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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html lang="en" xml:lang="en" xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>The BG1 NPC Project Documentation: Dynaheir's Quest Walkthrough</title>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
<link rel="stylesheet" href="../style/g3readme.css" type="text/css" />
<link href="../style/g3.ico" rel="icon" type="image/bmp" />
</head>
<body>
<h1>The <acronym title="Baldur's Gate">BG1</acronym> <acronym
title="Non-Player Character">NPC</acronym> Project Documentation: Dynaheir's
Quest Walkthrough</h1>
<div class="section">
<p><strong><a href="http://www.gibberlings3.net/">A Gibberlings Three Mod</a></strong> <br />
<strong>Authors: <a href="http://forums.gibberlings3.net/?showtopic=1315">The <acronym title="Baldur's Gate">BG1</acronym> <acronym
title="Non-Player Character">NPC</acronym> Project team</a>.</strong></p>
</div>
<h2>Overview</h2>
<div class="section">
<p>The party encounters Drizzt, and he turns out to have pivotal information
on retrieving Dynaheir's personal journal from her capture by the Gnolls.</p>
</div>
<h2>Walkthrough</h2>
<div class="section">
<p><strong>SPOILER ALERT:</strong> To read sections that contain spoiler information,
select/highlight the invisible text or hover your mouse over it.</p>
<p> THIS QUEST DOCUMENTATION NEEDS REBUILDING <br />
The party meets Drizzt, <a class="spoiler" href="http://www.dudleyville.com/bg1/ar4200.htm">http://www.dudleyville.com/bg1/ar4200.htm</a> either
with Dynaheir, with Minsc, with Edwin, or alone. Drizzt initiates a
new path after (if ) you help him defeat the Gnolls in his area. This may
start immediately, if Dynaheir is in your party, or if she is not then return
to the area with her to start the quest.</p>
<p> <a href="#spoiler_1" name="spoiler_1" id="spoiler_1" class="spoiler">All
eventually lead back to Drizzt, who gives journal page and offers 3 choices:</a></p>
<p> <strong> Drizzt Searches Alone: </strong> <a href="#spoiler_2" name="spoiler_2" id="spoiler_2" class="spoiler">Drizzt
will return in a day, somewhere along the Sword Coast, but party must encounter "Good Gnolls" for
the storyline to continue. <br />
SetGlobal("X#DynaJournal","GLOBAL",3)<br />
SetGlobal("X#DrzztDynaSolo","GLOBAL",1)</a></p>
<p> <strong> Drizzt and Party Search: </strong> <a href="#spoiler_3" name="spoiler_3" id="spoiler_3" class="spoiler">Drizzt
will return in a day, but party must encounter "Good Gnolls" for
the storyline to continue.<br />
SetGlobal("X#DynaJournal","GLOBAL",3)</a></p>
<p>
<!--coloro:#3366FF-->
<strong>
<!--/coloro-->
Party Searches Alone:
<!--colorc-->
</strong>
<!--/colorc-->
<a href="#spoiler_4" name="spoiler_4" id="spoiler_4" class="spoiler">Drizzt
has Left The Building. Party will encounter "Good Gnolls", then "Evil
Gnolls". And kill the evil ones, of course.<br /></a></p>
<p> If you are on the "Drizzt Alone" path,<a href="#spoiler_6" name="spoiler_6" id="spoiler_6" class="spoiler"> you
are done. A day later, Drizzt seeks out the party (in
any southwestern outdoor area EXCEPT the original area FW4200, and lets them know that
he had to kill a group of evil Gnolls to get it.</a></p>
<p> If you are on the Party-Searches with Drizzt, <a href="#spoiler_7" name="spoiler_7" id="spoiler_7" class="spoiler">you
are done; Drizzt will find you and deliver the journal.</a> </p>
<p> If you are a Party-Alone scenario, <a href="#spoiler_8" name="spoiler_8" id="spoiler_8" class="spoiler">almost
immediately after the Good Gnoll Encounter the Evil Gnolls spawn, yell
about attacking, and initiate combat. Killing them results in treasure,
including the journal; Dynaheir should talk about it immediately on picking
it up. At this point, if Edwin is in the party, there is a branch to an
Ed/Dy verbal conflict; if you froce Dy to let Ed see the journal, he has
to return it after a day. If you don't, he steals it after a day and has
to return it.</a></p>
<p> End of story <a href="#spoiler_9" name="spoiler_9" id="spoiler_9" class="spoiler">until
the Maze into the UnderCity,</a> unless/until you are in romance.</p>
<p> <a href="#spoiler_10" name="spoiler_10" id="spoiler_10" class="spoiler">If
you hit Dy romance active 2 after getting the journal, three days or so
later Winski shows up to try to clobber/abduct Dy +/- Minsc. He either
succedes, and the party members disappear with him, or he teleports away
leaving a bunch of summoned imps (variable by # in party) and a special
imp who chants a Domi-original spell, complete with sound effects and all
the bells and whistles. If the party kills the imp, great - move on. If
they don't kill it before the spell is completed, then Dy +/- Minsc are
teleported away.</a></p>
<p> Final encounter; regardless of romance, <a href="#spoiler_11" name="spoiler_11" id="spoiler_11" class="spoiler">if
Dynaheir is in the party in the Maze when you encounter Winski's dying
body, there is a story-fleshing-out/closure discusion between Dy and Winski.</a> </p>
</div>
</body>
</html>