removeItem(itemRowIndex)"
:style="{backgroundColor: 'red', color: 'white', verticalAlign: 'top', marginTop: '20px'}">-</button>
<button v-if="trackerData && trackerData[selectedGame].editMode" @click.prevent.stop="addItem(itemRowIndex)"
:style="{backgroundColor: 'green', color: 'white', verticalAlign: 'top', marginTop: '20px'}">+</button>
</div>
<button v-if="trackerData && trackerData[selectedGame].editMode" @click.prevent.stop="addRow">Add row</button>
</div>
</script>
<script type="text/x-template" id="tracker-cell">
<div :style="{ height: '64px', width: '64px', display:'inline-block', backgroundImage: backgroundImage, position: 'relative', backgroundSize: '64px 64px', imageRendering: 'pixelated' }"
:title="itemLabel"
:class="[tokenize(itemLabel), itemClass, isActive ? 'true':'false', ohkoClass, swordlessClass]" @click.stop="clickCellForward" @contextmenu.prevent.stop="clickCellBack">
<span v-if="dungeonLabel" class="corner" :style="{ display: 'block', position: 'absolute'}">{{ dungeonLabel }}</span>
<span v-if="textCounter !== null" class="textCounter">{{ textCounter }}</span>
<span v-if="chestImage" @click.stop="clickChestBack" @contextmenu.prevent.stop="clickChestForward" :class="'chestImage'" :style="{ display: 'block', position: 'absolute', height: '32px', width: '32px', top: '32px', backgroundImage: chestImage, backgroundSize: '32px 32px' }"></span>
<span v-if="prizeImage" @click.stop="clickPrizeForward" @contextmenu.prevent.stop="clickPrizeBack" :class="'prizeImage'" :style="{ display: 'block', position: 'absolute', height: '32px', width: '32px', top: '32px', left: '32px', backgroundImage: prizeImage, backgroundSize: '32px 32px' }"></span>
<span v-if="medallionImage" @click.stop="clickMedallionForward" @contextmenu.prevent.stop="clickMedallionBack" :class="'medallionImage'" :style="{ display: 'block', position: 'absolute', height: '32px', width: '32px', left: '32px', backgroundImage: medallionImage, backgroundSize: '32px 32px' }"></span>
<span v-if="isTunic" :class="'ohko'" :style="{ display: 'block', position: 'absolute', height: '32px', width: '32px', top: '32px', left: '32px' }"></span>
<span v-if="isTunic" :class="'inverted'" :style="{ display: 'block', position: 'absolute', height: '32px', width: '32px', top: '0', left: '0' }"></span>
</div>
</script>
</body>
</html>