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I am working on a Luigi's Mansion 3D mod that will disable the BGM and I am using Citric to do it. I've come across a unique problem. The track 48 in sound sequences is called JA_BGM_HANAUTA. Hanauta translates to humming in Japanese. This is the whistling track that Luigi does in areas that have been liberated where the light is shining, as well as the scared humming he does in dark rooms. Keeping this track also enables the scared humming + the music that plays in outdoor garden areas, which is not good for my mod. I wish there was a way to keep the humming but leave out the music in those outside areas. How can this track have multifaceted layers or functions? I'm sure there are options in Citric that can do something about this so that it just plays the humming without the BGM.
The text was updated successfully, but these errors were encountered:
I am working on a Luigi's Mansion 3D mod that will disable the BGM and I am using Citric to do it. I've come across a unique problem. The track 48 in sound sequences is called JA_BGM_HANAUTA. Hanauta translates to humming in Japanese. This is the whistling track that Luigi does in areas that have been liberated where the light is shining, as well as the scared humming he does in dark rooms. Keeping this track also enables the scared humming + the music that plays in outdoor garden areas, which is not good for my mod. I wish there was a way to keep the humming but leave out the music in those outside areas. How can this track have multifaceted layers or functions? I'm sure there are options in Citric that can do something about this so that it just plays the humming without the BGM.
The text was updated successfully, but these errors were encountered: