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status CONFIRMED severity enhancement in component mdp for II 1.0_beta2
Reported in version unspecified on platform All
Assigned to: David Korth
Original attachment names and IDs:
saraxbr.png (ID 15)
On 2013-05-01 00:30:25 -0400, Michael Giovinazzo wrote:
Created attachment 15
Example comparison between NN/HQx/xBR
I would love to see xBR added to Gens/GS. As of 2013-05-01 the best version appears to me to be the xBR-v3.8c series, although some may prefer the a and b variants as well as perhaps variants without blending (maintaining original game palette). 2x through 5x scalers are available at the github link below, as well as other references.
If a C/C++ version is available, I can implement that in II 1.0_beta2 (which is planned as the "MDP release"). GL shader plugins are planned for a later release, and I'll have to convert it from Cg to GLSL in order for it to work.
The text was updated successfully, but these errors were encountered:
status CONFIRMED severity enhancement in component mdp for II 1.0_beta2
Reported in version unspecified on platform All
Assigned to: David Korth
Original attachment names and IDs:
On 2013-05-01 00:30:25 -0400, Michael Giovinazzo wrote:
On 2013-05-01 11:01:32 -0400, David Korth wrote:
The text was updated successfully, but these errors were encountered: